Desert isn't 0 food and 1 hammer though, I believe it will either be 1 food as standard or it may even be 2 food as standard (the same as grass land)
I will check for validity a bit later and post here.
I can't believe it

Desert isn't 0 food and 1 hammer though, I believe it will either be 1 food as standard or it may even be 2 food as standard (the same as grass land)
I will check for validity a bit later and post here.
What on earth possesses you think that desert might ever have the same basic yield as grassland?
Tile yields are not "fundamental" to 99% of people who will buy the game. How many people will base their decision to buy the game on whether a grassland forest is better than a plains forest? The reason that we know 'so little' about it is probably because there are 1001 more interesting things to say about the game. And surely we can put together a pretty good idea of the tile yields from all the gameplay videos and pictures???
The fact that there's been such a detailed discussion about forests shows how desperate we all are for more info. Greg? Anything?
I think the new system for basic resourcing makes sense and can't see how it will make any real difference.
A forest's output is the same no matter the underlying terrain. The main resouce are the un-forested trees and the eco-system that it supports. I accept that the fringes of certain forests might be les productive, but this is true of forest bordering any desert, or swamp, not just tundra.
Hills are seen as valuable as subsistance pasture and a source of mining non-featured commodities that are similarly only marginally dependant on the soil quality.
The truth is that by making the terrain more homogeonous, it makes what you build on the land more important than the land itself. The Civ 4 model makes the citing of cities and the terrain you are dealt very important, but the decision of what to built on the land is pretty much made for you by the site of your city. The only decision I found myself really agonizing over was farm or cottage.
Now, in Civ5, the choices seem more difficult IMO. Mine or farm a hill. Trading post, or farm a grassland, Chop a forest/jungle or not. Where to build a GP building. Choose wisely my liege!
Grassland is still good. Floodplains are still good. Plains are still bad.
It's not clear to me that this is true.
In Civ IV, for most of the game the hammer improvement (mine) adds 2 of them, and the food improvement (farm) adds 1. The result is you want your tiles to have base food, because adding the hammers in improvements is twice as efficient as adding additional food.
In Civ V by contrast, mines (and lumbermills) are only +1 hammer, while starting at Civil Service (pretty early), fresh water farms are +2 food! I expect this makes base hammer values (hills/plains) better. You can build the more effective improvement (farms) and still have production.
Adding on to this, growing your city costs way more food (mostly because there is no early granary ability which doubles food surplus) which means each individual unit of food has less of a benefit. (It's worth a smaller fraction of a population.) And on top of that, there is no method (whipping) of converting food to hammers at all, let alone at an absurdly favorable rate.
I'm not going to claim that plains are actually BETTER than grass/FP, I just want to point out you shouldn't assume plains still suck. I suspect having a mix will be nice. What's really important is having freshwater tiles. (+1 gold next to a river, +1 food with a farm! Seriously, that's better than a dry wheat once you have Civil Service.)
That conclusion is based on the idea that you've got a fair amount of riverside land. Riverside plains are certainly better than non-riverside grassland, but that doesn't make plains any better.
Also, it's based on the idea that the main purpose for food is to augment production,
Maybe it's just my luck, but I never can count on having rivers.
http://www.escapistmagazine.com/art.../reviews/previews/8100-Preview-Civilization-V
New video. about 6 minutes of gameplay footage. dunno how old the build is, but I know it is a never before seen vid.
Probably has some good info in it somewhere for all you analysts out there.
Eiffel Tower
--------------------
+4 Happiness
+1 Culture
+2 Great Merchant point
Stonehenge
--------------------
+4 Culture
+1 Great Enginner point
Sucks. The Hanging Gardens and Notre Dame also increase happiness. How many wonders with the alost same effect do we need ? And + 4is even less than a luxury resource.
The resolution on the vid was low and the numbers hard to see, but I think I saw +8 culture from Stonehenge.
The Hanging Gardens also gives +1 population in each city, and it is likely that the happiness bonus is there so that the population unhappiness does not exceed the happy cap (similar to the global health bonus it gave in Civ 4)
Sucks. The Hanging Gardens and Notre Dame also increase happiness. How many wonders with the alost same effect do we need ? And + 4is even less than a luxury resource.
The resolution on the vid was low and the numbers hard to see, but I think I saw +8 culture from Stonehenge.