Arioch's Analyst Thread

So, the best way to stop the Iroquois is with the Great Wall. :)

That makes it so obscenely better than the Pyramids!
 
I think that's a pretty cool effect. You can put an archer 2 hexes away from a Roman Legion, shoot him and still have time to stick your tongue out and say "Nahnahnah, you can't reach me!"


Uber LOL !!!
 
I think that's a pretty cool effect. You can put an archer 2 hexes away from a Roman Legion, shoot him and still have time to stick your tongue out and say "Nahnahnah, you can't reach me!"

but don't be expecting Englands Ship of Line to slow down, its gonna mash you up.
 
Oh wow, that's awesome. Situational, but awesome. Assuming it doesn't expire before Medieval, I'd love to grab that, goad an opponent into attacking me, and then commence the Camel Archer beatdown. :lol:
 
Thanks for the fantastic summary.

The idea of an independent science point seems cool. But the problems are, until now, there is no information about where those points might come from at the beginning of the game when you can not run SE nor build any science building. At least, player needs some initial points to unlock certain techs.

Does the civilization itself provide some science points (or the palace building)? Or there are some base points based on the number of cities? The library can provide one science for every two populations, so before that, the output of science through populations should be less (1 science for every four population, for example ) and the effect might be minor.

If the initial science points are based on the number of cities, it might encourage early expansion which seems something the developers are trying to avoid. But if the only source comes from the palace building(or civ itself), that might implies, for a certain time, all players have the same science output so the research rates will be exactly the same, this seems not right to me.

What are your opinions? Or are there any information on early science which I missed?
 
Thanks for the fantastic summary.

The idea of an independent science point seems cool. But the problems are, until now, there is no information about where those points might come from at the beginning of the game when you can not run SE nor build any science building. At least, player needs some initial points to unlock certain techs.

Does the civilization itself provide some science points (or the palace building)? Or there are some base points based on the number of cities? The library can provide one science for every two populations, so before that, the output of science through populations should be less (1 science for every four population, for example ) and the effect might be minor.

If the initial science points are based on the number of cities, it might encourage early expansion which seems something the developers are trying to avoid. But if the only source comes from the palace building(or civ itself), that might implies, for a certain time, all players have the same science output so the research rates will be exactly the same, this seems not right to me.

What are your opinions? Or are there any information on early science which I missed?

You get 1 science per pop, and the Palace also provides 3 science, although the latter might depend on the difficulty level.
 
Thanks for the fantastic summary.

The idea of an independent science point seems cool. But the problems are, until now, there is no information about where those points might come from at the beginning of the game when you can not run SE nor build any science building. At least, player needs some initial points to unlock certain techs.

Does the civilization itself provide some science points (or the palace building)? Or there are some base points based on the number of cities? The library can provide one science for every two populations, so before that, the output of science through populations should be less (1 science for every four population, for example ) and the effect might be minor.

If the initial science points are based on the number of cities, it might encourage early expansion which seems something the developers are trying to avoid. But if the only source comes from the palace building(or civ itself), that might implies, for a certain time, all players have the same science output so the research rates will be exactly the same, this seems not right to me.

What are your opinions? Or are there any information on early science which I missed?

Each citizen produces one science beaker/point simply by existing.

--

Also, not sure if this has been mentioned or noticed on previous screenshots but according to the below screenshot, mine-able resources can appear on flatland and would be in direct contrast to "mines can only be built on hills". You can see iron on grassland here:

Spoiler :
20100805170702.jpg


Only a minor thing, but whatever.
 
btw, welcome to cfc !

yes, library gives 1 beaker for 2 pop ie 3 pop earn you 1 beaker as well. To the contrary, the university increase your science output by 50 % so 1 beaker for 2 pop or 1.5 beaker for 3 pop plus 1.5*all other ways to get science.
 
So, the best way to stop the Iroquois is with the Great Wall. :)

That makes it so obscenely better than the Pyramids!

Now imagine if the Iroquois get the Great Wall. Their movement bonus combined with the enemies' movement penalty would make it insane for anyone to invade them. The invader could get totally bogged down.
 
So, the best way to stop the Iroquois is with the Great Wall. :)

That makes it so obscenely better than the Pyramids!

Or have the Haudenosaunee (what they should be referred to as instead of Iroquois (boo Firaxis!)) build the Great Wall themselves. Slow enemy units plus quick movement through the forests makes for fun ambush hi-jinks. :D

Eit: Oops. Didn't see the above post. :P
 
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