You're right that its totally fine if say one terrain type gives more food, while the other gives more hammers.
But equally I would say, its not ok if every terrain is equally useful, even in different ways, because then it doesn't really matter which land you settle.
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Note: they haven't eliminated 'poor' terrain
Desert + Tundra are still Poor terrains
They eliminated some Types of poor terrains but also eliminated some 'good' terrain
so that there is overall still 'bad'
Swamp, Desert, Tundra
and 'good'
Hill, Floodplain, Grassland, Plain, Forest
terrain
(Jungle is an iffy one.. the benefit is late)
(also note: the tundra forest, and desert hills are still bad in the one thing that tundra and desert lack... food)
Tundra should always be weak terrain, even if it has a forest on it.
This is clear from a gameplay perspective (tundra is weak terrain, settle it last, if at all, and often only because you want a bonus resource) and from a realism perspective (trees grow slowly in cold temperatures with little rainfall, they're not going to be very productive as forestry).
If it has a Forest on it realistically, its not Tundra, but Taiga
I think the choice of whether to chop or not should be similar for different terrain types. Otherwise, you'd always want to chop one type and never want to chop another.
In Civ4, the decision about whether to chop or not was pretty much the same on any terrain type.
No it wasn't... Grassland could have something better on it if you wanted food or commerce.
in Civ 4 you Sometimes want to chop grass/Plains forest and Never want to chop tundra forest.
Tundra couldn't have anything better... a Tundra forest was only good for Lumbermill production (unless it was by a river)
Except that its canceled out; desert hills or tundra forest aren't Bad anymore.
'desert hills' are just hills with desert graphics
'tundra forest' is bad because it isn't flexible like grassland forest... you can't use it for food/gold
I don't understand your point here. A few hundred tiles would kill that game.
Having lots of differentiation in terrain types doesn't kill Civ. It worked fine in Civ4.
Again, all I'm arguing for is the Civ4 model. What is wrong with the Civ4 terrain model that needed change?
Well the Workshop-Town-Farm needed to change (because they basically made Flatland the best at everything, but that's improvements.
The Civ 4 model didn't Need to change.
However, going with the new model (especially if resources also trump underlying terrain)
Ugh....why? It looks good graphically to have them different, and its good to not have every area able to support a super-city. And it provides for a bit more realism in terms of biome differentiation.
Well they have different graphics for each continent now.
I do prefer having Grassland and Plains, but it wouldn't be as bad as if they eliminated Desert
If you eliminate plains and, don't want super cities you just make desert more common, or hills more common.
I just don't understand why you think that temperature and rainfall shouldn't affect the productivity of forested areas. How does that improve the game?
It overcomplexifies it... temperature and rainfall doesn't affect grassland output... you change it into a different terrain type. For Forests, high temp+rain->Jungle, low temp/rain->not Forest
In any case the way I see this playing out
when searching for a city site
For Production: Hills, Forests, with some Grasslands in support (although Plains are OK too especially if they are riverside, but they don't really support) [Grassland+Plains Forests are OK too)
For Gold: Lots of Grassland (some plains/Forests a few hills are ok/useful)..Rivers very good (extra gold+food)
For Science: Lots of Grassland (some plains/Forests a few hills are ok/useful)+Jungle...Rivers very good (extra food)
Desert, Tundra, Snow, Mountains Bad
Swamp.. bad short term, OK long term