I can't help but notice they are still referring to all the content as an anthology, and not necessarily saying Civ 6 is complete like the others.Civtember schedule just dropped
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I can't help but notice they are still referring to all the content as an anthology, and not necessarily saying Civ 6 is complete like the others.Civtember schedule just dropped
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I wasn't gonna pay £17.99 for Leader Pass on Switch anyway
Ah, it's when you raid the camps. OK that makes more sense.
Vietnam still has no second achievementAdded Victory Achievements for Leaders introduced in Civilization VI: Leader Pass.
If I had a nickel for everytime the Leader Pass was not relased for those who were entitled to it, I'd have two, which isn't a lot but its' weird that it happened twice.
JC is now even more OP and exploitable.Yes, when you "get gold" from it. So, fully exploitable by raiding every 10 turns
I played JC with barb clans...
With the +5 combat barb policy and the JC +5 against barb, my scouts were able to hold their own. In fact I beelined for the ambush promotion (+20 in all combat situations) and my scout was pretty good at taking down barb scouts. Once I upgraded to skirmisher, it really became a valuable tool to farm cash.
I always thought skirmisher is the most useless unit in the game, so it was nice to get some use out of it.
Yeah he is OP as all hell now with this change (increased gold, not the XP bonus) and imo easily the best early civ by far in the game, as long as you play him on a slow speed and with barb clans active.JC is now even more OP and exploitable.
Looks like the "new" design team at Firaxis are all about OP awesomeness.
Just throw balance out the window. Who cares?
Honestly, I think if this were driven by sales/interest, it would've been how he worked on release. Outside of specific communities like this forum, how many prospective buyers are going to be paying attention to the patch notes?Not a fan of this either tbh, but it seems like Firaxis want people to get broken toys because that drives sales/interest.
Outside of specific communities like this forum, how many prospective buyers are going to be paying attention to the patch notes?
To me, the balance of the core systems and overall pacing were both ruined by the developers leaning more and more into crazy bonuses and yield porn (seemingly to give the fans what they want)."The majority of Civ players don't play at Deity...they want more yield porn"
Guilty as charged
100% this.To me, the balance of the core systems and overall pacing were both ruined by the developers leaning more and more into crazy bonuses and yield porn (seemingly to give the fans what they want).
I agree to this, it's particularly glaring when you compare how you improve the terrain between Civ 5 and Civ 6. I don't build Mines and Farms often in Civ 6 if there is no resource there because the yields from Resource tiles alone are already quite powerful so I usually end up working those tiles more than any other tile.To me, the balance of the core systems and overall pacing were both ruined by the developers leaning more and more into crazy bonuses and yield porn (seemingly to give the fans what they want).
If you spend a while reading fan feedback, you'll probably come to the conclusion that most fans don't really even know what they want or why, and that developers should probably give less credence to our blaring cacophony of demands.
While understandable, I'm not sure I can handle another game release + support cycle of HOW DARE THEY IGNORE US, THE LOYAL FANS, WHO ARE THE ONES THAT MAKE THE GAMES DO WELL. I mean, it'll probably happen anyway, but Civ fan reactions tend on the whole to be more measured than other communities I'm a part of.If you spend a while reading fan feedback, you'll probably come to the conclusion that most fans don't really even know what they want or why, and that developers should probably give less credence to our blaring cacophony of demands.
Absolutely.I agree to this, it's particularly glaring when you compare how you improve the terrain between Civ 5 and Civ 6.