General 666
Culturebringer
WOW ! That`s Wyrm. A rather simple model has been turned into a Unit full of effects.
"Push the button, Max."Well Martin, we've got them in boxes, currently.
I'm not so convinced about the different riflemen that pop up for the Crown in later techs like Rocketry, Battlesuits and Air Tactics. Seems to me the British would have some loopy inventions to fill those slots: I wouldn't mind seeing some red squares around those. And I swing back in the other direction for the British Robotics and Portable Beam Weaponry units - I like your choices there but what about a place for the Captain Spiff unit in Beam Weaponry? Battlesuits: this is where I would have liked to have seen some of aaglo's dreadnoughts -maybe they look too futuristic/too WH40K.
As for the Barsoomian units you did a good job with the material that exists. I would say though that there doesn't look like a lot of differentiation in the unit lines of each civ - doesn't seem to suggest progression but that may be deliberate? But how do you justify better stats between one spear unit and another? It's hard to comment further without seeing the tech tree they fit into.
I might have missed it, but shouldn't the British get Sandris' colonial infantry at some point. Maybe "Orientalism".
Battlesuits - maybe one of Aaglo's with a recolor?
Balthasar said:Unfortunately, Sandris' unit pack doesn't include pcxs for any of them.
Are you sure? I've got versions with the pcx files.
I say, do you chaps have any use for a flame-throwing steam tank?![]()
,Oz
I quite imagine we do. Do you actually have one?
I say, do you chaps have any use for a flame-throwing steam tank?
Check the Units sub-forum tomorrow.
I say, do you chaps have any use for a flame-throwing steam tank?