Kutuzov
Prince
- Joined
- Dec 9, 2006
- Messages
- 362
Not knowing the values of variables you decided to be irrelevant in the first place is not being uninformed. Hail said what matters is the result and I agree with him. So not knowing the heartbraking stories of the developement process does not make him uninformed. He knows the game is terribly bad (or so it seems) and that's all the information he needs to decide whether he detests it.
Once again, no-one is saying that you can't criticise a game without having made a game yourself. And no-one is saying that you have to be intimate with every detail of the design process to say that you don't like it.

Like and dislike IS very intensely subjective and if you (in the plural sense) tell me that you dislike the game, I believe you and I won't insult you either directly or indirectly for not liking the game. (The manner in which attitudes are conveyed is an entirely different matter and I have been known to take issue with that from time to time.)
If you read the article, you will see that it talking mainly about how much harder it is to design games than most of us appreciate and an appreciation of the difficulties is actually of some use when you are discussing game design on a game's forum with other people who play the game, wouldn't you agree? This lack of appreciation sometimes results in posters making criticisms along the lines of "the designers are idiots'. Now, to be fair and balanced, we have actually seen a few posts like these on these boards, haven't we?
