The problem is that "Georgia" doesn't want to be aggressive. It wants to hide in the hills, build walls, and form a soft empire by establishing political alliances with other small guys. And that's how Georgia was designed to play before the fix. It might not have been particularly good, but it was a very unique playstyle niche that felt quintessentially Georgian. The devs should have leaned harder into Georgia being "the protectorate war" civ and making that a viable victory path, not away from it and making Georgia more generic.