Doesn’t the game already have game options? Like difficulty, how many Civs, how many city states, maps?
Seems like you’re splitting hairs. Game modes are a bit more than just options. And really, they do fundamentally change the game (indeed, in some ways I don’t actually like tbh).
No offence, but I have no other way of phrasing it coming to mind, but I think your standards of "fundamentally change" is rather low. Fundamentally change is Red Death (although that is somewhat overkill). Another fundamental change would perhaps be the various victories - how I would play to win a cultural victory would be different to how I would go about doing a domination victory. A fundamental change alters how you think, how you approach things, and your objectives.
For example, in Age of Empires, the normal objective was to wipe everyone else out (from what I remember). You had to harvest resources, but your focus was wiping out enemy armies and destroying cities. There was a game mode called wonder race where you had to be the first to build a wonder, something that you never usually even bothered build. As a result, the entire game became being focused on balancing having villagers harvesting resources and building this wonder. Armies were very much relegated to "maybe". While the base mechanics were the same, the change in objectives completely altered the game.
Civ VI "game modes", though?
- Apocalypse mode - disasters, which already present in the game, are locked to max intensity, with a couple of new ones. A new unit that causes disasters. I don't really feel it is massively different to having it without. I have disasters anyway, and so it just adds a couple of new ones.
- SS - I'm more likely to build a harbour and a commercial in the same city if I'm with the Owls, for example, but that is about the level of change we're talking about here, not fundamentally different.
- Tech/civic shuffle - maybe? I haven't tried it yet, I could see it going either way. If you really plan ahead meticulously, I could see it altering your game plan on a substantial level. If you just play things as they come or just play things loosely, it wouldn't.
Honestly, I see them generally being a lot more like "How many city-states do you want?" than Red Death or what victories you have on. Indeed, I see having city states or not as being more influential on gameplay than the "game modes", certainly individually, despite the former being described as an option.
Anyway, I think calling the game modes game options when there are already game options in the game would have made the game modes more confusing;
Point taken that there might be a better term for them than "game options", however, they are better described by that than "game modes". My point is that "game modes" was misleading as to the nature what they were, which is mostly a concern when weighing up whether to buy it or not.
I'm happy with the amount of content in NFP. I would be happy with the same amount of content over an equal period of time (12 months), but with less frequent updates. So 6 chunkier updates. Imo it gives players time to digest the update, play and enjoy the game, then hit us with a new update.
I could probably get behind that.