Dantesedge
Chieftain
- Joined
- Jun 18, 2020
- Messages
- 85
There is enough of a gap I would say to add the Men-at-Arms, it's just on a weird tech that players don't always go for so sometimes the gap between Swords and Muskets feels really small.
What I do like about adding those two melee units does is that it will help a civ without Niter have some better fighting power as long as they have iron, and same for those without oil be able to make some corps that can stand toe to toe with Infantry (though I do hope that they remove the oil requirement for infantry, as it is still ridiculous and really the benefit of spending that oil per turn on a tank is usually more obvious to most players).
The Trebuchet is the most welcome since it will REALLY open up medieval siege warfare - before, a city with medieval walls was way too tough to crack, esp for AI, so this will be excellent to have finally.
Very true. Actually it would be nice if the Men-at-Arms didn’t need Iron because I find myself lacking it many games where I could use it and have to switch to horses and ranged only to cover the loss until I get Nitre. Wishful thinking though. I know the Khevsur requires Iron but it’s been a while since I’ve built Samurais or Beserkers so I don’t remember if they do as well. Based on that, I assume Iron will be needed for the new unit.
Very much agree about oil and infantry. It would be nice if that is removed someday.