( Tchey )
Chieftain
Now you merge with Active City Defense and some parts of Larger Scale, and you make me happy.
Has the AI successfully captured any of your cities using this mod? I have played two games and made up a small test scenario. When I have this mod and no others active the AI will surround my cities and never siege. I can easily just pick off units one by one. Other than that I like the way this changes open field battles.
The A.I. will attack cities when they have a vast majority I've found. Getting DoWed early in Deity will do it, especially if you get 2 Declaration of Wars at once (i.e. exit to main menu time). They do wander aimlessly for two or three turns, but I've been looking at the tactics xml and there's nothing to fix this. The priorities can be changed but the "Is this unit/city too tough?" part of the A.I. is hardcoded. Probably the sillyiest thing is that it seems archers have the "Is this unit too tough" problem, even when they get no retaliation!
@Kismet28: In addition to what Slowpoke said truth be told I really have not been able to complete a full game since I started the mod which is not all that surprising considering I am a marathon player. Work has picked up to the point where time is constrained and have only enough time right now to mod and do some prelemanary testing, but that is why I have my playtesters such as yourself. I did get some time together to start a game, but the more I played the more I wanted to mod it, so I abanoned it and went back to writing code. And if you would let me know how your testing goes then that would be awesome.
@ (Tchey): Priority right now is to get a good balance on my mod before I throw another wrench into the mix, but I do have plans on making versions of the mod that are more compatible with the others out there.
@Slowpoke: Just wanted to say thanks for taking it upon yourself for answering questions, and that your signature freak'n rocks!!! Got a signature guiding people to the Art of War mod before I did, and it was I who spawned this demon.
...
Also, when trying to make a historical reference, in order for it to be taken seriously it is always best that the civilization you are refering to actually exists in game. Making such a reference is the same as me saying that everyone should have amphibus units in the early medieval era because that is the way the vikings did it. If the Mongols actually existed in game, I might consider the ability to capture cities as bonus unit abilities for their civilization, but alas they do not.
In the future make your posts somewhat useful and not just a stupid attempt to pubilcally bash it. If you don't like the changes I have made then don't download it, what the hell do I care.