Apocalypto

Thanks nocho for the turnset.

Sengir - good question ... I think that it's OK to start building Mines / building Quarries / chopping Forests provided they're not finished before 200AD. My intention was that these improvements were not to be leveraged before 200AD.

On the plan;

Mutal: I'm aware that Markets are expensive, but for a cottaged capital and a few market-friendly resources on tap (admittedly the Fur's from our trade) I'd agree that we can keep dropping :hammers: into a Market during re-grow. There's an unworked Village that I'd nab, and take the citizen off the Cows - it'll slow the Worker production, but I'd continue on with the cottage growth nonetheless.

Lakamha: I'd be quite happy to pair the National Epic and The Great Library as proposed earlier by lymond. It's not a superb Great Person Farm, but it's got a couple of food resources and a few green tiles.

Other: Generally happy with the builds as proposed ...

I agree that we seem to be one Work Boat in excess, but that might be because I'm not sure of the plan. If so, maybe Calakmul should focus on a Lighthouse and use the Work Boat under construction in Mayapan for its Fish.

I like the idea of Music too. I assume that the Great Artist will be used for a Golden Age, although we could drop a Great Work in a jungle city to 'reserve' a lot of the tiles there. I wouldn't especially object to a Drama bulb except our tech' path seems pretty vague at the moment, so bulbing stuff without a clear purpose might be overkill. On the other hand, Drama could allow us to address happiness through Theatres and set up a Globe Theatre whipping spot.

On trades; I should point out that Huayna Capac, Montezuma, and Sitting Bull are all on the bottom rung of WFYABTA tolerance, so I'm wary that we trade for what we really want, or be prepared to work one of them up to 'Friendly'.

Settlers: I am unsure of sites! I assume that we take Hurrian (Barbarian), and use the two Settlers (one complete, one under production) to grab Stone-Horse-Cow (one tile south of Cow) and the riverside Clam spot to the east of Lakhama (west of the river mouth?). This leaves Fish-Rice available to the south west of Hurrian if we wanted that. If someone could confirm our settling spots for me - that'd be appreciated!
 
@nocho :lol::lol::lol:
 
Had to look it up after that comment Nocho - LOL+++
 
well now that I know, I assume that "rax" is a phonetic of the last syllable of "barracks". "x' phonetically is "eks". so I'm think "rah" plus "eks" or 'rax"....got me
 
hmm spanish->czech dictionary doesn't know 'rax'...so care to explain?
Rather than looking for rax in the dictionary, I'd look up the quoted word lymond "used". ;)

I'm also fine with the plan. Techwise I'd either head for Music or for CoL/CS.
 
Turn 0:
Switch Calakmul to from WB to Gran

Trade with SB:
Spoiler :
apo_3_mathtrade.png


Set tech to Calendar

Turn 1:
Take out the lone warrior near Hurrian
Check the trades, Monty doesn't have Mono yet (hadn't spotted that before). Still not good enough to get Calendar from him though

Turn 2:
Mayapan: WB > LH
Now Monty does have Mono :(
Cal is on the table now, but Monarchy isn't, so put a turn into monarchy

Turn 3:
Lakamha finishes TGL, starts a worker
Traded Aest around:
Spoiler :
apo_3_aesttrade1.png

apo_3_aesttrade2.png

apo_3_aesttrade3.png


Set tech towards Music

We do have Iron
Spoiler :
apo_3_iron.png


Settle Oxhuitza, start it on a monument (actually I was doubting whether to settle already, or wait a bit, but apparently swiping over the mouse means settle :crazyeyes:, I'm going to attach my regular mouse to the computer for SGOTM )
Spoiler :
apo_3_newcity.png


Hmm, it is now 50AD, turn increments are 25y, so 6 turns until 200AD. Building a plantation on a forest tile (so chop + plantation in one go) takes 8 turns… let's get going.

