espionage missions with an 84 or 90 percent chance of success seem to fail an awful lot.
This is known. (Well this part)
It took many many hours of testing because I had to play hundreds of missions manually to get the stats.
The irony of testing is this is explained in the texts of the mission result but we tend not to read well.
So a 90/7/3 indicates it has a 90% chance of mission success, this is not a lie, nor is the chance of failure but the 3% chance of being caught captured is a significant understatement.
The 3% itself is the guaranteed caught/captured stat and is strictly correct but what is not well explained is that both a successful and unsuccessful mission have a chance of detection based on level.
An example.
Your spy is fabricating a scandal and successfully does so but your spy is detected doing so (someone Heard then doing so in the toilets and told the CS ruler) your spy hears of this and has to escape... and the choices are by foot or by sea (because the city has a harbour).
The spy (you) chooses to escape by sea which is riskier but faster to get home and another roll occurs which I believe is along the same chances but modified by escape route level, enemy spy level) and this time a bad roll means you are caught. Because it is a CS that catches you, you cannot be sold back so they kill the spy.
If you now look at the resultant screen it screams at you that the spy is killed but if you read the text, the mission was successful.
Read the second message as an example, how the artwork got home, I do not know but it did.
Which is better for you as the aggressor, the first or second message?
What I do not know is exactly how the chance of escape changes with differing routes and the roll... because the roll is based on the routes. Also things like how the enemy can counter a fabricate scandal. Too much testing. I’ll drag out the original testing thread where I posted my results to show I’m not just making it up.
3 84% fails is unlucky but not very badly so. I did check rolls a little in my testing
The first promotion I get myself is ace driver if I can. I may fail some missions but my survivability rate seems better, cat burglar may help you succeed but not escape. It is a personal preference and others are not ‘wrong’ choosing +2 for a mission as it increases level growth.
Intelligence agency gives your spies +1 level as does quartermaster. These 2 really help with escapes also... and quartermasters stack... I have managed to test that.
EDIT: Original investigation thread final post is most useful
How to use spy as France