Benelovent Chieftain of the Ursu Kingdom
- Dec 27, 2006
- Inside a Ziggurat
Also when placing certain improvements you had to chop forests, in 6, plantations, mines, etc are built on top of the feature which makes them even more powerful, also the adjacency bonuses from certain wonders.Absolutely.
In civ 5, if you get a workable tile with 3 yields when you settle your capital (like +2 food and 1 production for instance), that is a very strong tile and you have a good start.
Whereas in civ 6, that is a rather weak tile and you should at minimum be looking at +2 food 2 production tiles or better.
Whereas in civ 5 again, such a tile is virtually unheard of and would be obscenely strong.
Which is part of why salt was considered the best luxury tile in civ 5, because it allowed you to get +2f2p1gold (and only when improved with a mine).
Such a tile is nothing special in civ 6 however.
Also there was no farm adjacency bonuses in civ 5, mines had 0 food on them when improved and only gave 3 flat production.
Contrast this to the absolutely stupid yields that people post on sites such as reddit, and it becomes apparent that this "yield porn" causes power creep that will at some point become unsustainable in terms of overall balance.