Yesok, those seem ok. Do you get errors when looking at the pedia from the main menu ?
Yesok, those seem ok. Do you get errors when looking at the pedia from the main menu ?
the choice has been moved to the trait system. he becomes buildable once you get one of the two choice traits (whose names i cannot recall right now, but you'll see them in the trait menu ( the start on the top left of the screen)How does one get Kahd? I'm playing as the Amurites with Kahd as Leader and have researched Arcane Lore. Kahd is not available to build. The Civilopedia says that Kahd enters the game once his choice has been made whether to serve Oghma or Mammon. I vaguely remember that from Fall Further, when Kahd was leader of a separate civilization, the Kahdi, but I'm not getting a popup offering the choice, and again, Kahd is not buildable.
SVN Revision 373.
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Ah, okay, thanks. I took a look and see that progress toward the two Kahd's Choices Traits is similar to how an Important Leader progresses to acquire a new Trait. Thanks.the choice has been moved to the trait system. he becomes buildable once you get one of the two choice traits (whose names i cannot recall right now, but you'll see them in the trait menu ( the start on the top left of the screen)
the current dll is in the correct position in Assets. There's an old one in root( which i should really remove, thanks for the report ^^)I had the same problems with the Sourceforge download, I think that some of the files are in the wrong folders, e.g. CvGameCoreDLL.dll is in the root folder not \Assets. The Mediafire version works fine.
A cosmetic problem, the "Within the Dead Lands" promotion shows correctly in the unit panel but as a pink square when the cursor is over the unit on the map.
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I've just checked my original Sourceforge download extract and there isn't a copy of the dll in Assets. However, my Norton AV did say that it was removing that dll as there was a possible issue with it, maybe it removed the correct one, I'll check when I get a minute.the current dll is in the correct position in Assets. There's an old one in root( which i should really remove, thanks for the report ^^)
the reworking isn't finished yet, but they're functionalI noticed some changes to Jotnar. I remember the Jotnar module being disabled pending reworking and rebalancing, so is it good to go yet or is it best to wait for a proper rebalancing? Thanks.
I did really like their original implementation back in Fall Further, because they played so differently from other civs -- that's basically the only reason I've kept Fall Further on my computer, in case I feel like playing the Jotnar in their original implementation, at least until the game ends on a repeatable CtD.the reworking isn't finished yet, but they're functional