- Joined
- Aug 3, 2020
- Messages
- 723
Not within the game, but between games (5 vs 6).But if all the tiles are more powerful, then none of them are more powerful, right? You're just changing the base numbers.
Base tile yields are lower in 5, but compensated by most things costing less to produce.
Whereas civ 6 has higher base yields, but generally higher costs.
This causes the "turns to produce" number to stay relatively close, at first glance.
But, civ 6 is plagued with an additional influx of yields, based on broken mechanics. I've listed those above, and what those additional yields end up accomplishing is to speed the game up absurdly fast if you can abuse it properly. This causes the flow of the game to be very different in civ 6 compared to civ 5, as the civ 6 late game tends to fly by very fast due to these additional yields.