This very forum gives pretty narrow and negative view I think.
For example on reddit its people having fun with the game, here it's always topics titled "The game is a failure, an essay (part one of nine)"
Goes back to Civ 5 days too, I remember a multipage thread before the first expansion titled something like "Face it: there will be no expansions" lol
You have to account for that fact that people who do polls are way more likely to be very very angry or very very happy. The patch is like 26 hours old I'm not sure most people are ready to make a declaration yet. Most people who have said they hate it were ready to hate it before any information about it came out at all, and vice versa.
This very forum gives pretty narrow and negative view I think.
For example on reddit its people having fun with the game, here it's always topics titled "The game is a failure, an essay (part one of nine)"
Goes back to Civ 5 days too, I remember a multipage thread before the first expansion titled something like "Face it: there will be no expansions" lol
Well apart from, you know, Districts - one of the most fundamental aspects of the game!There's still no real incentive for high population cities
perhaps it is worth giving to Poland the opportunity to receive relics (old Khmer)
You don't want huge quantities of districts in your cities - that's a waste of production and tiles. It has been well established that sprawling low population empires fare far better as infrastructure trumps human capital in this game. This changed with the rationalism nerfs, but theorycraft still has a mass of pop 4 cities at Ecstatic as stronger for science victory - though I personally lean towards building up the 15 pop cities since it's simply easier gameplay.Well apart from, you know, Districts - one of the most fundamental aspects of the game!
In addition to let Polish missionaries start theological combat so it's not unreliable.perhaps it is worth giving to Poland the opportunity to receive relics (old Khmer)
I voted Disappointing. Isn’t there space for someone like me who loves the game, mods for it, finds it fun, but is also unhappy with the overall quality of NFP?
That's fair, if I thought this was the final patch for Civ VI ever I would have a different attitude. I fully expect NFP Season 2 and of we don't get that we will surely get a final patch that fixes things / tidies things up. It would be strange of the last patch for a title had as much change as this one!I just don’t want Civ 6 left in this state.
Scotland’s leader ability is also extremely weak. Whereas Australia’s acts as a deterrent, Scotland’s 100% production bonus can only be achieved in extremely limited circumstances. Other civs enjoy the benefits of their bonuses all game long, while it’s a complete gamble whether or not Scotland will even be able to capitalize on it. I also hate to pry further, but the Highlander is weakened solely by the fact it’s a Ranger replacement. I’m not sure if this was updated to one of the newer units in the patch (I hope it was), but I’ve never found any reason to build Rangers and I’m not sure where their appeal lies. The Golf Course is an alright improvement but I agree with those saying it should be placed differently on the culture map or have additional yields.
If that's the case and they announce it soon, I'll be the first to change my outlook on this patch. Here's hoping.That's fair, if I thought this was the final patch for Civ VI ever I would have a different attitude. I fully expect NFP Season 2 and of we don't get that we will surely get a final patch that fixes things / tidies things up. It would be strange of the last patch for a title had as much change as this one!
I think it's just ba visual joke man.I'm too intrigued by this Atlantis affair, I've launched a Deity all-modes-enabled game as Greece and chose Voidsingers. No luck.
I'm out of ideas, but I could just play the game through.
You don't want huge quantities of districts in your cities - that's a waste of production and tiles. It has been well established that sprawling low population empires fare far better as infrastructure trumps human capital in this game. This changed with the rationalism nerfs, but theorycraft still has a mass of pop 4 cities at Ecstatic as stronger for science victory - though I personally lean towards building up the 15 pop cities since it's simply easier gameplay.
I don't know. Wasn't I just reading in another thread yesterday that having 5 extra population in your cities (as Khmer, in this case) was basically overpowered because it gave you Germany-level production?! I know you aren't the same poster, but it seems to me that the "theorycraft" isn't really settled.
And I'd take most districts over the yields of any one tile pretty much every time.
Ya there are differences for each civ. Tons of bonus amenities like Khmer allow for higher populations. There's a debate about it here:
https://forums.civfanatics.com/threads/yield-of-science-under-different-population.665595/
Basically it is much harder to actually get all of these little cities with the infrastructure powered, but if you manage to do so the amenity system and CS/GS bonuses encourage it immensely - for most civilizations.
Play how you want, but there are many ways to create monstrous yields that are far better than another Encampment, IZ, Neighborhood, Aqueduct, etc. Of course this is all dependent on land.