AP war resolutions

Tatran

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Joined
Aug 23, 2002
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4,184
Here's the problem : I don't understand why the AP resolutions "declare war on X" are available while no civ with the AP religion is at war?
The first screenshot shows 4 possible targets and not 6. Team Mao/Gilgamesh and Catherine also don't have the AP religion.

 
Here's the problem : I don't understand why the AP resolutions "declare war on X" are available while no civ with the AP religion is at war?
The first screenshot shows 4 possible targets and not 6. Team Mao/Gilgamesh and Catherine also don't have the AP religion.


I haven't seen the situation in details given the first instinct of the OP asker should to be to release a save game for deeper inquiry.
Still, after seeing the conditions and existence of team play, that reminds me this:

Sure, a team can vote if the sum of votes of all team-players is greater than 0 (at least one team-player is a voting or a full member).
So the bug allows full membership for the player-less dummy-team without it being a voting member. :lol:

Full membership (AP) for a player requires state religion = AP-religion and loyalty (no recently defied resolution).

Full membership for a team requires full membership of all its team-players.

Appart from the dummy-team-full-member-bug I consider this logic and its implementation all right.

~~~~

The grey culture is Byzantine right, although it appears quite bright, but not as bright as German. -> Cataphracts?

The +1 for times of peace needs 60 turns and the counter gets set back to 0 with each DOW ...

Hatse has 1 Iron and 1 Ivory to trade away (Samurais and War Elephants) and appears really strong overall (8 cities!).
It seems the strength of our opponents increases proportional to their distance from us.

A bug caused by team play.
 
;) I'm right now trying to find the exact cause. That quoting is near to the reason, but not the exact reason. Will see that save.
 
Ok, I was too self-reliant. This matter seems tougher than I thought.

The buggy case I arised seems to be a different beast. What bug I related was one full member at war with a pagan one did not need a second team/player at peace with the pagan player to trigger the resolution of holy war. I mistakened the problem. Although I suspect team play screwing with the game again, I don't know why holy war resolution was enabled for those 4 players. It's been an hour over it (I like masochistic enigma), but I can't find an answer. Dead end. Seriously, the AP is such a buggy implementation...easy resolutions, double AP hammers, easiest victory, war resolution at will, etc. Yup, AP is a broken wonder.
 
What is the problem. AP historically did that.

Pope: Hey, Europe, let's attack infidels in our Holy land!

Nobles: Sure!

Europe has declared war on Saladin or whoever was in charge of the territory.
The crusade has begun.
Same thing with Jihad.

The only thing necessary is different religions. AP is not broken in this particular case.
 
It IS broken though. The church never sent China, Japan, or the Aztecs on a crusade towards Jerusalem, but this "Pagan full member" bug could easily do something like that.

And the existence of a "victory" where one can run unopposed (when did THAT ever happen in the church :lol:) and somehow instantly gain dominion over the entire world is very questionable. Hey look, that guy is the leader of the Christian church...but he says he's Hindu! Let's ALL UNITE UNDER THE GREAT CHRISTIAN HINDU and NOW HE WINS (whatever the heck winning means in this context).

It's completely asinine. The balance between the other VC was bad enough without this nonsense lol.
 
A bug caused by team play.
correct

When making a permanent alliance, what technically happens is that one player switches to the other player's team ...
... leaving his original team uninhabited in the game ... including its current war/peace status with respect to the other teams.

So in 1928 when you formed your PA with Joao, a player-less dummy team was created that is still at war with Mehmed and Darius.
Likewise in 1931 Mao and Gilga gave birth to a ghost team that is still haunting Zara and Toku.

Of course per code definition both zombie teams enjoy the benefits of full AP membership ... :)
 
full AP membership because the ID of the dummy teams cannot be found and the conditional structure leading to full_membership=false is skipped, leading inexorably to a true boolean for dummy teams. Always.

Hey, DanF. I was wondering if I could have some contact with you externally. I never know when you appear and disappear. I promise I won't bother you all the time, but sometime I am stuck on stuff I can't comprehend. And honestly, you are pretty much the only one willing to explain a process. I tried the modding and customization forums, but most are lacking amenity. Some are even quite agressive for some reason. Sometimes, I even mash the stuff to the most I can, but seems not enough to them.

Also, I drool in front of some of your personal tools...like python thing you implemented permitting to show hidden information.
 
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