Psycho_Ivan
Warlord
- Joined
- Oct 6, 2008
- Messages
- 218
But don't they raze the city that he's in if they enter it? 

Personally, I wish that Hell terrain would have a universal -1penalty. As it is, hell terrain really isn't that scary. "I lost my cows and corn, but these fields of perdition sure are plenty fertile!" Sacrifice the Weak would make up for the loss, but anyone who didn't either fall into line with the Ashen Veil or push hell out by signing up to the Order would need to actively work (i.e. build farms etc) to get above basic subsistence.
I noticed something in a recent game with the "barbs target you mercilessly" deal. If there is a choke point through which the barbs are coming and you fill that point with a unit so that there is no clear path it will break off the assault. Some units already on the way will still head in and the usual wandering ones still show up but the focused wrath of the bards seems to be broken by this. I've seen it in two different games on two different maps now.
Yay! I have a "method" named after me.1. I was finally able to use BillSeuer's block the chokepoints method to see what happened with the new, improved targeting raging barbs.
However, the expected capture/razing of AI cities by barbs never came. After about 50 turns I opened up the World Builder to see where all the barbs were and who they were hitting. The answer?
They were gone. That's right, they simply stopped spawning.
Yes, there were at least 20 barb cities with one or more defenders (huge land map) and a few wandering Bears or Wolf Riders, but the steady stream of barbs that had attacked me for over 300 turns dried up. By blocking them from attacking me, they stopped spawning rather than choosing another target.
This was not what I expected at all.