Fun times! Monty daggers on the first turn..ha! What a silly and stupid asshat he is

To top it off he only sends a couple of Knights and a cat or treb which I kindly send to the Aztec heaven.
West Maya (note Incan Island city is no more...settler on the way)
New Northern Maya
Tech
Summary:
I probably spent the longest time on the first turn by far, although I usually spend quite a bit of time each turn at this point on microing and stuff. Just on he first turn I reworked quite a few resource deals and acquire new resources. I also trade around some techs and maps.
Tech screen looks a bit daunting at this point, especially Liz and her Portuguese friend. However at the midway point we were practically at tech parity with them, although liz had sci meth which opens techs we can't quite see and that she obviously had. Then she's trading around. I don't think we are in bad shape at all. Once we get all this land we can catch up fast with building wealth/research. We are in a power position.
Anyhoo, as mentioned, Monty DOW'd on the first turn. Surprised the heck out of me, but nothing we can't handle. He did not send a stack per se, but would send suicide Knights - one or 2 at a time which I simply dispatched with our Calvary. I also encountered some Aztec units as I moved on the Incan cities since he obviously and stupidly at war with us both. I'd take care of the city and then kill his units.
I upgrade a few Curs to Cav on the first few turns as they healed and moved on Andahualyas in actually only a couple of turns as it was easy. I razed it. (Actually we might consider resettled on the oil as that spot is not too bad. Regardless our culture will engulf the area in 5 turns)
Although I had enough initial healthy curs - just a few - to upgrade initially to easily defend against the Aztecs and take that eastern Incan city, it still regard a few more turns to a) heal up b) amass more troops for a two pronged attack.
I was actually very lucky and successful on the first few cities I took. Only the last turn taking Machu Pichu did a lose a few Cav. The river crossing didn't help much. Getting SoZ is definitely a good thing.
I'm really all for just taking these guys out. Capac only has 3 more cities and Monty is way behind. We can mass up Cavs pretty quickly. I want Capac's shinies!
Traded Astro for Econ/Rifling/a bit of gold on first turn. Got more gold back in another tech trade for Constitution. Plus, a good chunk of gold from maps and traded some old stuff to Bull a couple of times. Teched Chem while amassing a bit of gold for a couple of turns to upgrade Curs. Finished Chem, Sci Meth and started BIO.
Happiness is going to be an issue soon as AIs will switch to Emanc now. I had an issue with Mutal throughout and had to raise the culture slider a tad at times. With Soz on our side and a jail almost done in Mutal, this should help. I also picked up Fur and Gems along the way.
We popped a GS. He's on the hill west of Laka.
We popped 2 GGs. I attached one to the chariot we had ready and the other is moving up to join the Incan force. I'd just make another medic and attach him to the medic 1 Cav we have up there.
Iz is still in fist mode so we need to keep an eye on her. Joao broke away from her during the TS.