Sorry for my english, not my natural language.
I was playing with Active City Defense and Large Scale mods, and i tried this Art of War. Sounds good, but still there is work to do.
Armor and Elephants : make some Unique Unity worsless depending on the map. Maybe, instead of impossible to walk, just make them very slowed, like 1 tile by 1 tile. And no malus with the roads.
- I agree, heal must be +4/+3/+2 in city/friendly/elsewhere territories. With 20 HP it takes ages to heal a unit, and it's just boring.
- Same up to +2 with Medic ability.
- Cities are to strong to fast. Maybe play with the ages if possible, and the differents defensive structures. A small city with no wall shouldn't take so much units and turns to be taken.
- With the new range and new HT, new needs : new units !
-- Shaman +2 HP/turn => doctor (medieval) +3 HP/turn => medic (industrial) +3 HP/turne + range 2 ?
-- Scout +1move + 1sight => recon (medieval) +1 sight => ghost (modern) +invisibility ?
-- Invisible Sniper that deletes the target's defense but does minor damage, can only shoot mounted or infantry ?
-- Anti scout ? With abilitie to see invisible units (ghost and sniper)