Anyway to speed up time between turns?

what do you call this? do you deny that ram is important?

My comment was on those who show up repeatidly on these complaint threads to deceive and say everything is fine and dandy for them. " Who cares? Even if it is, show us what 'no problems' looks like. Thank you.


OH thats right ya got got caught so now that means you fool yourself into thinkin ya saved face by streachin the definaition of 'no problems' lol
Simple replay of events:
You say :you keep going on about how i said the game was flawless. show me one post where i said that.

SO I showed your thoughts on the matter when you head into these "I can't run civ with my over qualified specs" threads.


You called me a lyer of course(flamer) so I proved you were the one actually talkin out his ass. I use a 6 monthes ago quote and you try to mock this?. Unles you post everyday, (nope we can see your post count) this is fairly recent refelection of you opinion yes? lol

AGain for all to see
grommit5 said:
I've never has any problems installing or running any version of CivIV, Warlords or BtS on either of my computers. Am I the exception?
THis is the attidude you bring to others having problems. You try to blow em off.

I don't care how much youve slid in other crap like "whats you ram?. ADD MORE! that will make it work like mine does otherwords, "NO PROBLEM!!!" lol
WE got 4 gig guys sayin this is a joke. Truth many other complications comeinot play. ITs proven or call em liers

um, and How bout you show us this "no problems" in action ok? You won't cuz Ya you are" the only one" BS'n that is lol

Your all talk. Its time to shut it and stay out of the tech forums with your flawless game.

ME I'll keep pointing the player to the true reality Its the game thats the prob not the 1000 doller computer he just bought. IM not into deceiving , IM real.
 
there happy now?

I suspect this "discussion" will go on until someone who has no problems with the speed of the game in late eras actually takes the effort to make a video. Then I predict the "one case proves nothing" arguments. If enough people take on the "challenge" perhaps we can successfully overload the server and crash the forums. People who do experience slowness will not be able to look up possibly useful suggestions for a while, but it's a small price to prove a point. In order to prevent my head exploding, I'll stop following this thread now.
 
i don't mean to drag this out again. i know it's been talked about plenty but...

how long is too long to wait?
what are the expectations of the players on this forum?

i don't find the wait that long or unreasonable.

example of current game: BTS
terra, huge, marathon, current year 1907, turn 953 (i think), started with 15 civs, now 12 left.
advisor popups = on, sids tips = on, wait at end of turn = on
anti-aliasing set at 2 all other graphics set to high, resolution set 1680 x 1050.

i have been playing this game just short of two hours (1:50) since loading save file and timed the last 3 turns from the time i clicked on the little red dot until the first popup was waiting for my input.

wait time was 22 sec, 25 sec and 24 sec.

i don't consider that a long wait. are my expectations lower than others or am i just lucky.

system 2.66 dual core, 2 gig ram, 10,000 rpm hd, ati x1900 crossfire edition with 512mb (running single card, never got around to adding the second card)
running winXP sp 2.
just curious

should probably add running Wolfshanze's mod.

My comment was on those who shoe up repeatdly on these complaint htreads to say everything is fina and dandy for them. How cares. Even if it is show us what that looks like.

You say :you keep going on about how i said the game was flawless. show me one post where i said that.

SO I showed your thoughs on the matter when you head into these "I can't run civ with over qualified specs" threads.

You called me a lyer of course(flamer) so I proved you were actually ttalkin out tour ass with this 6 mothes ago. Unles you post everyday, (nope we can see your post count) this is fairly recent refelection of you opinion yes? lol

AGain for all to see

THis is the attidude you bring to others having problems. You try to blow em off.

I don't care how much youve slid in other crap like "whats you ram?. ADD MORE! that will make it work like mine does otherwords, "NO PROBLEM!!!" lol
WE got 4 gig guys sayin this is a joke
um. Lets see this "no problems" in action ok?
Your all talk. Its time to shut it and stay out of the tech forums with your flawless game.

ME I'll keep pointing the player to the true reality Its the game.



there you go skipping over the last post again because it didn't support your agenda.
well, the first post in question was june 2007 and then june 2008 so if that's six months you have a strange sense of time.

i don't care if you have 3000 posts or 30000, you talk out you ass on a regular basis.

i see lots of posts saying it takes too long.
i see lots of posts saying it just fine.
i don't see any posts actually giving facts / numbers.
i asked for facts.
i gave my experience as a reference for my point of view, not as ha ha or insult to those having problems.
i didn't blow anybody off, i asked for more info.
what attitude do you bring other than to say "yep the game sucks, nothing you can do about it."
you're all moaning and groaning about game performance but no real help in trying to solve anything.
this is the attitude you bring to those having problems. too bad can't do anything about it.
it's time for you to shut up and stay out of the tech forums unless your actually going to try and help instead of just complain.
it must be tough for you going through life with such a oneway, pigheaded, uncompromising view on everything.
speaking of asses, LOOK IN THE MIRROR, you'll see a big one.:lol:

ignore!!!
 
