200AD | Opening
All looking good. Move Worker near Oxhuitza to forest for a chop.
225AD | Turn 1
Uxmal : Barracks > Axe
Mutal: Market (interrupt – pop growth) > Settler
Chichen Itza: Axe (interrupt – pop growth) > Settler
Science up to 60%

for a turn to get Music in two turns
Gold adds a +1
Several resource tiles are improved
250AD | Turn 2
Mausoleum of Maussollos is biafal
Incan settling party spotted near Stone-Cows in southern jungle
Calakmul: Granary > Lighthouse
Uxmal: Axe > Axe
Spice and Silk now also adding

A Barbarian Galley drifts around the south eastern coast, stifling the opportunity for Oxhuitza to work its Clams on border pop, and as such;
Mayapan: Work Boat (interrupt) > Galley
Science down to 50%

for Music next turn – free Great Artist is still a prospect
275AD | Turn 3
Music > Meditation
Beat the Incan Settler to this site to found Xukpi;
Xukpi: Granary
This was the Settler destined for Shangian, so the two under construction are required promptly.
Fire off a Golden Age, move into; Hinduism, Organised Religion, and Hereditary Rule;
Both Sitting Bull and Huayna Capac become pleased with us.
Huayna Capac won’t put Metal Casting on the trade table, even with both Music and Currency potentially on offer.
Somewhat concerned about the pace of Incan settling parties, I go against my natural instinct and decide to whip out the Settler from Mutal.
300AD | Turn 4
Meditation > Code of Laws
Lakamha: Worker > National Epic
Oxhuitza: Monument > Granary – the city also picks up Hinduism
Chichen Itza: Following Mutal’s suit, I whip out its Settler.
Uxmal: Engineer a two pop whip with the first Axe next turn
Xukpi – picks up Hinduism
325AD | Turn 5
Dreams of founding Iron-Fish-Rice dissipate as the Incans found Vitcos;
Between the new settlements and whipping in commerce sites, the tech’ rate drops to a lowly 30%

.
Uxmal: Axe > Axe
350AD | Turn 6
ibt: Montezuma gets a Great General.
Uxmal: Axe > Holkan
375AD | Turn 7
We say “no” to this, that gets him to ‘Annoyed’, and he won’t trade technology with us for now;
I consider this possible deal, but opt to leave it (it’s still available at the end of the turnset however);
Hurrian – picks up Hinduism
Mayapan: Whip Galley (working ‘so-so’ tiles only)
Oxhuitza: Whip Granary
400AD | Turn 8
The Parthenon is biafal
The Incans have another settling party that look as though they’re headed toward the Wine tile.
Chichen Itza: Axe > Hindu Missionary
Oxhuitza: Granary > Lighthouse
Mayapan: Galley > Work Boat (resume)
Uxmal: Two-pop whip set up for Axes
425AD | Turn 9
The Colossus is biafal
Incan settling party curiously turns back to the north. We have Chichen Itza’s Settler fairly close-by.
Code of Laws > Civil Service
Calakmul: Lighthouse > Galley (placeholder – but there’s ‘Pig Island’ land to its north)
Mayapan: Work Boat (for Oxhuitza) > Worker
Mayapan pops a Great Scientist, who is dispatched to Mutal (merge into city?) or could next turn go to Lakamha (Academy) or ‘banked’ for a bulb later on;
Shangian hasn’t grown in population, and Mutal’s Settler is nearly at the site. I decide to attack: Axe at 29% odds loses, Axe at 66% odds loses, Holkan at 100% odds wins;
The northern Settler moves into one of the two most favoured re-settling positions;
I stop here in light of (a.) close proximity to the end of the Golden Age, (b.) new technology options, and (c.) settlement choice around the site of the former city of Shangian.
Screenies;
Note that Huayna Capac will give us 75

for Meditation.