[really offtopic and warnable]
I have to get this off my head.
Is was specifically mentioned against talking about in this thread so warn if you must.
I have more on topic stuff to cancel out the WWII stuff.
SPQR300 said:
That was 6million Jew.
Isn't WW2 taught at schools in the US???
Yes there are 6 million Jews.
But there are 5 million people who were
not Jewish.
I bet there are many people alive right now, mostly in Poland, who have relatives, maybe grandparents who were killed by the Holocaust.
They could be Christian even.
@Abgar
I like how you mentioned this.
I would put you on my buddy list if that list meant something.
[/really offtopic and warnable]
Back on topic.
A. Agriculture I was always thinging about the FPC (food, production, commerce) method in the Civs.
In history life humans went through 4 eons.
First was the agriculture period.
People were learning how to farm better.
Most food was still sustinence.
The second time was industrial, though that varied for
different civilizations.
Once they had enough people, and technology of course, they started creating machines to do the work, hence increacing "hammers."
Third, when they could build pretty fast they could concentrate on money.
They built more things like banks and corporations.
The last era, which is now, is informational.
Many countries, eastern and western mainly, as opposed to Africa, have enough of both and can create many a works of art.
Not many movies and books are made in so-called undeveloped countries.
I once heard someone say that since wheat wasn't common in the Americas population was limited.
Since wheat can feed more people then corn Europe grew faster.
He mentioned that if he went back in time he would want to plant some wheat in the Americas so see what happenes.
I think Civ is good at emulating this.
You grow first, then create hammers, I almost called them shields, and finally obtain wealth.
Of course the military and technology should always be used.
If one falls too much you will be attacked.
I want to try it that way, make farms, then workshops, and finally cottages.
See if historical methods work in civ.
What I really want for Civ, probably like Civ 10 or 20, is to make it so you really can emulate real life.
Food still can't be traded.
Trade posts don't exist either.