Capac likes jungle
Spoiler :
apo_3_capacjungle.png


Turn 4:
Archer shows up at Hurrian, but I'm just about to attack the city, so he's a bit late to the party.
Spoiler :
apo_3_hurrianarcher.png

2 Axes and a Holkan later, the city is ours (and some cash to boot).
Spoiler :
apo_3_hurriantaken.png

The city comes with a granary :goodjob:

Capac is planning something
Spoiler :
apo_3_capacminisod.png


Turn 5:
Mutal finishes worker, start a market.

Capac's army didn't quite make it.
Spoiler :
apo_3_capacfailed.png


Turn 6:
Capac's got MC, so let's see what's around for trading:
Spoiler :
apo_3_nomctrade.png

Well, not MC of course

Whip the LH in Mayapan

Turn 7:
Chichen Itza: Rax > Axe
Mayapan: LH > WB (for Oxhuitza in due time)

Turn 8:
Capac is researching Lit

Turn 9:
Lakamha: Worker > Worker
Uxmal finishes Settler, continues rax

Turn 10:
Hagia Sophia BIDL
It is now 200AD, the first part of our variant is done.

I got the gold mine near Lakamha finished this turn and a jungle chop north of Hurrian as well, a bunch of other improvements will finish shortly, improving our happy cap. After that, start mining and chopping like madmen.

We can trade for Alpha if we want to, I didn't see much need to it yet.
We're in a position to take Shangian as well, do we want to resettle it near the river? In that case we should sent to settler coming around there ASAP, as Capac and Monty are settling the jungle/north. Getting another settler (from the cap after growth next turn?) might be a good idea to grab some more jungled land
Spoiler :
apo_3_northernlands.png
 

Attachments

I would re-settle Shangian 1E - I would move a unit or two to the western banana to keep an eye on HC. Hopefully we can wait to take the city when we have the settler ready.

HC has a city in the jungle N of newly captured Hurrian - if things fall in place with the dot mapped cities we are more or less buffered from Monty so switching to Hinduism might be in the cards during a GA.

Speaking of which HC is only 3 turns behind us for Music.
 
Nice work Sengir. :)

I've just had a quick look and pleased to see that we're 'on the same page' in terms of dot-mapping.

I'm wary that if we raze Shangian that we could get beaten to the spot by one of the AIs - most notably Huanya Capac. Still, I'm happy enough to take a risk with racing across Uxmal's Settler to the spot.

I am also wary of our WFYABTA threshold, and suggest that we self-research Meditation after Music, before Code of Laws.

I assume that if we get the Great Artist that everyone's OK with firing off a Golden Age immediately? I can sure go with Hinduism too, at least while Montezuma's got enough on his hands with Sitting Bull.

Lots of 'oooh shiny' Marble WoWs!

We still need a couple of Settlers. make a start on The National Epic in Lakamha?

I'll try to get a PPP done soon, as tomorrow suits me to play.
 
Looks good. Nice job on the tech trades. Only thing see here is that Laka really should be growing.

We need to pump out at least 2 settlers fast. Cap and Itza can probably build them after next growth point.

Mutal should be cottaged up, including that FP.

Although we really don't need it at present, a switch to HR would help with Incan diplo.
 
looks very good from the screenshots...

I would not resettle the barb city... it's in very good spot with 2 ivory 1st ring and bananas... we won't get health from river, but I don't really think we need it...we're expansive so the +2 from river is our trait...

seeing all that iron I think we really can make some cuirs warfare... it will be late one though...

yeah use that GA for GA if we get it... still waiting when the other continent shows up...
 
PPP:

Complete Music, fire off a Golden Age with the assumed Great Artist: Hinduism + Organised Religion + Hereditary Rue > Meditation > Code of Laws.

Trades: Nothing on the horizon in my view worth pursuing. Doubtful we'll pick up Metal Casting for 'Meditation + Currency' or 'Music + Currency' (given HC's investment in Music). Also don't seem to be looking at any decent 2-for-1s or 3-for-2s or 'what not' out of Montezuma or Sitting Bull.

