Are all deaty maps winnble?

notam

Chieftain
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Nov 12, 2010
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Estonia
Hi,

Mayby stupid question and the show answer to this "yes". L2P.
I am playing, not regulary winning, but immortal for me is faceroll, but at deaty if i get a nice map, i will win. If they let me tech peacfully, i will win in the end.

If i get attacked by close AI, then i run into truble... CB sure... going to where with them...?

So simple question, really :D
 
No.

Lots of settings will make it basically impossible.

I'd particularly like to point out huge maps with 16+ civs...good luck with that, for example.

Obviously some players will exploit the living daylights out of the AI and have a good chance to win every game, since that's how you win Deity consistently anyway, exploiting to the max.
 
what about Standard/standard (with the cheasy xploits off / except sell gpt/gold > spend it / make peace to survive) 90ish winnable ?

when will be the next challange? id love to get my butt kicked and have you all join for a good laugh ;)
 
I think each deity map w/standard settings can be won but not with each victory condition. I think every map can be won with domination tactics but peaceful wins/VCs make it much less reliable.
 
No; for that matter some starting conditions are so horrid they are unwinnable on Immortal.
(Say a plains non-river start compounded by the minimum one luxury.)
 
I think the vast majority of them are winnable but only allowing for multiple attempts(which I kinda get bored by except in the Challenges :p). There are a lot of maps that throw seemingly impossible stuff at you that is actually manageable, but often only with knowledge you didn't have before.
 
I would say yes for most games, even if not at first try. I find that far away runaways to be a biggest issue, it will be a while before you can do anything about one and by then it might be too late. Some maps will have one AI dominating over and over again due to favorable terrain and neighbors.
 
Not in my opinion, but some players may disagree. :)

Can I offer you to join Deity Challenges series? They're educational and helpful in many ways and give an opportunity to compare different paths on the same map.

I have been playing them, not all but few. So far wins and losses. But main problem where i lose to AI is the Knight area.. Big ass elefants, i hate rammy and Alex ofc :D
 
No.

Lots of settings will make it basically impossible.

I'd particularly like to point out huge maps with 16+ civs...good luck with that, for example.

Obviously some players will exploit the living daylights out of the AI and have a good chance to win every game, since that's how you win Deity consistently anyway, exploiting to the max.

Mostly talking about standard/standard settings... Xploiting is more less, if i know he decleres one me, i can see him moving hes troops near me, i ofc sell my stuff to him, not to get mayor unhappines, but enought for me to defend myself, most cases :D
 
I would say yes for most games, even if not at first try. I find that far away runaways to be a biggest issue, it will be a while before you can do anything about one and by then it might be too late. Some maps will have one AI dominating over and over again due to favorable terrain and neighbors.

Damn alex. All i can say...
 
This depends on how we define map as if it's only the map or map, all settings & the AIs combined. In the former I'd say yes but in the latter no. However, the possibility of winning also highly depends on the AI's actions and a distant runaway can screw up any reasonable start while the AI's lack of conviction to win in another game might make winning possible against common sense. That said crap starts may not be winnable in all circumstances but require some more or less willing cooperating from the AI.


No; for that matter some starting conditions are so horrid they are unwinnable on Immortal.
(Say a plains non-river start compounded by the minimum one luxury.)

With this I'd disagree though it's impossible to prove either way. Out of curiosity though I wouldn't mind seeing starts considered unwinnable and maybe try those out just to see myself; someone else might be interested in testing, too.
 
all immortal maps are winnable, and most, if not all, deity maps are winnable too. It just takes more turns to finish.
 
when will be the next challange? id love to get my butt kicked and have you all join for a good laugh ;)
The current one is DC13. Not many reports so far, so it's definitely no over. I'm only at turn 76 myself.

I have been playing them, not all but few. So far wins and losses. But main problem where i lose to AI is the Knight area.. Big ass elefants, i hate rammy and Alex ofc :D
Keeping cards close to your chest? :) Comparing notes with others can be insightful.

There are a lot of maps that throw seemingly impossible stuff at you that is actually manageable, but often only with knowledge you didn't have before.
Or luck you did't have before. On deity small things matter. Given the infinite number of replays the percentage of unwinnable games is indeed negligible, I think. But if that's what one wants, IMO, checking new random seed and abusing reloads is less painful. :crazyeye:
 
This depends on how we define map as if it's only the map or map, all settings & the AIs combined. In the former I'd say yes but in the latter no. However, the possibility of winning also highly depends on the AI's actions and a distant runaway can screw up any reasonable start while the AI's lack of conviction to win in another game might make winning possible against common sense. That said crap starts may not be winnable in all circumstances but require some more or less willing cooperating from the AI.

I meant with the AIs in that game combined as there are some AIs whose flavors are much better than others. (Korea & Persia appear to be #1 & #2 to me)

Specifically, I'm including in addition to the human having very poor starting terrain, several of the AIs (including Korea) having great starting terrain; and yes at least one of Korea & Persia in the game in the start so bad its unwinnable on Immortal.
 
I meant with the AIs in that game combined as there are some AIs whose flavors are much better than others. (Korea & Persia appear to be #1 & #2 to me)

Specifically, I'm including in addition to the human having very poor starting terrain, several of the AIs (including Korea) having great starting terrain; and yes at least one of Korea & Persia in the game in the start so bad its unwinnable on Immortal.

I donno, on Immortal the AIs don't have so much advantages that cannot be overcome.

BTW, new DC idea: standard Pangaea. 7 Hiawathas. Good luck!
 
I donno, on Immortal the AIs don't have so much advantages that cannot be overcome.

BTW, new DC idea: standard Pangaea. 7 Hiawathas. Good luck!

No, 7 would just compete with each other for space ... I suggest just 1 Hiawatha AI opponent on standard size Pangea ... and make it Arborea for the lols ... you'll have more time to prepare, but the runaway is guaranteed ... :D
 
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