T.A won't be happy until everyone abandons Civ 4 and goes back to playing Civ 3. You should just do what I did and put him on your ignore list so you won't have to put up with his rants anymore.

Sure this coming from the neighbourhood troll? Want links? .. I wish I was there ;)
What a great laugh to see from nowhere you whimsically slug OT on a game for no apparent reason but then be beaten over the head by civ3supporters on a civ4 thread?!!! lol
OK Whats your beef? IS it with civ3 or me, the one whos refuted everything you could ever make up or take up from the civ4 "oh boy!" Im a lucky civ4tester/ programmer fan guide aka anti civ3 propaganda, as none of them took part in designing that better seller master peice, Im sure they feel they should knock the game from where the 'one more turn' civ4 sales pitch came.

ITs a good time to hide. but btw how would know what im sayin before?. Stop lying with that empty ignore threat you go off on all the time.lol Face up. Its function for havin zero rebuttel! . Sadly you can't close the door only hope for no more
 
there you go skipping over the last post again because it didn't support your agenda.
well, the first post in question was june 2007 and then june 2008 so if that's six months you have a strange sense of time.

i don't care if you have 3000 posts or 30000, you talk out you ass on a regular basis.

i see lots of posts saying it takes too long.
i see lots of posts saying it just fine.
i don't see any posts actually giving facts / numbers.
i asked for facts.
i gave my experience as a reference for my point of view, not as ha ha or insult to those having problems.
i didn't blow anybody off, i asked for more info.
what attitude do you bring other than to say "yep the game sucks, nothing you can do about it."
you're all moaning and groaning about game performance but no real help in trying to solve anything.
this is the attitude you bring to those having problems. too bad can't do anything about it.
it's time for you to shut up and stay out of the tech forums unless your actually going to try and help instead of just complain.
it must be tough for you going through life with such a oneway, pigheaded, uncompromising view on everything.
speaking of asses, LOOK IN THE MIRROR, you'll see a big one.:lol:

ignore!!!

Have you ever been been called a fan boy before? . Cus I gotta feelin my sayin so wouldn't be the first. :mischief:
Try looking Ive given the facts. Civ4 won;t run "no problems" on huge maps. 18 civs on a huge map mod?. don't hope for a garmmit "no problems" game. lol

Ive youtubed the true performance with civ3 on edited huge, same civs. So You make up whaever you please . Just Remember when you do, I'll be here to challenge you :goodjob:
Listen to one who makes up as he goes along hopin were not smart enough to prove him wrong

grommit5 said:
you keep going on about how i said the game was flawless. show me one post where i said that.
grommit5 said:
I've never has any problems installing or running any version of CivIV, Warlords or BtS on either of my computers. Am I the exception?

THis was back when Bts was riddled with even more probs and less fixs also worse average computers. believe this guy with caution, be my guest.
 
wow all it says now is ta jones is on your ignore list. how cool is that?
 
wow all it says now is ta jones is on your ignore list. how cool is that?

I wouldn't be so sure. his word is about as good as yours my fanbois friend :lol:

linky short while back:
willy said:
To spare me the hassle of your ranting and trying to decipher just what it is you're carrying on about, I'm just going to put you on my ignore list.

T.A said:
How bout we save everyone the time and we put you on the illiterate list :lol:

2o somethin mintues later I test the brutal ignore barrier ..: :goodjob:

I take fanboisism threats as serious as I do Fireaxis next patch annoucments lol
Peace!
 
CIv4 eclipsed the number of tech problems over civ3 in one quarter of the time civ3 has been around. Yet same time came nowhere near the amount of mod interest. Moding sector is key as it opens up longevity ya see?

True, but like I said, its a different demographic using the two games. Civ3 players are more likely to be able to sort out problems on their own. And, civ3 is a less complex bit of software - so it's not surprising that it has fewer glitches and compatibility problems.

l Mybe that civ3 still pumps out good qualty refinements on mass. Go no further them home page for proof of that good sirs


lemme guess, you know about all civ4's great 'work' but are oblivios to the civ3 mod side as to what went on at the same time like the vassel patch, a mod where Vassels cures corruption, the army patch, lets AI uses armys and down grades their cheezy facter. etc etc..

