Chandrasekhar said:
I really wouldn't mind the Runes being neutral and the Leaves being neutral-good. In fact, I might advocate it.
I think that, yes, the Veil should be made stronger, but both it and the Order need to be founded earlier. The Leaves, Runes, and OO all get founded in the first hundred turns (at normal speed), while the Order and Veil have to wait another hundred turns or more! Cutting the costs of Way of the Wise and Way of the Wicked is a step in the right direction, but I think it might be better to cut them entirely. If not that, then perhaps make it so that the religions can be founded without them, but it's those techs that allow Valin/Rosier, the temples, and maybe they will lead to the unique religion techs instead of the founding techs.
OO seems to be in the sweet spot for power/timing issues. Ashen Veil and Order strike me as GOOD "last" religions. But they need to have power compensation FOR that wait. If i want to be order or veil, and want to IGNORE the other relgions, it's VERY hard to do so and have a stable empire.
Therefore, if i do trudge through to veil and order, there should be some sort of reward waiting for me. Having the Veil be some sort of plauge upon other civs seems fun, and the only way to stop being affected by the bad effects is to BE an ashen vale civ. The Order can just have a lot of maintenance and military options to make it nice.
On the Note of the "Way" techs. Why not have simply one tech that leads to both? Way of Passion. Its a tech that leads to both Order and Veil. Then if someone else grabs veil first, another player can grab order, and you immediately have a VERY interesting dynamic set up.
On the Veil again:
I dont like the idea of "CreeP' effects (though it sounds cool) because, it would strike me as emulating the effects of leaves-ancient forest. Granted, the "creep" terrain would be a bad terrain, and the only way to benefit from it would be if you were an ashen vale civ - cool, but not origional.
IF the ashen vale represented more the corruption of peoples souls, and habits, instead of terrain, i think the ends of our hopes could be reached.
Could the presence of the Veil create discontent in a city? As well as scheminc, ploting, and other forms of corruption? Increased unhappy people is one way, increased maintenance is another, so is the prospects of betrayal. I think it'd be great if cities with temples of the Veil whom are NOT ashen vale civs, would risk losing their units to corruption and betrayal. The Dragon Cult effects notwithstanding, I'm implying something different. Where as dragon built units might TURN to the other side, I'm suggesting that instead the Vale corrupts the abilitys of teh unit to fight properly. So that a Unit may die against its master (the Vale civ). Master - Apprentice Dark side themology. Mostly Id like the Vale to be about avoiding badness (and benefiting as you watch all the non-believers suffer).
-Qes