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AOD 1.10 without the extra buildings?

Discussion in 'Civ4Col - Age of Discovery II' started by TheGroom, May 16, 2009.

  1. TheGroom

    TheGroom Chieftain

    Joined:
    May 16, 2009
    Messages:
    8
    "I modded to start with all the "shelter class" buildings except for warehouse, church, dry dock, pasture and armory. So far I like it a lot better. Seems just right to me."

    care to share your modded content?!?!?!?!?!!?!?

    go on dude post a file!!!
     
  2. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Unfortunately due to how the buildings file is created and used by the SDK, it's not a simple task. In fact, I'd say it's horrid. Not the type of thing I want to work on for 3 months. ;)
     
  3. Aerion

    Aerion Chieftain

    Joined:
    Mar 24, 2009
    Messages:
    68
    I will try to post the modded file in the next 24 hours. I've been busy with other activities the last few days and haven't sat in front of my home computer since Tuesday.
     
  4. Aerion

    Aerion Chieftain

    Joined:
    Mar 24, 2009
    Messages:
    68
    Ok, didn't work. Trying again.
     
  5. Aerion

    Aerion Chieftain

    Joined:
    Mar 24, 2009
    Messages:
    68
  6. TheGroom

    TheGroom Chieftain

    Joined:
    May 16, 2009
    Messages:
    8
    You're a star - i'll be trying this later
     

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