AnitaGaribaldi
Warlord
I usually find Pangaea maps quite easy: early rush, recover, war, recover, ..... Kill one AI after the other. But rushing in Archipelago is more expensive, I have trouble with water maps. You need boats, tiremes and troops. The cities have less production, they are harder to defend, resources are harder to get.
How are the best leaders? I play Warlords.
What is a good strategy? Build a few wonders early, go to war later? My last Pangaea game, I build no wonder, just troops.
Few thoughts about strategy:
Great Prophet Farm
Early Religion (1 or 2)-> Shrine -> Hire priests -> Settle prophets
Pro: One good production and gold city, around 100% science slider, bureaucracy increases the production from specialists
Con: expansion is delayed, specially if you decide for a double shrine capital
Best Leader: Elizabeth
Philosophical - more prophets earlier
Financial - research faster
Fishing - start working water tiles while researching Mysticism - Polytheism - for a double shrine capital: Masonry - Monotheism
Wonders with good synergy: The Pyramids (early representation), Angkor Wat (can hire more priests and they give more production)
Great Lighthouse/Colossus Combo
(worker techs, bw?) -> sailing (lighthouse) -> masonry (The Great LightHouse) -> Great Merchant -> Lightbulb Metal Casting -> Forge and Colossus
Best Traits: 1 - Industrious, 2 - Philosophical
Good Wonders for Archipelago Maps:
The Great Lighthouse
The Colossus
Temple of Artemis (good synergy with The Great Lighthouse)
Other good early wonders:
The Pyramids
The Great Library
Useless wonders:
The Hanging Gardens
Great Wall
The Statue of Liberty
The Three Gorges Dam
Starting techs: Fishing
Traits:
Financial - Water tiles give more commerce
Industrious - The Great Lighthouse has no resource to speed up production thus only Industrious get any bonus, cheap Forge for building the Colossus
Philosophical - lots of food, more specialists
Organized - cheap lighthouses and courthouses. Two cheaper buildings you want in every city.
America: Fishing
Roosevelt - Organized
Aztecs: Jaguar (Resourceless UU), Sacrificial Altar (UB - more production for food rich cities)
Cartage: Fishing, Cothon (UB)
Hanibbal - Financial
China:
Qin Shi Huang - Industrious
Egypt:
Ramesses II - Industrious
England: Fishing
Victoria - Financial
Elizabeth - Financial, Philosophical
France:
Louis - Industrious
Napoleon - Organized
Inca:
Huayna - Financial, Industrious
Germany: Fishing
Frederick - Philosophical, Organized
Bismark - Industrious
Greece: Fishing
India:
Gandhi - Philosophical
Asoka - Organized
Japan: Fishing
Korea:
Wang Kong - Financial
Mali:
Mansa Musa - Financial
Ottoman:
Mehmed II - Organized
Rome: Fishing
Augustus - Organized
Julius - Organized
Russia:
Peter - Philosophical
Stalin - Industrious
Spain: Fishing
Viking: Fishing, Beserker (UU), Trading Post (UB)
Ragnar - Financial
How are the best leaders? I play Warlords.
What is a good strategy? Build a few wonders early, go to war later? My last Pangaea game, I build no wonder, just troops.
Few thoughts about strategy:
Great Prophet Farm
Early Religion (1 or 2)-> Shrine -> Hire priests -> Settle prophets
Pro: One good production and gold city, around 100% science slider, bureaucracy increases the production from specialists
Con: expansion is delayed, specially if you decide for a double shrine capital
Best Leader: Elizabeth
Philosophical - more prophets earlier
Financial - research faster
Fishing - start working water tiles while researching Mysticism - Polytheism - for a double shrine capital: Masonry - Monotheism
Wonders with good synergy: The Pyramids (early representation), Angkor Wat (can hire more priests and they give more production)
Great Lighthouse/Colossus Combo
(worker techs, bw?) -> sailing (lighthouse) -> masonry (The Great LightHouse) -> Great Merchant -> Lightbulb Metal Casting -> Forge and Colossus
Best Traits: 1 - Industrious, 2 - Philosophical
Good Wonders for Archipelago Maps:
The Great Lighthouse
The Colossus
Temple of Artemis (good synergy with The Great Lighthouse)
Other good early wonders:
The Pyramids
The Great Library
Useless wonders:
The Hanging Gardens
Great Wall
The Statue of Liberty
The Three Gorges Dam
Starting techs: Fishing
Traits:
Financial - Water tiles give more commerce
Industrious - The Great Lighthouse has no resource to speed up production thus only Industrious get any bonus, cheap Forge for building the Colossus
Philosophical - lots of food, more specialists
Organized - cheap lighthouses and courthouses. Two cheaper buildings you want in every city.
America: Fishing
Roosevelt - Organized
Aztecs: Jaguar (Resourceless UU), Sacrificial Altar (UB - more production for food rich cities)
Cartage: Fishing, Cothon (UB)
Hanibbal - Financial
China:
Qin Shi Huang - Industrious
Egypt:
Ramesses II - Industrious
England: Fishing
Victoria - Financial
Elizabeth - Financial, Philosophical
France:
Louis - Industrious
Napoleon - Organized
Inca:
Huayna - Financial, Industrious
Germany: Fishing
Frederick - Philosophical, Organized
Bismark - Industrious
Greece: Fishing
India:
Gandhi - Philosophical
Asoka - Organized
Japan: Fishing
Korea:
Wang Kong - Financial
Mali:
Mansa Musa - Financial
Ottoman:
Mehmed II - Organized
Rome: Fishing
Augustus - Organized
Julius - Organized
Russia:
Peter - Philosophical
Stalin - Industrious
Spain: Fishing
Viking: Fishing, Beserker (UU), Trading Post (UB)
Ragnar - Financial