Nope, still play civ3 on occasion and even still mod civ3 (usually just little tweaks of other mods for myself) a bit.

WHen a civ4 mod gets nice in big like Rise n Rule replica, does it play nice on your rig or flip yor wig? When you stack 16civs on a large map late game with all those added calculation a la total Realism hows it go?

Slower, but still respectable ... less than a minute between turns, and thats on my sloth of a machine. I think the crux of the problem is that many people don't know how to run their machines clean, and expect top performance out of a machine that is heavily burdened with unnecessary software running at the same time, and not really optimized for gameplay.


Civ3's mod room is full of trophy,s massive programs and improments that work and that Run! Most important, able to play on any size without MAF means they are actualy fun :)

Sure, but, well, I've never seen MAF, that problem was fixed a long time ago. As far as "any size maps" ... yes, you can play much bigger (yawn) maps on civ3, if you play big enough maps, eventually it too will slow down.

Funny thing: I said more or less the same thing as you once, about civ4, but also about civ3 ... civ2 is even easier to mod and of course runs much faster than either of them. But I haven't played in years!! You'll get over it.
 
By a process of elimination and practise I've got late game wait down to about 20 seconds (3.2Ghz 4Mb RAM Win XP2)by

Reboot after first 3 hours play (I know you play that long!!!).
Defrag end of play.
Disk clean up end of play.
Press shift key on reload. Don't know about this one personally, read it on forums somewhere bit it does seem to put loading the game into immediate overdrive - if it does anything to turn-speed I've no idea.

Best thing of course is probably not to play 34 Civs like I do, or at the very least make sure you mash up half of them before, say, 1200 AD!
 
cool GIDS You inspired me you write a essay for my personal record in regards to this issue and many possable solutions takin as advice .

You will hear the best solution thats been kept secret here but only this once! By this I mean I won't repeat the theory only publish the result at a later date. I will prove to any doubters what is truly needed to beat the long turn blues.


T.A 's ESSAY!
I actually have heard reliable good honest civ4 players say they have gone on huge with more civs then GIBS and have about the same turn time. I believe em .
Thing is There was only 3 of em. THink how many complaints we have heard compared to great stories like yours. How many havn't we heard yet? atleast another 26 to 43 indiividual suffering souls agreed? lol

But 1st hey GIBS, are you using a standard huge map cuz those fit a lot less citys then a standard civ3 map, not so 'huge' a feat is my point!.
You can make your huge map bigger to hold more real sized nations with only a few hundred less then civ3's max of 512. See how those turns run late game with 16-18 civs and share with us if you could. Your word is good here no vid is required. SOme are Your real smooth at rig setup :D THe guys are rare but will raise the # of no problem civ4 civving.

Civ3 runs 24 civs on 40% extended default huge maps with about 2 minutes a turn. See when you get top evolution Mono play, Time only depends on how many thousands of troops are dyin on the feild on that given day - nothin else.

It takes each of the 24 AI's a few seconds to kill-be killed/trade/build/ change Gov , whatever. Basicly do what a human takes ten minutes to do late game huge map. The AI does this in about .01 of your time, still thats 24 civs down the list plua you calculations. This can add up to a minute or even two!! :eek:
If 400 turns of built up units are being sacrificed by any or all nations, like a World war bloodbath, somewhere off the screen, then more minutes should be acceptable as towns take a second to flip same with pillages :)
If there are no wars, it wips through a 24 civ deck instantanously. Done. Your up

One day civ4 will do this. Most likly durin CIv5's 1st Xpak

When lookin at turn times I have no doubt civ3 sucked before civ4 came out (still atleast response was good) It wasn't till rigs with large L2 caches arrived (processsor mem) that civ3 steamed along.

THe cedermill was the pinnicle of development in this area, combining record L2 cache with record ghz, enhanced 1st time with overclock ease for a mono (up to 8 ghz! .)
Both games are mono ONLY utilized and these L2 supplys and ghz are what makes turns fly . THe ghz myth does not apply to turn based games on mono core. Why? Well when 2 gigs of ram are met, the G card with 512ram aswell, all thats left is how fast the AI can think through the weighted down graphics burden! .
With your 2gigs of Ram holding back weighty 3D graphics, 2 things make the AI run its tasks the fastest, that is L2 Cache and ghz clock speed.

Industry still uses monocore application everywhere where large stacks of simple calculation are spun in blinding speed and power output is not a bother

Any dualcore that first arrived setback develpment on the civ turncruching front. With a mono You could always manually drop the usless "processes" for civving to take out any adv a dual has
STill Intell had no choice. they had reached a pinnacle for processors and those who got there hands on one of these lucked out on civ type applications. period.