Shangian (1.): It will auto-raze upon capture. Is riverside better than its current spot? Hard to say because we lose a Hill in an otherwise fairly low production site, but pick up a riverside grassland. I'm starting to agree with vranasm here that Shangian is actually at least as good as the riverside.

Shangian (2.): When to capture? This city will probably start spawning Archers every second turn if we camp out on an adjacent tile. I think that we can afford for it to spawn another Archer, but more than two and I'd be a little doubtful that we can comfortably take the city (knowing my luck). I suggest that we give the Settler as much time as possible to make its way up, but once that city gets a second Archer, I suggest that we need to strike at it.

City builds:

Mayapan: Agree that we should keep converting tiles into Cottages here, although that Wheat will still need the chain-irrigation Farm. I'm happy to grow into a Market but put on a Settler at happy cap with a view to an efficient whip into the Market.

Lakamha: I see the National Epic here, but mindful of the need to get out Workers while it has only a few good developed tiles. National Epic to re-grow, and Workers while all the good tiles are used.

Chichen Itza: I am confused by the role of this city. Commerce - maybe given the cottages? Unit pump - maybe given the Barracks? Regardless - after this city grows next turn, I'd slot in a Settler.

Uxmal: Complete Barracks and look for a two pop whip into a couple of Axes. Slow re-grow with a Holken.

Mayapan: Complete the Work Boat and start slow building Hindu Missionaries via Organised Religion. Again, I'm not 100% sure what role this city will adopt - A second Great Person Farm? A second tier commerce site? I'd actually lean toward an adequate unit pump that'll improve when Workshops are viable.

Calakmul: Possibly a longer-term Maoi Statues site (pending hooking up Stone)? Granary > Lighthouse.

Oxhuitza: I'd suggest this could also be a moderate production site given three Hills in its bfc. I'd be inclined to forget the Cottage build underway and start chopping down the north-west riverside forested Hill. Monument > Granary > Lighthouse for now.

Hurrian: Continue to slow grow Library, get border pop and pop growth, and swap to a Worker at size 3 while so many tiles remain undeveloped. Eventually work on Cows.
 
Sounds good. Once we get CS we can lay a farm down on a non-riverside tile south of Mutal to irrigate wheat, but all riverside tiles should get cottages there.

I like Maoi in Calakmul. Should allow Ux to take on more of the land tiles north of the city. We should wait on Maoi though for hooking up the stone in the East, if we get that spot.

I kinda envisioned Pizza as getting farms and watermills at some point, but the early cottages don't hurt. I guess we are slacking in specialization in some cities though.

My thinking is that Laka should have grown into running more scientists at this point.

Mayapan can probably become mainly a production city later, once it pops one GS. The city can be chain farmed, mined and workshopped. Not a great city really, but should provide decent secondary production.

We don't really have clear cut production centers at this point. Ofc, the variant is the main cause of that. I think a few cities have potential with some creativity and a lot of the new cities in the east can go that route. Ox is probably production.

We definitely want to start growing cities as much as possible now.

I think we could go for a Lib bulb here with a Machinery bypass. It means a delay of Optics, but I'm not too concerned. I think we are close to being able to really push out the beakers and get to Lib quickly with a Golden Age and GS extravaganza. That is, ofc, if we let Laka grow as it should.
 
If we want to capture Shangian, we should at least wait until it has grown to size 2, as otherwise it'll autoraze. (Wait, does it even grow with all the jungle around? It might be just to unhealthy to get a foodsurplus)
 
Overview:

Huayna Capac continued to push further south into our lands, and on Turn 2 of my set (250AD) we spotted a settling party heading for the Stone-Cows-Horses site. I had to make a judgment call on whether to beat him to that spot, keep heading toward Shangian, or take the coastal Rice-Fish-Iron instead. I opted for Stone-Cows-Horses, and sure enough he beat us to Rice-Fish-Iron. I got very nervous about HC's pace of settlement, and decided to whip Settlers in both Mutal and Chichen Itza in less than ideal whipping circumstances. There's another Incan settling party south of Vilcas at the moment that I suspect could found a city on 'maybe' the Wine tile. We've got a Settler of our own not too far from there.

