Arioch's Analyst Thread

The lock Icons on the social policies don't indicate a required tech for two reasons:

A.) There's a lock on Tradition and Honor, which are available from the start.

B.) In the Social Policy screenshot that has all the locks, the Player is researching Scientific Method ~ So clearly he has reached all prerequisite eras that unlock the policy trees.

There are three current statuses for policies:
Colored, but with a 'locked' status (For policy trees that you can, but haven't unlocked), Colored with a full view of the policies (for trees you've unlocked)
Greyed out, locked trees (Ones you can't purchase yet because of era requirements).

Would appear correct.
 
What about what I said earlier ? the lock is only when your culture isn't sufficient enough to "buy" a new policie.

Policy branch that are out of reach are all black.
Policy branch that are not yet adopted shows shows the "adoption bar" locked or unlocked depending on your cultural status.
Social policies shows grey when locked or unreachable, blue while unlocked and reachable, and yellow if already adopted.
 
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Library :
+ 1 :science: science for every 2 citizens in this city.
1 :gold: Maintenance
1 scientist ... 3 :science: each
 

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The mighty russian city of Yaroslavl' with is thriving specialist economy :

Spoiler :
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With only ten field workforce it produces 34 + 8 food on the central tile + 2 from granary. I bet it will ran out of specialist plot before food. Bonus is the stock exchange although I'm not too sure about its effect, might be it raises building maintenance by 25%.
 

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The mighty russian city of Yaroslavl' with is thriving specialist economy :

Spoiler :
attachment.php


With only ten field workforce it produces 34 + 8 food on the central tile + 2 from granary. I bet it will ran out of specialist plot before food. Bonus is the stock exchange although I'm not too sure about its effect, might be it raises building maintenance by 25%.

Thats an amazing pic! I can easily see how this would look in lower graphics, not that bad ;)
 
Oh ! This player is so insanely rich, maybe he doesn't want his trade routes cut off and became paranoid. Oh, and while you wait for the rest and the adress there is something more to discover in the previous screenshot. I'll leave it to you buddies !
 
Oh ! This player is so insanely rich, maybe he doesn't want his trade routes cut off and became paranoid. Oh, and while you wait for the rest and the adress there is something more to discover in the previous screenshot. I'll leave it to you buddies !

You can buy hexes that are more than 3 distance away from the city.

Edit: I'm curious what the resource is in those 4F3H4C sea tiles. I see it's a Golden Age so really they are 4F2H3C, but that's still a damn nice hex.
 
You can buy hexes that are more than 3 distance away from the city.

Edit: I'm curious what the resource is in those 4F3H4C sea tiles. I see it's a Golden Age so really they are 4F2H3C, but that's still a damn nice hex.

It's likely boosted further by a building or something else. It looks like Fish, as they're typically easier to see than Pearls and you can see them a bit.
 
Already did. The only really new information is on the maintenance costs for roads and railroads.

don't forget railroads provide a boost to production for any city connect to the capital along with the regular trade route, thats cool and new.
 
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