Does that mean ‘Columbia is broken’ or ‘let Columbia be broken?’
It means 'Gran Colombia must be destroyed'.
Cato the Censor was ending all his speech with "Carthago delenda est" (Carthage must be destroyed). At the time, nobody was wondering if Carthage was a threat: it was. He just wanted to push for action.
I don't want Gran Colombia to be destroyed. I just want to push for action (balance)! But if I said "Gran Colombia mutare debet" / "Gran Colombia must change", nobody will see the link with Cato the Censor!
Also I am a little rusty on latin so I am not even sure the sentence is correct, I don't even speak english well in the first place.
Second, and I know this is hard, but the game modes need to be a bit better. Not lots better. Just a bit better. [...] But the game modes haven’t clicked, and that really hurts the value proposition - particularly when there is otherwise basically not base game / expansion-like content - and I think has been what’s generated most frustration.
Basically, game modes are an excellent idea. I really like the optionality, and the way FXS can add stuff that’s more challenging or more out there or less balanced, without worrying they’ll screw up or over complicate the base game. And the current game modes all have excellent ideas and mechanics. But so far, they’ve all been “near misses” and so somewhat underwhelming, because they’ve been too OP (SSM Governor titles), or lacked some depth / too RNG (AM and SSM), or buggy (SM) or just ditched too much stuff people like (DAM).
I agree: the Game Modes were so close to be perfect. I was not expecting something huge, but at least a complex mechanic with some depth with high replayability. Their "near misses" kind of ruin the balance of the game. I am not a fan of Natural Disasters, so I can't talk fairly of Apocalypse mode. My main problem is some disasters are helpful (floods, eruptions, wildfire) and some are just harmful (drought, tornadoes), and some kind of in the middle (hurricaine, dust storm, blizzard).
Secret Societies was so close to be great. The 4 free early governors titles is changing considerably the balance of early game. I was expecting something different, like being able to choose a SS at some point, leading to a skill tree comon to all civilization in the same SS where you could vote for the next tenet for each era (instead of a linear path). This could lead to some internal battle inside a SS to push toward Faith or Culture in Voidsingers, Trade Route or Suzerain in Owl of Minerva, War or Support in Sanguine Pact, or even being Useful or a Joke in Hermetic Order!
My main fear with Dramatic Ages, is that they go only on overpunishing Dark Age and overrewarding Golden Age, while Era Score is already linked on how well you did. A "the rich gets richer" mechanic. On the contrary, I hope the Dark Age would be the catch-up mechanic and the Golden Age the reward toward progress. If you are behind, you can't allow yourself to be in Dark Ages and widen the gap with the top players. Therefore, the Dark Age should help those who are behind. But, for those who are leading, they would want to avoid being in Dark Age because, since they are leading, there is nothing to catch-up.
Basicly, I fear Dramatic Age do not propose any depth except doing everything you can to prevent going into Dark Age while witnessing the AI sink and lose cities after cities.
The Civs have been uniformly strong, maybe some of the best designed Civs we’ve had so far.
A civilization doesn't need to be strong (or overpowered) to be tempting. For example, we all almost agree that Eleanor ability is kind of weak but one of funniest in the game. I could make Korea yielding 600 Science for each Seowon, which would be overpowered but not fun.
But as you said, those Civilizations must be well designed. Since all of them could be selled individually, you can't allow to have a new "Scenarios & Civilizations" DLC, with the highly impopular "Vikings Scenario" again, that lead Australia to be the least sold DLC, even if it is not the worst.
Personally, I don't count the free stuff because it's not paid for. It's a grey area, I know (would they have done it if NFP wasn't a thing?=
Grey aera indeed. The last update was 8 months before New Frontier (09/2019 to 05/2020). That last update was not empty:
- Red Death #1
- New maps: Mirror, Terra, Primordial, Titled Axis, Splintered Fractal, and Continents & Islands.
- Coastal cities balance (Veterancy for Harbor Great Admirals buffs, Harbor's building buffs (Lighthouse's Housing, Shipyard' Production), Reef's adjacency, Mausoleum, +0.5 Housing by Fisheries, +1 Production to Fishing Boats at Colonialism...).
- Rock Bands balance
- Better AI
- Better Perfomances (my computor is not melting anymore!)
- World builder
- Some fixes
But would the Entertainment Complex give +2 Culture to Theatre Square in Byzantium wasn't going to have the Hippodrome? Would we have some changes on Religion if Ethiopia wasn't going to be a religious civilization? Would we have some DF penalty for Capital if Gran Colombia wasn't going to be an overpowered domination beast? We can only doubt...
Yeah, it is conspiration time!
I believe, when creating the new civilizations they tend to focus more on certain section of the game (Ethiopia → Religion). This leads the production team to be more aware of the current state of the game and more prone to give us some balance change.
I almost forget: 'Gran Colombia delenda est'
Just joking. This is the last time I am ending a post with that setence.