We got Mark Twain out of Music, and Sengir left us with a lot of well timed chops and builds so that we could work some really good tiles at the point that the Golden Age was fired off. There's still two turns left on it, and in terms of civics, we have the option of going into Caste if we wanted. No trades at all. Self researched; Music > Meditation > Code of Laws. Civil Service is the placeholder.

Hinduism's pretty well spread right now in our empire, with seven of nine (:borg:) of our cities with this religion.

I twice two-pop-whipped Uxmal which explains its low population and whip weariness. Generally I don't like whipping during Golden Ages unless there's a crisis, but I felt that a few units out of here would be worth it. This city also got some chops put in it for more Axes.

There was a Barbarian Galley hanging around Oxhuitza which would eat our Work Boat under construction in Mayapan, so I slotted in a Galley of our own. Again, opted to whip as this city only has a few reasonable tiles to work.

The Colossus, Mausoleum of Maussollos, and The Parthenon all went this turnset - all in unknown cities.

Montezuma picked up a Great General, so something's probably happening in the northern conflict.

We took Shangian on this last turn ('yes' it did auto-raze, it didn't grow), but lost two Axes in the process. The Settler's currently on the riverside tile.

Our Woody II Warrior was spawnbusting, but can be moved now that Huayna Capac's settled Vitcos.

Mayapan popped a Great Scientist that I've just sent to Mutal. I'd probably merge him into the capital, but an Academy in Lakamha's an option. I guess he could otherwise be 'banked' for a bulb toward Education later on.

Turnset Report:

Spoiler :
200AD | Opening

All looking good. Move Worker near Oxhuitza to forest for a chop.

225AD | Turn 1

Uxmal : Barracks > Axe
Mutal: Market (interrupt – pop growth) > Settler
Chichen Itza: Axe (interrupt – pop growth) > Settler
Science up to 60%:science: for a turn to get Music in two turns
Gold adds a +1:)
Several resource tiles are improved

250AD | Turn 2

Mausoleum of Maussollos is biafal
Incan settling party spotted near Stone-Cows in southern jungle
Calakmul: Granary > Lighthouse
Uxmal: Axe > Axe
Spice and Silk now also adding :)
A Barbarian Galley drifts around the south eastern coast, stifling the opportunity for Oxhuitza to work its Clams on border pop, and as such;
Mayapan: Work Boat (interrupt) > Galley
Science down to 50%:science: for Music next turn – free Great Artist is still a prospect

275AD | Turn 3

Music > Meditation

chaacal3_275_great_artist.jpg


Beat the Incan Settler to this site to found Xukpi;

chaacal3_325_xukpi.jpg


Xukpi: Granary

This was the Settler destined for Shangian, so the two under construction are required promptly.

Fire off a Golden Age, move into; Hinduism, Organised Religion, and Hereditary Rule;

chaacal3_300_civic_swap.jpg


Both Sitting Bull and Huayna Capac become pleased with us.

Huayna Capac won’t put Metal Casting on the trade table, even with both Music and Currency potentially on offer.

Somewhat concerned about the pace of Incan settling parties, I go against my natural instinct and decide to whip out the Settler from Mutal.

300AD | Turn 4

Meditation > Code of Laws

Lakamha: Worker > National Epic
Oxhuitza: Monument > Granary – the city also picks up Hinduism
Chichen Itza: Following Mutal’s suit, I whip out its Settler.
Uxmal: Engineer a two pop whip with the first Axe next turn
Xukpi – picks up Hinduism

325AD | Turn 5

Dreams of founding Iron-Fish-Rice dissipate as the Incans found Vitcos;

chaacal3_325_hc_found_vitcos.jpg


Between the new settlements and whipping in commerce sites, the tech’ rate drops to a lowly 30%:science:.
Uxmal: Axe > Axe

350AD | Turn 6

ibt: Montezuma gets a Great General.

