Arkangelus
Prince
That *would* be nice.
well theres still room for more active abilities, i'd like to see the mohawk warrior have the ability of forest spreading, if there sitting in a forest in neutral or friendly territory they can spread the forest to a unimproved tile nearby.
that'd be nice.
Synergistic, but not really historic/realistic.
Perhaps a movement+Combat bonus in Forest
I honestly don't think even 2K or Firaxis knows exactly when it will be ready. All that they have said is that it will be in September, before the game ships. So some time between September 1-21.Can anybody guess when the demo comes out?
Strategic reasons that I mentioned would be the only obvious one.
To protect your seat of government from other civs trying to get the domination victory.
But from a game play perspective, the entire point of the domination victory is to capture the "seat of power" is it not? That's the concept it emulates. The sacking of Rome.
If another player captures my first city which is no longer my capital, then why would that have any strategic meaning to my empire? The cultural or happiness impact might be greater, but not the strategic.
unless capitals are immovable.It makes no sense for a domination victory to be worried about the original city. If that were the case, then its a meta game type victory.
Me too,I'll fully admit I've never played Revolutions, so I didn't know about its game restrictions. That certainly lends credence to the notion that your capital can't be moved, but man, that's a piece of flavor I'm sad to see go.
Having said that, you wouldn't be playing Chase the Capital. Have you never tried to relocate your capital? Building the palace isn't trivial. If its in there, I don't see it being a strategy like the Rebel Capital in "Star Wars: Rebellion" where the capital could be moved anywhere at any time.
Having said that, you wouldn't be playing Chase the Capital. Have you never tried to relocate your capital? Building the palace isn't trivial. If its in there, I don't see it being a strategy like the Rebel Capital in "Star Wars: Rebellion" where the capital could be moved anywhere at any time.
We've seen enough city screens to be pretty certain that palace moving is not in. Nothing is 'impossible' until we see the full game, but all the evidence we do have shows that you can't (we've seen plenty of other city build screens in various videos like the Giant Bomb one).So far, I haven't seen a Palace in any of the build options.
Though it doesn't really help that most of the screens we've seen are in a capital.
That depends, if there is a movable capital, you are moving the "seat of power" but you aren't moving the "homeland"
Sacking of Rome is a great example, the seat of power was already split... but the 'homeland' of the Roman Empire was Rome.
If You can move the Capital, then conquering the First Capital is still likely to be the goal of a Conquest Victory.
which is why I think they might not allow capital movement.
Because the Reasons for movng the capital in Civ 1-4 were primarily about cutting down distance (or colonial in Civ 4) maintenance... which has apparently been eliminated in Civ 5.
Making your Capital a Better City spot is a minor enough effect when you have 36 available tiles in your capital's 'fat hex'.. Maybe wanting it to be coastal or riverside, but that seems somewhat minor.
Decreased Space ship Travel time is probably the only important thing, but that then becomes something to plan around.
unless capitals are immovable.
or
if you consider it like your 'homeland' of dramatic importance to your people
Me too,
which is why I think a mobile capital might be a good idea IF it is not the target for Conquest Victory (which the 'original capital' language tends to convey)
I doubt it would be that bad, but I think you probably will only have to take Paris and Washington to win a game with the French and Americans, regardless of how they move their Capital.
Ideally if you take their capital they become vassal rather than immediately annexed into your empire.