Cheat mode? LINK
But this is my point; we have less interesting customization than we used to.I think the ability to customize my troops to a reasonable degree is useful and engaging.
They're from CivLegacy.com (don't know where they got them from).what is the source for the "Essen pics"?
I like the idea of some unit specialization in rough vs open terrain.
But am I the only one that finds the Shock and Drill promotion lines potentially too much?
Favoring open vs rough ground should be primarily about unit type (cavalry and armor favor open ground, ranged units favor high ground, infantry favor rough ground).
If feels weird that two different infantry units could potentially have~+60% combat modifiers based on whether they're on rough or open ground.
These kind of modifiers just feel like too much.
What historic factors are they trying to replicate here?
And these feel like really weird bonuses for Shock and Drill promotions.
Being well-drilled doesn't help you in open terrain?
The AI had also better be damn good at selecting the appropriate promotions for the terrain types its likely to encounter.
We used to have all kinds of different specializations on units - first strikes, withdraw chances, good vs cavalry, good vs melee, good vs archers, good in forests, intercept chance, etc.
But now we seem to have less variety.
There does not appear to be a 10% generic combat bonus in Civ5.If the open/rough terrain upgrades were any less, say 10% or 15%, wouldn't it just be weaker than the combat upgrades from Civ4 which worked in any circumstance?
True, but this is in part due to a stack combat system, where the best unit defends.Secondly, I would argue that a lot of the Civ4 upgrades changed the unit stats quite a bit, but didn't alter strategy that much
Yes, but.... deciding "do I put this on open terrain or rough terrain" is not really that interesting a decision.I think the main criterion if an upgrade is good in Civ5 will be "Does this alter how I will use the unit?".
Not sure if this was already observed, but this screenshot clearly shows how two naval transports can be in the same tile at the same time.
Spoiler :![]()
Edit. Just looked at the Well of Souls and apparently it has. Still a nice armada coming to pester India.
Not sure if this was already observed, but this screenshot clearly shows how two naval transports can be in the same tile at the same time.
No it doesn't.Not sure if this was already observed, but this screenshot clearly shows how two naval transports can be in the same tile at the same time.
Hi Tibblers, welcome to the CFC forum!I would like to weigh in on this debate, if that's okay!
A totally reasonable point, and I agree that this is the one thing that makes the open/rough terrain things interesting.However, with units with promotions like Medic and Shock and Drill, you would think very carefully about how you'd want to arrange your units as you march along. The skilled tactician that can easily shift around his units will win an even fight against someone who is merely throwing units into the fray. If a rough terrain goes to flat terrain, you'd want to adjust for it. If a part of the line got battered but not beaten, you'd want to rush a medic over to the area to tighten up that hole.
Well, I don't think faster speed is a great idea. We don't want infantry to be able to take on the role of cavalry. Medic ability is already confirmed as in Civ5.This is fine, but there should also be unique benefits from promotions, such as medic (healing) and faster speed, easier movement through terrain and so on.
Not sure if this was already observed, but this screenshot clearly shows how two naval transports can be in the same tile at the same time.
Spoiler :![]()
Edit. Just looked at the Well of Souls and apparently it has. Still a nice armada coming to pester India.
Hi Tibblers, welcome to the CFC forum!
Being familiar with a specific type of terrain has benefited many units throughout history, but I agree that an unit that fights 60% better as a result would be... very rare. I'd probably have capped it at 2 levels (40%) but the game seems to play fast and loose with the combat bonuses so maybe 60% isn't as big a deal as it looks. We'll see!Its just: having 2-3 levels of these (shock 1, shock 2, etc.) seems like overkill. Specialization to terrain is not that big a deal in any kind of real military history.
Well, I don't think faster speed is a great idea. We don't want infantry to be able to take on the role of cavalry. Medic ability is already confirmed as in Civ5.
I wasn't saying that the only promotions should be counters, merely that its a bit sad that the main combat promotions for infantry appear to just be about terrain.