1. January. Ack, Yuan Shao demands Reformed Poetry from us-->NO. (Better build some more troops in Guan Du so we don't get surprised). Code of Laws in, go for Eight Diagrams.
2. February. Guess what, Liu Bei's stack is on it's way to Yuan Shu's only city. We're going to stab him in the back. He already has Eight Diagrams, damnit.
3. March. Peace treaties expire. Sun Ce asks us to declare on Liu Yao, which we do, and OB with Sun Ce.
4. April. Disaster! Liu Zhang builds the Tianlu Library in Cheng Du! (Remind me next time why I should never choose to get blacksmiths before military advisor) The stupid Imperial Court asks Bei Hai to be returned to Kong Rong-->no! We DOW on Liu Bei.
5. May. Thankfully the vote is no, we keep Bei Hai. Pei Xian captured. Pillage iron in Liu Bei's territory.
6. June. We get horse whispering event! (need 9 stables eventually) Eight Diagrams in, switch to Jianan Literature. Pu Yang starts on Stone Sentinel Maze (5 turns) We destroy 2 catapults in Gu Yang, defeating Yu Jin.
7. July. Gu Yang captured. Lost 4 crossbows but killed 4 defenders in Xia Pi but couldn't quite capture it due to 1 catapult left.
8. August. Killed all defenders in Xia Pi (including the dreaded Danyang army) without losses. Just 2 more defenders next turn.
9. September. Xia Pi is captured with no losses. We capture Yu Jin but Liu Bei and Guan Yu both escape. We now have 25 more beakers.
10. October. Qu Yang captured. One more city to go. I also declare on Kong Rong (with 3 units) and Yuan Shu (1 unit only). Stone Sentinel Maze built in Pu Yang, switch to Military Advisor.
11. November. Jianan Literature in. Swtich Pu Yang to Chancellor Mansion (8 turns). OB with Ma Teng and Gongsun Du. Apparently Ma Teng is already at war with Li Jue. I move our troops back towards the west (now would be a good time to declare on Li Jue).
12. December. Guangling captured. We have 5 new heroes. Apparently Guan Yu has more combat experience than Lu Bu. I trade Reformed Poetry for Shipbuilding and Ancient Dictionary from Zhang Lu, who becomes cautious and OBs with us. 3 Kong Rong units killed. I see Zang Ba is rapidly trying to improve the iron and copper which Xia Pi can't access due to lack of culture. I trade for some citrus fruit and incense from Liu Biao with a cow. Made peace with Liu Yao. Set research for Household Tax System.
Future directions:
1. Unfortunately we missed out on having Jianan Literature quicker, it's a real possibility of missing the Chancellor Mansion and Royal Hunting Field. I started both but prioritized Chancellor Mansion because we need some more Great Philosophers.
DON'T SWITCH CIVICS UNTIL AT LEAST ONE OF THESE WONDERS ARE BUILT!!!!
2. I thought we were going to vassalize Zang Ba, but his culture is too bad for Xia Pi, and after Kong Rong he should die.
3. I don't think we're strong enough (economically) to take on Yuan Shao yet. We need to build some more troops for our newly captured generals to command. The best war to fight next should be Zang Ba and Li Jue (easy to just sweep west without need for worrying about defense). Liu Biao I think we can leave alone for now until Sun Ce declares on him.
4. Note that we have too many cities to switch 2 civics without 2 turns of anarchy. If the first great person we get is anything other than a Great Philosopher, use him for a golden age and switch to Meritocracy, Agrarian Colony and temporarily Mohism and Normal, and build some advocates for the non-state religions, and switch back right near the end of the GA back to Strong and Confucianism. If we ever do pop a great minister, save him for the Icy Fort (this will obviate the need for Confucianism).
5. Yuan Shao is annoyed with us. Once we conquer Kong Rong and Zang Ba, we should declare on Gongsun Zan (to appease the great Yuan Shao) and while he's busy fighting up north, we can mop up the west.
6. More courthouses! Our economy is really suffering.
Some screenies (to show off the mod):