AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
1. Jan. In December I advanced some troops further north. Switched cities that can build advocates in 1 turn (with the aim of switching back to strong next turn). This turn I switch back to Strong, Noble School and Legalism (we don't have any windmills or watermills yet, and we do need more great people. Later on maybe we should go back to Daoism and Ranking Classification). Liquor control in, we go to Improved Silk Loom. Ping Yuan captured by Zhang Liao.
2. Feb. Sun Ce asks us to declare on Liu Yao, I figure we have enough unhappiness as is, so no for now.
3. March. Improved Silk Loom in, go for Wooden Ox next. I take a gamble and start Tongque Platform in Pu Yang. We can now build Forbidden Palace, and either Luoyang or Xu Chang would be a good place, so I start it in Xu Chang. (I didn't do it in Xia Pi since it isn't really close to the center of our empire in the future, i.e. Xiang Yang, Shang Luo and Chang An are all closer to Xu Chang) Ju Lu is captured with no losses, and we capture Zhang He!
4. April. Unfortunately a Renowned Strategist is born in Pu Yang, so I send him scouting in the south while waiting for another GP to do a GA. (We need Ranking Classification). Otherwise we continue to march north. I switch our espionage to our next target, Li Jue.
5. May. Our Light Galley kills 2 Five-Floor Galleys. Nan Pi is captured with the loss of our 2 crossbows and 2 catapults, but we captured Gao Lan.
6. June. Sun Ce builds Tongque Platform, so we switch Pu Yang to Minor Military Bureau for more experience. Wooden Ox in, we go to Chain Pumps next (Summer Palace would certainly help our economy). We have quite a bit of unhappiness, so if Yuan Shao is willing to give me a tech, I'll probably make peace after Yi Jing is captured.
7. July. Le Ling captured, we also captured Ju Yi who's A in melee and archery!
8. August. Yi Jing is captured by (who else) Zhang Liao. Lu Bu is becoming jealous of him.
Yuan Shao only has Dai and Ji left, and he's willing to give us State Education and his map. I figure our unhappiness is becoming intolerable (places like Guan Du has no production at all because of this), and Zhang Yang is looking rather menacing west of us, and we need some vassals before we go hunting again, so State Education (which is precursor to Laws of Wei, enabling vassals, is a good tech. We can easily declare again on Yuan Shao in 10 turns.
Dian Wei now has Honor (50% plot defense) in addition to Guard.
Yikes, our spy was caught by Li Jue.
9. Sept. Uneventful, moving troops towards Zhang Yang (who now has Xianbei Horsemen (16 strength!).
10. Oct. I start the summer palace (world wonder) in Ye (can't build in our capital, and no point building in Qiao or Xu Chang, which are the only cities potentially building it in time to beat the AI).
11. Nov. Still uneventful
12. Dec. Same.
To do:
1. Note that the hills west of Ye has 6% our culture while Zhang Yang has 8%. I turned up the culture dial so that we can surpass Zhang Yang's culture (it's still nominally 80-something% Yuan Shao's, but whoever has more local culture wins). Turn it down after we get some production.
2. Gongsun Zan may not be such a bad guy to go after next. If we declare on him, Yuan Shao will OB with us (while he's busy fending off barbs from the north). Once we get Quan Zhou (with Thoroughbred horses!), we can always come back and exterminate Yuan Shao.
3. If Zhang Yang does not want to vassalize, he should be the next target. I would not declare war until Laws of Wei is learned (so we know who will vassalize, saving us some unnecessary detours). Gongsun Du just declared on Liu Yao, maybe he'll want to be our vassal (which would be perfect, since we don't want his land). We also want some his warrior camps to boost our production near Ye and Pu Yang.
4. We actually have enough espionage generation to steal a tech or 2 from our neighbors. I set all espionage to Sun Ce just to see what he's up to, but Gongsun Du has Secretariat which would be doable in with 1000 espionage after a spy is in his NE corner city for 5 turns).
5. More units are needed down south and west. Luoyang, Shou Chun and the rest of former Yuan Shu cities are looking rather precarious, and Cheng Pu is sitting in the river with some Danyang armies. Once Pu Yang finishes Minor Military Bureau, I would build at least 10 straight units to head for Luoyang. My great spy's journeys tell me that Xiangyang is sparsely defended, so maybe now's the time to eliminate Liu Biao as a threat.
