Arioch's Analyst Thread

Looking at the cost increase of social policies (25->45; 625->840->1075), it seems like social policy cost is defined as [baseValue]+(#of policies)*20, where baseValue depends on the number of cities you control (and possibly difficulty), and where the '20' might also depend on difficulty, but not number of cities.
 
So England's UU is long bowmen now, huh? I was hoping for red coats against minutemen.

Longbowman is a pretty brutal ranged unit though. As far as I can tell, it's the only land unit until artillery that has a range of 3, rather than 2 tiles. It may be the only unit depending on how limited the ships are.

It's also cheaper than its counterpart.
 
Can you shoot over water tiles with land ranged units? Like, if there is an island two tiles away from the continent, can you shoot at it from the mainland with a longbowman? I guess not?
 
Can you shoot over water tiles with land ranged units? Like, if there is an island two tiles away from the continent, can you shoot at it from the mainland with a longbowman? I guess not?

Yes you can, but once again the problem with line of site arises here too.

The way i see it, no units can fire into fog of war (regular and clouds) so you'll need to have a ship or an emabrked unit next to the island to pepper it with shots. Or have the sentry promotion.
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What the indirect fire promotion does is give you the ability to shoot over forests and hills, which you can't do normally unless your on a hill. Earlier we were lead to believe indirect fire meant that it unlocks the ability to shoot past your own units individual line of sight, but it appears that, that was never locked, your always able to fire as long as its within the total line of sight of all your units and cities. i.e. not in the fog of war.
 
Yes you can, but once again the problem with line of site arises here too.

The way i see it, no units can fire into fog of war (regular and clouds) so you'll need to have a ship or an emabrked unit next to the island to pepper it with shots. Or have the sentry promotion.

Oh! Well, that's silly. At least for the upcoming Earth maps. :)

Or maybe it's just good for naval battles that British isles are at least 3 tiles away from France. Gives it more room and makes it funnier!
 
Coasts seem on a whole to be larger than that in civ 4, might have some problems with Earth map as you say, mostly because in order for coasts to be larer to allow for better naval combat and prevent rediculously long ranged archers you'd have to shrink the landmass, and then people will be all why is it so small even on huge , wahhhhhhhh.

Less of a problem in the regular map types, as you don't expect there to be a lot of land in archipelgo maps, which is the only place where this "problem" would occur pretty much all the time.
 
Oh yes, fog of war...

I don't know how that works, anyone care to explain it to me?

Fog of War has 2 sides, the unexplored map, and the part you've explored but have no current data on.

The cloud layer represents the tiles where you no idea what lies beneath, and there is a fog, a greyness effect, added to the tiles where you currently have no units or cities that can see onto them. (if a tile is not currently in your line of sight, you won't know whats going on there now , has a rival city has claimed the tile? Has a unit walked onto the tile? Has a barbarian encampent spawned? etc.)

And i'm pretty sure if a tile is not in your line or sight (i.e the fog of war has drifted upon it) then you won't be able to fire on it, with a ranged unit without getting another unit closer to include it in your LoS. (line of sight)
 
It *seems* from screenshots that like in previous Civ you have line of sight (no fog) everywhere within your borders - I think? Can anyone confirm?
 
Oh! I see! So it's basically the same as in Civ IV, except in CiV you got this neat grey fog around? :)
 
Yes - but there is the added complication of bombardment, where a specific unit needs to be able to "see" its target (ie not be blocked by rough terrain).

The grey fog is just a graphical effect (it looks much cooler than blackness, no?)
 
I would love to see the explored land turn into an old style painting type of map.. that style updates with the area you are in :) that would be fun.. and beautiful :) *dream* *somebody shoud mod it* *runs away and hides under his desk*
 
Thanks for the answers!

And I like Semmel's idea. Though I just realized his avatar doesn't represent mushrooms, but breads...! :)
 
It *seems* from screenshots that like in previous Civ you have line of sight (no fog) everywhere within your borders - I think? Can anyone confirm?

Umm im pretty sre you are right

Oh! I see! So it's basically the same as in Civ IV, except in CiV you got this neat grey fog around? :)

Well the fog of war has always been there in previous civs, but they have added a cloud layer replacing the old simple blackness of unexplored territory.

Its called a fog originally because it was simply a greying effect, im not sure if it looks like actual fog in civ 5.
 
I would love to see the explored land turn into an old style painting type of map.. that style updates with the area you are in :) that would be fun.. and beautiful :) *dream* *somebody shoud mod it* *runs away and hides under his desk*

You mean something like the cloth map in Elemental? (one of the few good ideas in this game) I think it's possible to mod the strategic view into it.
 
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