Uxmal: Axe > Holkan

375AD | Turn 7

We say “no” to this, that gets him to ‘Annoyed’, and he won’t trade technology with us for now;

chaacal3_375_monty_war_request.jpg


I consider this possible deal, but opt to leave it (it’s still available at the end of the turnset however);

chaacal3_375_hc_possibledeal.jpg


Hurrian – picks up Hinduism
Mayapan: Whip Galley (working ‘so-so’ tiles only)
Oxhuitza: Whip Granary

400AD | Turn 8

The Parthenon is biafal
The Incans have another settling party that look as though they’re headed toward the Wine tile.

Chichen Itza: Axe > Hindu Missionary
Oxhuitza: Granary > Lighthouse
Mayapan: Galley > Work Boat (resume)
Uxmal: Two-pop whip set up for Axes

425AD | Turn 9

The Colossus is biafal
Incan settling party curiously turns back to the north. We have Chichen Itza’s Settler fairly close-by.

Code of Laws > Civil Service

Calakmul: Lighthouse > Galley (placeholder – but there’s ‘Pig Island’ land to its north)
Mayapan: Work Boat (for Oxhuitza) > Worker

Mayapan pops a Great Scientist, who is dispatched to Mutal (merge into city?) or could next turn go to Lakamha (Academy) or ‘banked’ for a bulb later on;

chaacal3_425_great_scientist.jpg


Shangian hasn’t grown in population, and Mutal’s Settler is nearly at the site. I decide to attack: Axe at 29% odds loses, Axe at 66% odds loses, Holkan at 100% odds wins;

chaacal3_425_shangian_taken.jpg


The northern Settler moves into one of the two most favoured re-settling positions;

chaacal3_425_shangian_site.jpg


I stop here in light of (a.) close proximity to the end of the Golden Age, (b.) new technology options, and (c.) settlement choice around the site of the former city of Shangian.

Screenies;

chaacal3_425_resource_options.jpg


chaacal3_425_trade_options.jpg


Note that Huayna Capac will give us 75:gold: for Meditation.

chaacal3_425_demographics.jpg


chaacal3_425_world_screen.jpg


vranasm
lymond
nocho
Sengir
Cam
Norvin_Green <<< Up
Mikehendi <<< On Deck
 

Attachments

Well, at least Capac adhered to my dotmap....

The Shangian settler should probably settle where it is now, with a bunch of workers moving up for heavy chopping.

What's the plan now? Gear up for war? Or will we try a more peaceful approach?
 
First thoughts-

Re-settle Shangian where settler is now

Move other settler 2N of stone and hope to steal rice from Vilcas

Get mines going and get rid of jungle

Renegotiate horse to SB for copper and fur - see if we can swap extra banana for fur

Would we want to trade Calendar to SB for Alpha/5:gold: and bulb Philosophy with GS or use for an academy in Mutal?

Farm around Lakahma
 
I eventually want those cities capac settled in our area, they will become great cities.

Not that we can attack him soon, he'll have feudalism next turn.

OTOH, Vilcabamba could easily be razed and resettled with our spare settler: It currently is defended by 2 chariot's, and we have 2 holkans very close.

We should at least wait until he has cleared most jungle and improved the resources anyway.

If we're going for Curis we could use a GS or 3-4 to help us bulb philo, paper, edu toward gunpowder, while teching nationalism-mili trad (or lib-->mil.trad. if it hasn't gone yet. on the OTHER continent of course :lol:)

We could switch to caste-pacifism and run 6 scientists (4+2 from Glib) in our Nat. Epic city to help the GS generation, but then we won't have slavery available for our new cities. And we won't be working the gold (but we could use the second settler to settle a really crappy city near/on the wine to take over the gold)

Otherwise, I wouldn't settle a city with the second settler yet, it will further drain our meh economy for no gain.
 
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