Bought the first three railroad stations on the first turn they were available: 5500 Gold on one turn, instant rail 'network'.Weak. I bought my entire rail and factory network in my first Modern Age game. I believe that was 21 factories and their associated rail stations?
Exactly my thoughts. Plus they seem to be really easy to unlock through gameplay (I think the unlock might be bugged to be easier than it's supposed to be, actually) so I feel like they're always an option.I really enjoy Songhai. Even if it's not the best transition I am always tempted by them - and they have to be the fastest civ to win economic in exploration with! I appreciate that as economic is always slowest.
The relatively small yields from narrative events make the most difference early on, so when I tried him I went for 3 scouts right off the bat to try and find as many goodie huts as possible. It's difficult to quantify how much of a difference it made though, and it's so random...For me, so far, the "weakest" leader I've tried out is unfortunately José Rizal. I say "unfortunate" because I love his inclusion here, and his design is interesting and all, but it's so generically flexible as to not really synergize with any particular civ (in Antiquity, at least. In Modern I can see it being decent with Mexico and/or France, but even then there are downsides.) The extra narrative events and little bursts of culture/gold for completing them is fun enough but not really impactful. And while the longer celebration length is good on some level, it also can actually lead to fewer celebrations overall, and thus fewer policy slots.
If somebody's found a good Joey Rizz strat, please let me know, because I'd love to play through a decent campaign with him, but they've all been pretty much non-starters for me so far.
KoK Xerxes+anything militaristic, Lafayette+Rome, and Charlemagne+Mongolia are all solid, to the point you might feel comfortable starting at a difficulty higher than your current comfort zone.Any leader/civ suggestions from those who HAVE gone military in their previous games, that worked out well for them ?
Having played Charlemagne now, I honestly expect his ability to get changed. It could be a 50% chance to get 2 cavalry units or just 1 per ceremony. I didn't even choose Mongolia, but went Greece > Normans > America, and I had so many Cavalry units in Exploration and so many tanks in modern, I didn't know what to do with them. I don't think I've built a single unit in the second half of the game, despite fighting many wars.Charlemagne+Mongolia are all solid, to the point you might feel comfortable starting at a difficulty higher than your current comfort zone.
Yes, I think so. There’s more opportunity to rebalance as the devs get more time to consider balance.Is there actually any chance any leaders get buffed or nerfed over time?
I feel like I always see Lafayette and Himiko steamrolling in my games as the AI. The only way to stop them on my Sovereign difficulty is just to invade them.
just finished my first game. it was only gov difficulty so take it with a great of salt. Went Machiavelli, Rome > Spain> France. Having Rome's production bonus to troops in capital for every town is very strong, especially once you go to spain and start rapidly expanding in the new world. in general, the combination of Legion, to Tercio, to Guard Imperiale allows you to keep the offensive on all game long. The Guard Imperial are particularly strong: if you get enough of them (which Rome's legacy production bonus helps to keep building up your numbers) you can get plus 8 combat on them just standing next to each other. they have a ranged combat attack as well. with the ingnoring ZOC policy france gets, they are adept at overwhelming and flanking down your enemies without needing tons of cavalry. this combination would have worked much better with napoleon revolutionary than machiavelli. in any case, i amassed a huge empire as spain, and then my culture surged as france and i was able to absolutely destroy Tubman USA and songhai with african queen leader on a multi front war. Rome to spain to France feels very powerful, and i suspect even stronger with Napoleon as leader.Just finished my 4th full campaign with Confucius, Khmer/chola/siam. First try at Immortal level, won easily before turn 100, culture win again.
I thought moving from sovereign to immortal would be difficult, but it was a breeze actually. I even got the FLAWLESS CAMPAIGN foundation challenge, complete at least 2 legacy paths in every age !
Honestly, culture and economic victory are attainable way to fast compared to the other two, this should be getting a balance fix. I usually get them before even getting the first science milestone.
As other have said, gold is probably the better currency in the game. It's so flexible. In modern, I hard buy all my rails stations, ports and factories most of the time. So much easier and faster than hard building.
IMHO, you should not be allowed to hard buy more than one building/improvement in a settlement per turn, just like they restrict it for units.
So, now it's time for me to go for an all military campaign. I'm thinking of challenging myself by NOT buying or building a single settler during the whole game, and restricting myself to military victory in modern.
Any leader/civ suggestions from those who HAVE gone military in their previous games, that worked out well for them ?
Yeah, I've won culture games with both Buganda and Meiji Japan now, with neither of them really having their Uniques come into play at all. They may as well have been blank civs, but that's kind of the issue with Modern right now, I think.Even with all that said, Buganda feels like an incredibly weak civ. It's incredibly situational, and in the wrong age for the situations it enables - it buffs lake & navigatable river tiles, which are probably the rarest tilesets in my games so far. It also buffs pillaging, which would be fine in the earlier eras, but if I'm focusing on warfare in modern, I want to conquer more efficiently, not stop to pillage. It's also marked as culture civ, and the in-game challenge asks for a completed culture track, but it does nothing to enable it. Out of the 16 I've tried so far, this is the only one I don't see myself picking again.
Sadly, yes. I hate to fight AI Mississippians because of the burning tiles! It makes capturing cities so much harder when they have even just 2 of these, because you need to be very fast or try to avoid half of the tiles from which you could attack.Mississippians: Burning Arrows are great
That’s why I’m very happy about Greece not being overly dependent on IPs sticking around. It gives you the flexibility to take advantage of them when they’re there, and to make do when they aren’t.I found Tecumseh and Shawnee to be disappointingly weak because IPs just get murdered too fast for the bonuses to be of any use.