NO thats BS. It runs best on monocore and the cedermill P4 is the best choice for freedom of real sizes.I'm sure I read somewhere on this forum that Civ4 BTS isn't optimised to use multi-core processors
Some play mods, some play large maps, some havn't seen real army accumulations so think they have a fast rig
Some have been lucky that trades in the masses never got in their way on 18 civ extra huge maps with added mod calculation
THe late game, huge map means long turns. period
Anyone who can prove otherwise like garmmit, would be good sports since they say they run flawless play about everyday here....
Recording to youtube on your huge map/ many civs then postin here will back up your word. Instead of you askin others to back up their slow game, you show how flawless civ4 runs hmm?
Ive done this in civ3 to show anysize map plays with near 0 wait time with 31 civs. ITs got 6000 veiws on youtube as we speak