Intel knew it cost to much to run its pumped up processors .
They did one attempt to save face, THe ceder was the only pent4 that used the smaller 65 nm core, making heat less a prob when coupled with joint promoted MSI's CORECELL reveloutionary software to prevent overheating on fast ghz output.
THis tech that made the greatest P4 and civ machine in general, could have kept up the pace for faster models with even higher L2 levels but was it forgotten to go down to smaller dualcores to continue their build up to new model every 6 monthes patten again. A smart biznaz move that sent civ4 players back down the performance ladder lured by fancy add gimmicks and accepeted old knowledge 'newer is better' Well it wasn't for the unique turn based interturn process civ used. I will prove this , but anyway there you have it.

Those know-it-alls said Coreduo was better or egg fryin is all ya can do with late P4's. They were obliviosly not aware of the P4 mono-COREDUO intigration used to build the civving masterpeice Pent 4Cedermill, which ran at speeds of 8ghz without breaking a sweat and which meant more with it new precendent levels of high L2 cache avoiding the long inefficient pipe structure scorned by amd fans with all pent 4's
THink of the rare cedermill like the fastest racecar that now dosn't ever need to stop for gas(virtual mem call up,) when before its team gas attendent was blind and quadriplegic! . THis was the ultimate civving variables Finnaly!


Nobody can find this rig anymore. So its a pity they feel 4 engines will do the same job as one going the speed of a diablo with Record speed processor (4-8ghz).

THis rig is the fastest civ machine ever assembled. . I was obsessed with breakin speed records and it cost me some mean cash. The power output made those Drug choppers flyby with their grow op detecters :p Civ, any civ, at top speed is a luxery and a dream , made me the passioante guy on civ3 it seams . SAdly this rig used is a rare commodity. but its the best solution


Essay out xcuse the lil grams errors
 
I think the main slowdown is that the AI dinks around. When you have LOS, you can see AI units travel in circles, going from one tile to another, and then back again. Getting rid of that nonsense would help tremendously.

Wodan
 
Tru that but pak more heat in the engine with the modern combo that destroyed the megehertz myth. The large L2 cache paired with massive ghz clocking and topped of into civvin super speed and will negate all of the above mentoned of course.

PLus less useless trips to virtual 'slow down' supply by lettin the new precedent in engine memory do more work without as real try. With a cedermill IT takes a doozy to call in the virtual mem these days especaiily when the task clock is killin at 7.0ghz while not breakin a sweat

ONly dif with civ4 is the graphics eventually overwhelm its dice n slice groove and so it would call in slow ass vir mem. UNLESS!!!! YOu invested in a simple gcard that had its own powerful engine to take care of that. IN sync, the 2 engines with their on going engine memory would run with it never stoppin unless big horsehockeye hit the fan. (piles of units and town takeovers in one turn with 20 civs all tradin n horsehockeye))

When that finnaly happens say late late game, Your rig is so relaxed from not continually being over loaded down the pipes with 'Virtual me plz!' call ups every second, it would be a nice n' cool smooth operation, no backlog in sight! The extra memory would just slide over like a dream the turbines slice n dice info into it seamless operation where it would push on past with not bit of info to big to create a backlog point


Would you like to see a youtube vid of civ3 on a extra huge map with 2x the add calculations from extr improvements 2x the units selection catalogued, extra resources trading same time, plus a bunch of other added crap the default civ designers never imagined operating on 500 city map? IT takes about 2 minutes dependinhow many hundred troops are fightin lol ( like to watch AI vs AI fight!)
 
By a process of elimination and practise I've got late game wait down to about 20 seconds (3.2Ghz 4Mb RAM Win XP2)by

Reboot after first 3 hours play (I know you play that long!!!).
Defrag end of play.
Disk clean up end of play.
Press shift key on reload. Don't know about this one personally, read it on forums somewhere bit it does seem to put loading the game into immediate overdrive - if it does anything to turn-speed I've no idea.

