PinkHammurabi
Warlord
Market is 120 prod and gives +25% gold
Great wall is 350 prod 1 cult 1 GE point and gives "enemy land unit must expend 1 extra movement per tile inside your territory"

Market is 120 prod and gives +25% gold
Great wall is 350 prod 1 cult 1 GE point and gives "enemy land unit must expend 1 extra movement per tile inside your territory"
Market is 120 prod and gives +25% gold
Great wall is 350 prod 1 cult 1 GE point and gives "enemy land unit must expend 1 extra movement per tile inside your territory"
enemy land unit must expend 1 extra movement per tile inside your territory
WHAT. That's insane!
I think that's a pretty cool effect. You can put an archer 2 hexes away from a Roman Legion, shoot him and still have time to stick your tongue out and say "Nahnahnah, you can't reach me!"
I think that's a pretty cool effect. You can put an archer 2 hexes away from a Roman Legion, shoot him and still have time to stick your tongue out and say "Nahnahnah, you can't reach me!"
Thanks for the fantastic summary.
The idea of an independent science point seems cool. But the problems are, until now, there is no information about where those points might come from at the beginning of the game when you can not run SE nor build any science building. At least, player needs some initial points to unlock certain techs.
Does the civilization itself provide some science points (or the palace building)? Or there are some base points based on the number of cities? The library can provide one science for every two populations, so before that, the output of science through populations should be less (1 science for every four population, for example ) and the effect might be minor.
If the initial science points are based on the number of cities, it might encourage early expansion which seems something the developers are trying to avoid. But if the only source comes from the palace building(or civ itself), that might implies, for a certain time, all players have the same science output so the research rates will be exactly the same, this seems not right to me.
What are your opinions? Or are there any information on early science which I missed?
Thanks for the fantastic summary.
The idea of an independent science point seems cool. But the problems are, until now, there is no information about where those points might come from at the beginning of the game when you can not run SE nor build any science building. At least, player needs some initial points to unlock certain techs.
Does the civilization itself provide some science points (or the palace building)? Or there are some base points based on the number of cities? The library can provide one science for every two populations, so before that, the output of science through populations should be less (1 science for every four population, for example ) and the effect might be minor.
If the initial science points are based on the number of cities, it might encourage early expansion which seems something the developers are trying to avoid. But if the only source comes from the palace building(or civ itself), that might implies, for a certain time, all players have the same science output so the research rates will be exactly the same, this seems not right to me.
What are your opinions? Or are there any information on early science which I missed?
You get 1 science per pop, and the Palace also provides 3 science, although the latter might depend on the difficulty level.
So, the best way to stop the Iroquois is with the Great Wall.
That makes it so obscenely better than the Pyramids!
So, the best way to stop the Iroquois is with the Great Wall.
That makes it so obscenely better than the Pyramids!