SilentDemon said:
You mentioned you dont get to play many modern games, so I'll try to not make this a scathing response.
Scathing response?
I didn't realise not playing many modern games deserved a scathing response. If you want a discussion, don't start with this.
Attacking a city with 20 Modern Armour will get a good result too. I still don't see what the problem is. More to the point, I don't see Artillery as being the problem. No, I am not asking for you to explain it, I see what you are saying, but I don't see a problem with it.
If you attack a city with massive amounts of anything (within reason), all be it Tanks, Modern Armour, Mechanized Infantry, hell Infantry even, the city will go down. This has nothing to do with Artillery, it has to do with how effective having numbers is in this game. It has to do with the combat system in general. I find it works out well and thus don't have a problem with it. Is it realistic? Hell no, but I am talking about gameplay, not realism. I don't see Artillery as being overpowered. It does what it's supposed to. It's a counter to stacks. Stacks in a city get a defense bonus (city defense percentage) and the seige unit is able to remove that. If anything, the problem is that there isn't a real counter to a stack of seige units bar having one very strong unit. Having a counter may solve the problem.
Artillery is an 'infantry age' unit (industrious?), not a modern age unit. That is why it comes earlier, but I am sure you know that. The modern seige unit is the stealth, it combines the speed with the Modern Armour and the Mechanized Infantry. Yeah sure, the Artillery is effective,
but it's slow.
I see the seige units as the main attack unit (from back in the days of civ2). Not playing civ3 that much - certainly not enough to get a good feel for the seige units there - I find I do relate with this seige system in civ4 as it is simply a powerful offensive weapon. To me it is a unit that attacks as in civ2, not the way it is used in civ3 (which is more realistic). When I go on the offensive, I build seige and have support units with the seige stack. Is it overpowered? Any effective strategy done properly becomes overpowered. There are cons with seige, namely how weak they are and how slow they are. Get good with them and you dominate with it. That doesn't make them overpowered.
supersoulty: Yeah, I would like there to be more intergration between sea and land during warfare. It would make for some interesting tactics. I didn't get much play with civ3, but I did enjoy firing Artillery shells at ships passing by. Making destroyers able to carry cruise missles that have a good range that could fire them inland would be interesting. Carriers that carry parratroopers could be another. Maybe allow the big guns on the battleships to be able to destroy improvements a significant distance inland?
Watiggi