6. Next GP should be from Luoyang, use him and our great spy (who's out west scouting) to get another GA for civic changes (Mohism/Normal for 5 turns, then switch from meritocracy to Ranking Classification and back to Strong). We do not have enough buildings in our cities to warrant the use of State Schools (1+ free specialist) which is high cost anyway, so I would stay in Noble School for now. (Some cities just have elders (i.e. citizens) working since they don't even have schools or courthouses).
2. Feb. Sun Ce asks us to declare on Liu Yao, I figure we have enough unhappiness as is, so no for now.
3. March. Improved Silk Loom in, go for Wooden Ox next. I take a gamble and start Tongque Platform in Pu Yang. We can now build Forbidden Palace, and either Luoyang or Xu Chang would be a good place, so I start it in Xu Chang. (I didn't do it in Xia Pi since it isn't really close to the center of our empire in the future, i.e. Xiang Yang, Shang Luo and Chang An are all closer to Xu Chang) Ju Lu is captured with no losses, and we capture Zhang He!
4. April. Unfortunately a Renowned Strategist is born in Pu Yang, so I send him scouting in the south while waiting for another GP to do a GA. (We need Ranking Classification). Otherwise we continue to march north. I switch our espionage to our next target, Li Jue.
5. May. Our Light Galley kills 2 Five-Floor Galleys. Nan Pi is captured with the loss of our 2 crossbows and 2 catapults, but we captured Gao Lan.
6. June. Sun Ce builds Tongque Platform, so we switch Pu Yang to Minor Military Bureau for more experience. Wooden Ox in, we go to Chain Pumps next (Summer Palace would certainly help our economy). We have quite a bit of unhappiness, so if Yuan Shao is willing to give me a tech, I'll probably make peace after Yi Jing is captured.
7. July. Le Ling captured, we also captured Ju Yi who's A in melee and archery!
8. August. Yi Jing is captured by (who else) Zhang Liao. Lu Bu is becoming jealous of him.

Dian Wei now has Honor (50% plot defense) in addition to Guard.
Yikes, our spy was caught by Li Jue.
9. Sept. Uneventful, moving troops towards Zhang Yang (who now has Xianbei Horsemen (16 strength!).
10. Oct. I start the summer palace (world wonder) in Ye (can't build in our capital, and no point building in Qiao or Xu Chang, which are the only cities potentially building it in time to beat the AI).
11. Nov. Still uneventful
12. Dec. Same.
To do:
1. Note that the hills west of Ye has 6% our culture while Zhang Yang has 8%. I turned up the culture dial so that we can surpass Zhang Yang's culture (it's still nominally 80-something% Yuan Shao's, but whoever has more local culture wins). Turn it down after we get some production.
2. Gongsun Zan may not be such a bad guy to go after next. If we declare on him, Yuan Shao will OB with us (while he's busy fending off barbs from the north). Once we get Quan Zhou (with Thoroughbred horses!), we can always come back and exterminate Yuan Shao.
3. If Zhang Yang does not want to vassalize, he should be the next target. I would not declare war until Laws of Wei is learned (so we know who will vassalize, saving us some unnecessary detours). Gongsun Du just declared on Liu Yao, maybe he'll want to be our vassal (which would be perfect, since we don't want his land). We also want some his warrior camps to boost our production near Ye and Pu Yang.
4. We actually have enough espionage generation to steal a tech or 2 from our neighbors. I set all espionage to Sun Ce just to see what he's up to, but Gongsun Du has Secretariat which would be doable in with 1000 espionage after a spy is in his NE corner city for 5 turns).
5. More units are needed down south and west. Luoyang, Shou Chun and the rest of former Yuan Shu cities are looking rather precarious, and Cheng Pu is sitting in the river with some Danyang armies. Once Pu Yang finishes Minor Military Bureau, I would build at least 10 straight units to head for Luoyang. My great spy's journeys tell me that Xiangyang is sparsely defended, so maybe now's the time to eliminate Liu Biao as a threat.
6. Next GP should be from Luoyang, use him and our great spy (who's out west scouting) to get another GA for civic changes (Mohism/Normal for 5 turns, then switch from meritocracy to Ranking Classification and back to Strong). We do not have enough buildings in our cities to warrant the use of State Schools (1+ free specialist) which is high cost anyway, so I would stay in Noble School for now. (Some cities just have elders (i.e. citizens) working since they don't even have schools or courthouses).
Spoiler :