Artiliery ?

M37

Warlord
Joined
Apr 14, 2004
Messages
263
I remember hearing that in vinila civ3 you could not destroy any units with artiliery catapults, cannon artilitry radar artill ect... you could take them down to 1 hp thus letting another unit come in and whipe the defenders out.
Is this still the case or can you actuly take other units out.
 
M37 said:
I remember hearing that in vinila civ3 you could not destroy any units with artiliery catapults, cannon artilitry radar artill ect... you could take them down to 1 hp thus letting another unit come in and whipe the defenders out.
Is this still the case or can you actuly take other units out.

You can kill things with cannon etc.
 
Artillery do a direct attack with barrage damage to other targets in the stack. Their direct attack can kill the target, but their indirect damage cannot (it can only take them down to about 40% strength I think. Since artillery have to direct attack, they're often thrown away in suicide attacks to weaken a stack of defenders. This means artillery are not the ultimate unit, and you dont just build an invincible stack of them.
 
To be a bit more clear, artillery type units can not bombard units anymore. They can only bombard city defenses. They can attack now like normal units though, and cause collateral damage to enemy units on that same tile you are attacking in the process. You can kill the enemy you are directly attacking, but collateral damage cannot straight out kill a unit.

It is possible to build just a stack of artillery, and no other units, and destroy all the other civs. Not the best strategy IMO, but it can be done.
 
shadow2k said:
To be a bit more clear, artillery type units can not bombard units anymore. They can only bombard city defenses. They can attack now like normal units though, and cause collateral damage to enemy units on that same tile you are attacking in the process. You can kill the enemy you are directly attacking, but collateral damage cannot straight out kill a unit.

It is possible to build just a stack of artillery, and no other units, and destroy all the other civs. Not the best strategy IMO, but it can be done.

Only artillery is indeed too much, but you if mix units you can hardly have enough.Especially if you are leading in tech - city attacker III cannons make great offensive troops against slightly outdated enemy troops.Take the city defense down...then attack with a cannon, if it has resonable chance of winning.Then you can finish off the rest of the cities defenders with more cannons.Rather save fights and a lot of precious experience for your artillery.
I tend to have a lot of artillery, promoted to several types.There is siege artillery (accuracy), field artillery (first strikes or combat-promoted), one for doing collateral damage (only barrage) and one for attacking cities (city raider).
 
i dont remember bout cannons but cats has quite reasonable chance of withtdraw, so often their suicide isnt a suicide at all ;]
 
I never upgrade cannons to city raiders.. I prefer to use extra splash-damage. But now I'm curious to see more numbers. City raider cannons only give you an advantage when ATTACKING a city, and only against a single unit. Seems like a total waste of an upgrade.
 
I've tried giving cannons the city raider upgrade to try and increase their odds of winning the attack.

The only thing better than a suicide cannon attack that causes collateral damage is a cannon that can attack and survie with more XP.
 
obsolete said:
I never upgrade cannons to city raiders.. I prefer to use extra splash-damage. But now I'm curious to see more numbers. City raider cannons only give you an advantage when ATTACKING a city, and only against a single unit. Seems like a total waste of an upgrade.

As Exodor says, it is mainly about incraesing their chance to survive and getting xp.It makes the job easier for what ever you use as second wave - because you will likely kill the best defnder instead of only wounding it.
 
Artillery has regressed back to civ 2 style. Artillery can destroy land units and capture cities.

The use for artillery is to bombard cities hitting the "b" button. Then attack with sacraficial artillery to reduce the unit strength of the stack. Then finish off wounded units with your other units. This can be done for invading infantry stacks as well.

Aircraft can reduce the city defenses and bombard units down to some minimum number. Aircraft can not sink ships... I do not think...
 
Cannon with city raider upgrades totally rock. I'll typically have at least 2 in a stack. Not only do they have a greatly increased chance of winning, they will at the least cause a lot more damage to the stongest defender and will still cause collateral damage. After the first couple tough defenders are down then the regular barrage cannons can come in and do better collateral damage and may just survive as well. Very nice combo.
 
obsolete said:
I never upgrade cannons to city raiders.. I prefer to use extra splash-damage. But now I'm curious to see more numbers. City raider cannons only give you an advantage when ATTACKING a city, and only against a single unit. Seems like a total waste of an upgrade.
It depends on the numbers and on what the enemy garrison is. If Raider will put you over the 1:1 odds threshold, then it's clearly a good deal. But even if it doesn't, there's the pretty common situation of one city defender being clearly stronger than the others (e.g. a Garrison I/II/III Rifle when the rest are only Garrison I at best). In that case, I'm pretty confident that my attackers can roll over the crappy defenders - if they can just get past the strong one. Promoting the cannon with Raider rather than Barrage increases the damage done to the strong defender at the expense of damage to the weaker defenders. Then my attackers will be able to deal with it without losses.
 
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