Art of War v4
Available now in the mod browser, the main idea of the Art of War mod is to capitalize of the new combat mechanics of civilization 5 and enhance them ever further to increase the need for strategic combat. The purpose that I feel it is needed is that in the vanilla game, while stacks of doom are no longer an aspect of the game, there is still little forethought required in building a world dominating force as creating a diversity of different military units is not really required for military conquest.
This mod is a work in progress and will more then likely be for quite some time, and I plan on using feedback from the civ fanatics community on things they would like to see included as well as play testing and reporting issues that they might have.
So without further ado
Changes
City and Civilization:
1) City Attack range set at 3
2) Cities have triple hp (Down from quad)
3) dubble heal rates of cities
4) Roads now require removal of forest and jungle
5) Walls defense increased to 7.5
6) Castle Defense increased to 10
7) Very Unhappy combat penalty increased to -50%
8) Very unhappy production penalty increase to -75%
Units:
1) Armor Units and Elephant Units cannot pass through forest or jungle
2) Foot solider units (melee and gunpower that are non-polearm) have bonus of 50% vs cities, but 35% weakness to mounted units
3) Siege Units have a bonus of 50% vs cities in addition to what they had already
4) Mounted Units cannot capture cities
5) Range of tanks, siege weapons, and certain naval range increased
6) Scouts can traverse mountains
7) Unit HP is set at 20
Healing:
1) Healing is set at 1/2/3/4 for territory that is enemy/netural/friendly/in city
2) Medic promotion now heals 2hp in neutral territory, 1hp in enemy, and 1hp for adjacent units
3) Supply Promotion now heals 2hp in neutral territory, but 1hp in enemy
4) Survivalism 1 promotion now heals 2hp in neutral territory, but 1hp in enemy
5) Faster Heal promotion heals 2hp in neutral territory, 1hp in enemy, and 3hp in friendly
6) Heal if destroy enemy promotion heals 15hp (up from 10)
7) partial heal if destroy enemy heals 4hp