Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Besides Work Boats and Caravels, I'm also getting red blobs for Galleons, Arcane Barges, and War Chariots. Playing as the Balseraphs, if that helps.

And again, able to load an Autosave after several failed attempts, so attaching the Crash Dump files from the failed attempts to load Autosaves.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

Besides Work Boats and Caravels, I'm also getting red blobs for Galleons, Arcane Barges, and War Chariots. Playing as the Balseraphs, if that helps.
That's my bad. For some reason the zip file I published last year got borked and is missing some units. I'll upload the missing units here to be added when I get back to work. If you have any other units to report message me directly and I'll upload them as a fix.

Apparently the script I used to remove temporary files, backups etc. got a bit overzealous and killed some stuff it shouldn't have.


Except for the War Chariot. That's not a bug on my end as I newer touched the war chariot for them.
 
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Here are the B's. Also, I would greatly appreciate it if people were to submit me a complete bug report with all the missing models until new years so that I can make a proper big patch.
 

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thanks for those, i'll merge them in my next bugfix update.

I'll get you a full list of errors
Do you have an updated list of units that should be in your modules somewhere ? The credits.htm file doesn't seem to be fully up to date ( the balseraph arcane barge isn't mentioned, but is there all the same. (Otherwise i'll have to go through every unit of every civ, which will take a while ^^)
 
thanks for those, i'll merge them in my next bugfix update.

I'll get you a full list of errors
Do you have an updated list of units that should be in your modules somewhere ? The credits.htm file doesn't seem to be fully up to date ( the balseraph arcane barge isn't mentioned, but is there all the same. (Otherwise i'll have to go through every unit of every civ, which will take a while ^^)
No, unfortunately not. Basically I have a script that copies all my units to a folder, deletes extra files like .max and .pdn files and the other junk and than assembles the HTML from what's left.

I did it that way both to help me clean up the files I don't want to publish and to eliminate units that are incomplete or that I am not satisfied with. Unfortunately it seems I made a mistake whilst I was selecting which units I am happy with and which I am not.

And I just don't have the time to go through every folder and check every unit.
 
You don't have to go through everything. I mean, if everyone who plaid just PMed me every time they ran into a red unit I'd have fixed everything by now. :)
 
More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

More crash dump files, from failed attempts to load an Autosave.

SVN Revision 346.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art Fix, Magister Ashes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.
 

Attachments

Crash dump files from failed attempts to start a Play Now game.

SVN Revision 349.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art, MagisterAshes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

After updating to 349 I was able to start a Play Now game with the default modules. Then I used the AoE Launcher to choose my preferred modules and so far haven't been able to start a Play Now game.
 

Attachments

More crash dump files from failed attempts to start a Play Now game.

SVN Revision 350.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art, MagisterAshes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

As with Revision 349, I was able to start a Play Now game with the default modules. After using the AoE Launcher to choose my preferred modules I had several failed attempts to start a Play Now game until I eventually succeeded. Now I'm going to try a Custom Game with my preferred settings.
 

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ok, no worries, i'll go through everything then, and will get back to you at some point in the next two weeks
Update: For anyone reporting just remember I will need several days to do a proper fix since I'll need to manually check a bunch of files.
 
Just to be clear, I noted the above because I've gotten no messages so far.
 
More crash dump files, two from failed attempts to start a game, three from failed attempts to load an Autosave.

SVN Revision 350.

Active modules are the following: Advanced Workers, Black Duke, Chislev Expansion, Churel, CrimeBalanceTest, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Frozen, Lizard Art, MagisterAshes, MOM Buildings, More Events, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, and Scion Healthcare.

I was trying to start and later reload a Custom Game, so ff Game Settings matter, then here goes: Tectonics 316 map, Large map size, 60% water, Ancient Era, Normal Speed, Aridity Level Random, Team Neighbors, 10 civs (all Random), Raging Barbarians, End of Winter, Wildlands, Blessing of Amathaon, Living World, Wild Mana, Feral Mana, Mana Guardians, No Liberation, All Unique Features, Realistic Culture Spread, Broader Alignments, and Restrict Random Civilizations with the Legion of D'Tesh Locked.

By the way, the Huge map still has something like 25 civs to start. Seems like it would make for a really crowded map, unless you play the Lakes Map with only 30% water.
 

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