Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

Just a reminder that the Scions get no use from the Salthouse, so I would recommend blocking the Scions from being able to build it unless it can be replaced by a suitable UB. I don't know what a UB would be called, but it could provide commerce and/or production, I think.

Regarding the recommendations about specific civs, I definitely agree that the Hippus are a bit bland and could use something, so I think the recommendations are good ones.

I'm happy with the Elohim as they are. This new "Redeeming" Trait is a nice addition. I'm not especially bothered by the -1 Strength outside their borders, since it's -1 Attack Strength, not Defense Strength, so Elohim units can adequately defend themselves even outside their borders.

I agree that the Chislev don't really need anything new.

On another note, and maybe this is intentional, but some Resource bonuses apply only to newly-created units while others apply to all units, both new ones and and previously created ones. The metal promotions, for example -- Bronze Weapons, Iron Weapons, Mithril Weapons -- apply to units that have already been created. Other promotions, eg, Sheut Stones, apply only to newly created units and not to previously created ones. Maybe this is intended, or maybe it's an inconsistency that ought to be resolved.
 
Python exception, screenshot attached.

SVN Revision 371.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, New Traits, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.


Screenshot (399).png
 
A pair of python exceptions, screenshots attached.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (401).png
Screenshot (402).png
 
I don't know exactly how it happened, but I'm getting insanely high food, hammers, commerce, gold, and research in two of my cities. Screenshots attached, plus a saved game.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (403).png
Screenshot (404).png
Screenshot (405).png
 

Attachments

  • AutoSave_Turn_0454.CivBeyondSwordSave
    1.7 MB · Views: 1,481
How does one get Kahd? I'm playing as the Amurites with Kahd as Leader and have researched Arcane Lore. Kahd is not available to build. The Civilopedia says that Kahd enters the game once his choice has been made whether to serve Oghma or Mammon. I vaguely remember that from Fall Further, when Kahd was leader of a separate civilization, the Kahdi, but I'm not getting a popup offering the choice, and again, Kahd is not buildable.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
 
How does one get Kahd? I'm playing as the Amurites with Kahd as Leader and have researched Arcane Lore. Kahd is not available to build. The Civilopedia says that Kahd enters the game once his choice has been made whether to serve Oghma or Mammon. I vaguely remember that from Fall Further, when Kahd was leader of a separate civilization, the Kahdi, but I'm not getting a popup offering the choice, and again, Kahd is not buildable.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
the choice has been moved to the trait system. he becomes buildable once you get one of the two choice traits (whose names i cannot recall right now, but you'll see them in the trait menu ( the start on the top left of the screen)
 
the choice has been moved to the trait system. he becomes buildable once you get one of the two choice traits (whose names i cannot recall right now, but you'll see them in the trait menu ( the start on the top left of the screen)
Ah, okay, thanks. I took a look and see that progress toward the two Kahd's Choices Traits is similar to how an Important Leader progresses to acquire a new Trait. Thanks.
 
Python exception, screenshot attached.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (3).png
 
Python exception, screenshot attached.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.

Screenshot (4).png
 
Getting an apparent WoC hang when I hit "Enter." Maybe you eventually get to the next turn, but after waiting about 15 minutes I gave up.

SVN Revision 373.

Active modules are the following: Advanced Workers, Animal Lairs, Arachnophobia, Bannor Expansion, Black Duke, Chislev Expansion, Churel, City Guards, Coaxoch, Dao, Dural, Dwarves, ElfnDeath, Emergent Leaders, Everchanging, Flight of Drakes, Fortifications, Goblin, Important Leaders, Lizard Art, Ljosalfar Expansion, Magister Ashes, MOM Buildings, More Events, More Goodies, Node Yields, Noggormotha, One Potion, PPQ Effects, PPQ Flavor, PPQ Navy, Scion Healthcare, Sidar Wanes, Watering the Flames.
 

Attachments

  • Nor'easter Turn_0803.CivBeyondSwordSave
    3.4 MB · Views: 1,512
Last edited:

I had the same problems with the Sourceforge download, I think that some of the files are in the wrong folders, e.g. CvGameCoreDLL.dll is in the root folder not \Assets. The Mediafire version works fine.

A cosmetic problem, the "Within the Dead Lands" promotion shows correctly in the unit panel but as a pink square when the cursor is over the unit on the map.

Within the dead lands.JPG
 
I had the same problems with the Sourceforge download, I think that some of the files are in the wrong folders, e.g. CvGameCoreDLL.dll is in the root folder not \Assets. The Mediafire version works fine.

A cosmetic problem, the "Within the Dead Lands" promotion shows correctly in the unit panel but as a pink square when the cursor is over the unit on the map.

View attachment 712454
the current dll is in the correct position in Assets. There's an old one in root( which i should really remove, thanks for the report ^^)
 
the current dll is in the correct position in Assets. There's an old one in root( which i should really remove, thanks for the report ^^)
I've just checked my original Sourceforge download extract and there isn't a copy of the dll in Assets. However, my Norton AV did say that it was removing that dll as there was a possible issue with it, maybe it removed the correct one, I'll check when I get a minute.
The new version 373 looks good
 
I noticed some changes to Jotnar. I remember the Jotnar module being disabled pending reworking and rebalancing, so is it good to go yet or is it best to wait for a proper rebalancing? Thanks.
 
the reworking isn't finished yet, but they're functional
I did really like their original implementation back in Fall Further, because they played so differently from other civs -- that's basically the only reason I've kept Fall Further on my computer, in case I feel like playing the Jotnar in their original implementation, at least until the game ends on a repeatable CtD.

I know they've been changed a lot starting with RiFE and that line of modmods, so I'll give them a try at some point soon, I hope.
 
Some items from 373 which are not covered in the 374 patch notes:

Neith Clan Adepts do not appear to be promotable to Mages
Elohim Pristin Guardian does not appear in the capital but does appear in other cities
Inspiration and Hope spells do not appear or have any effect in the capital but do appear and have effects in other cities (tried with Elohim and Chimar)
Pearls and Bleeding God Wine do not have an icon in the City screen
Civ4ScreenShot0015.JPG


And a Python exception which occurred during a Turn End
Civ4ScreenShot0013.JPG


As I was using version 373 do you want save files uploading for these anomalies?
 
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