King Jason
Fleece-bearer
- Joined
- Oct 21, 2005
- Messages
- 2,095
It's totally fair. You'll need far less units to defend given that A.) Cities do it themselves and B.) Defensive wars are easier. If the wonder has effects that'll last the entire game like Porcelain Tower's +2 beaker per specialist deal, then you would easily build it because as a warmonger, a tech lead is preferable and as a builder, a tech lead is still preferable..
Again, no it isn't fair because we have no idea how long it'll take us to produce the average unit. If we only need 5 units to defend our borders, that doesn't mean it isn't going to take us the same amount of turns to construct those 5 units as it would, say... a world wonder.
We don't know the relation of tile yield, pop growth, unit costs, build/wonder costs, to make the assesment based off of civ4 judgements.
Do you often have all your cities building wonders or something? 10 or 100 turns is subjective depending on game speed. If it takes you a 100 turns to build it in a certain city, you should probably build it in a city that's already developed and having other cities that can cover your back. If wonders are all made permanent, you're going to have to nerf them to compensate. Doing that would substract from the mystique of having them in the first place.
You know, I'm going to stop using numbers in my posts since apparently even after I said they're just random (I decided to use bigger numbers in my next post since you seemed to take issue with my smaller numbers, wondering if I played fast games). Obviously, there is specialization. You aren't choosing between wonders and building other things in all other cities. Production costs are taken into account, yadda yadda yadda.
But the reverse argument of what you're prettey much saying could also be put into place; If you had the production cost to build wonders all the time, why wouldn't you anyway? You said in a previous post; "If wonder bonuses were permanent, there'd be no reason not to build them" ~ Well when is there ever a reason not to build them? I think you'll find the answer to that question presents itself regardless of whether not wonder bonus is permanent or not. You build them if it aids your strategy, you build them if you can afford it. Etc.
So "There's no reason not to build them" is an irrelevant counter argument because due to the strategy of current circumstances, there's always reasons not to build wonders. Unless your arguing that one should always build permanent wonders. Which I would disagree with. Plus, you're still, for civ5, claiming someone could build every wonder... in which case... if one has the productive capabilities to do so one begs the question ~ why not try and build all wonders? If your response would be that one should try and build all wonders, then again I ask what is the difference between having them expire or not... if a player will theoretically attempt to build any wonder in any circumstance, anyway.
The ultimate point of that nonsense I just spat out is that It is by no means Wonder expirations that is the sole strategic decider as to whether players build the wonder or not... Nor is it even the major of many, unless a player is intending to do a specific thing with the wonder, which again, is dependant on the effect, not how long the effect lasts. I would argue the major strategic consideration always factors in whether the benefit of the wonder is greater than the immediate benefit of something else.
Think about it, it's the same reason why civilizations don't have a UU for every era. Like UUs, you have to decide when to take advantage of them.
I have thought about it, and it's similar social policies this way; Investment of a particular resources (production, rather than culture) to gain a game-wide effects. Except in this case, your productive output of that resource (production) is in competition with your opponents. As with wonders, your acquisition of a wonder denies the enemy of said wonder. Something that is strategically important regardless of how long it lasts.
Further, you need to deside if the bonus is worth allocating the resources away from other projects that could net a boost for your empire as a whole.
I won't convince you, but I don't believe the removal of wonder expiration equates to dumbing down the game. I consider this debate moot, because you won't convince me of the opposite, either.
It's all relative, really.