Best thing of course is probably not to play 34 Civs like I do, or at the very least make sure you mash up half of them before, say, 1200 AD!

good job and well done. :goodjob: may i ask how long you were waiting before doing all this? i seldom have 3 hours of uninterrupted time to play but occasionally i get to. i'll remember that when i do. i don't defrag and clean after very session but i do have my game rig setup to defrag and disk clean every sunday and thursday during the night. also, i hadn't heard about the shift key thing.

i've found i don't like playing 34 civs very often. makes the map to crowded for me, even on huge. i much more into the exploration and building than i am the fighting.

i see ta posted right after you did. hope he didn't jump on you too hard. he doesn't seem to believe anyone can process turns that fast. did he preach his civ3 mantra?
 
i see ta posted right after you did. hope he didn't jump on you too hard. he doesn't seem to believe anyone can process turns that fast. did he preach his civ3 mantra?
Still lickin wounds? Its ok It'll go away. Just try not to be sound so coy, like a giddy lil fanbois
grommit5 said:
you keep going on about how i said the game was flawless. show me one post where i said that.
grommit5 said:
I've never has any problems installing or running any version of CivIV, Warlords or BtS on either of my computers. Am I the exception?

I was giving the advice needed to make civ4 run "no problem" or as close to grommit perfection as realisticly possable :goodjob:

By the way. Shame, you peeked! lol :cringe:
 
good job and well done. :goodjob: may i ask how long you were waiting before doing all this? i seldom have 3 hours of uninterrupted time to play but occasionally i get to. i'll remember that when i do. i don't defrag and clean after very session but i do have my game rig setup to defrag and disk clean every sunday and thursday during the night. also, i hadn't heard about the shift key thing.

Defragging after every session is a waste of time, unless you're writing and deleting gigs of material to the hard drive between sessions. A save game file of one or two megs is not going to be fragmented much unless the disk is nearly full or already badly (really badly) fragmented. Mind you, it never hurts to defragment just the page file often, since it's being written to so much and it's so large.

Unpak the fpks, disable pakmapping in the ini, pare down your processes to a minimum, and the game will run fine even on a slightly old machine. Especially if you disable your ethernet so you can also disable firewall, antivirus, etc. The people whose turns are abysmally long, I'd imagine it's a function of background processes running concurrently. Alot of people who don't micromanage their machines just aren't aware of all the unnecessary software they have running, and how much it impairs the functioning of even the most powerful machines. Some games are better at taking over the machine and competing with other software, in my experience, civ is definately not one of them.
 
There's also the trick of opening the task manager and setting the process priority of the game to HIGH. The more other processes that are running, the more this will help.

Wodan
 
There's also the trick of opening the task manager and setting the process priority of the game to HIGH. The more other processes that are running, the more this will help.

Wodan

True I disable a ton of programs that are usless to civ. Its like having a dual core cuz you nutralize those programs a dual would have done for you, making them non taxin to the sole most important application, CIV-I-DITTY CIV!! anyway ... :blush:

I used to tear off about 95000k in process total from my old Northwood P4 but some reason the jump to prescott to ceder keeps shrinking the size they take up in the processes list!

Example: Quicktime, a backround application always in the mix. It took 2000k on the Northwood about 500k on the p4 prescott. Yet, On the P4cedermill the same program in processes takes only 222k Crazy!..
Bah I shut it down anyway.
 
Ok, just as a test. Both machines have Windows XP home service pack 3

1st machine AMD athlon XP 1800+, 1 Gb RAM, Nvidia geforce fx 5200 128mb
I used the 1000 AD scenario playing as the french just to see how long turn times after I hit enter. Did 3 turns and each was between 7-8 seconds inbetween turns.

2nd machine Dell Laptop Inspiron 5160 Pentium 4 HT 2.8, 2 Gb RAM, Nvidia geforce fx go 5200 64mb.......... same 1000 AD scenario as before with the french. 3 turns each one between 4-5 seconds.

Obviously processor is important to crunch those numbers as is more RAM for the late game. If anyone with supposedly flawless turns could SIMPLY post a youtube video that would be great to see.
 
Obviously processor is important to crunch those numbers as is more RAM for the late game.

Certainly but there are other factors. A Clydesdale horse with a 1 ton handicap in lead weights will not be able to pull the wagon as well as the mule who has no burden at all. If you see 60 or 70 processes running in task manager when you're not doing anything at all, then you've got a whole bunch of unnecessary software going at startup and running in the background which WILL kill your speed, regardless of how powerful your machine is.

Civ likes to use the page file's virtual memory, heavily, and the page file can never be bigger than 4 gigs, doesn't matter how powerful your machine is. It's a limitation of the OS. Also one must beware of the Mhz myth especially with Intel chips.

The specific OS is also important. Win2k can be pared down to about 12 or 13 processes, WinXP needs 20 usually, and Vista will usually run about 25. This is pared down to minimums. A package system bought from Dell etc will certainly be chock full of bloatware, usually be running 60 or 70 or even more, unless you clean the thing up.
 
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