Asian Mod

The current work for cities of the mod:

czX54.png


But i am scared that this is an epic mod. I do not really plan to make more industrial era sets for East Asia apart from China and Japan, or Japan and India, so i won't be able to provide you with a full set for the few later eras...

Btw some pixels there are messed up, i used transparency of pure white out of absent-mindedness...
 
I don't think it will look good that way, due to many reasons (the shadow cast by the centerpiece being one). You could use the Japanese set itself as a generic EA industrial set, for Siam/Tibet/China.

There is a small possibility that i will create three industrial EA sets (Chinese/Japanese/Indian). But at any rate there will be a Japanese and an Indian one.
 
bad idea - what would if you would create first peripherical unit lines like the turks first, so we will be able to play european scenarios till your work is done. you could encircle like a screwing move towards thailand while creating all other civilisations before....perhaps i am very wrong...:crazyeye:
 
I cant exactly understand what you are saying, but the "Turks" wont be the Turks in Turkey. These are Western Chinese Turks and their ancestors like the Xiongnu.
But right now I am working on a pack totally unrelated to this mod. Next probably revisit Japan, then Korea, then maybe SE Asia.
But I am often working on different packs at the same time because I sometimes get bored.
 
wonderfull to hear you are working on something else.....maybe closer to the middle east...i suppose. if i say turks i mean turkish tribes, not ottoman, nor seljuk..although ottomans seem to come from afghanistan...:hammer:
 
hope it's not too late to comment on the elephant. The adjustments of the elephant itself to match the Asian species look very good. Imho the humans should be just slightly smaller. to more closely match the bottom picture. In the unit previews the elephant's relative size makes it look like a juvenile rather than a mature adult - old enough to be combat-trained.
 
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10001y.png



getting better - not quite there yet. To my eye this much change plus half this much would be about right. If that makes any sense. Compare it to the photo. In the photo his foot doesn't come down past the elephant's jaw. In the unit the ankle + is lower than that.
 
Sounds great. There are not enough asian mods around.

I thought 'Han' was a Chinese ethnic term, what does it mean in relation to Korea? Where ancient Koreans devided into two different groups?
China is Han 漢

In ancient times southern Korea was occupied by three cultures called the samhan 三韓three hans. Today South Korea is called Daehanminguk 大韓民國 Greater Korea (Han) Republic. South Koreans call their letters hangul and old clothes hanbuk.

In ancient times the northern part of Korea was ruled by several kingdoms called Joseon. And today North Korea calls their country Joseon Minjujuŭi Inmin Konghwaguk [朝鮮民主主義人民共和國 Democratic People’s Republic of Korea (Joseon). And they call their letters Joseongul.

Before the medieval period Korea was probably divided into several ethnic groups, although today both North and South Korea speak the same language and use the same letters, they have different words for what to call "Korea"
So in my mod Joseon will become North Korea or Joseon Korea. And Southern Korea will become South Korea or Han Korea.


China, in my mod are Han Chinese but I thought it was easier to distinguish 韓 and 漢 by calling Han China, just China, and their leader is the founder of the Chin dynasty so it works.
 
Thanks.

I should have realised the 'Han' was the same as in modern words like 대한민국 (Deahanminguk) that are to do with Korean-ness. I'm having a stupid day. I live in South Korea, my wife is Korean and I'm learning Korean (still a beginner) so that should have been obvious.

Haven't learned much of the history though, yet. I did know about Joseon but not about the three hans/samhans stuff. I really must find some time to get a basic understanding of Korea's whole history.

I can see why you want to have two Korean civs so that they can become the two modern states, and because their have been various different states in the North and South, but I wonder if the Korean Peninsula is really big enough for two civs. The Han civ will not be able to expand much if the the Joseon civ decides to go south in it's expansion. It could end up getting wiped out early most of the time.
 
I have the units for both Koreas.
In ancient times Joseon vs Han, late ancient Koguryeo vs Silla (and Baekje, Gaya) and early medieval Ballhae vs Unified Silla

Han wont be able to expand, but hopefully Joseon will also be a buffer fighting China, Manchuria and the barbarians and spending time on fighting them.
 
first i agree to blue monkey's comment, about juvenile's, but you could be also right by tweaking sizes. take your time. personally i am a little worried about the dark colour of the elephant. a little desaturations and brightening of the texture would be more realistic. again, my point of view, since i am working with photoediting programs everyday.take your time...
 
I have the units for both Koreas.
Han wont be able to expand, but hopefully Joseon will also be a buffer fighting China, Manchuria and the barbarians and spending time on fighting them.

Does this mean that Han won't be able to build settlers? Or that Joseon will prevent them from sending them out. Because If they can build settlers, they will send them through other civ's territory, sometimes aggresively to colonize new areas, or they could use ships to carry them to settle-able land.
 
Does this mean that Han won't be able to build settlers? Or that Joseon will prevent them from sending them out. Because If they can build settlers, they will send them through other civ's territory, sometimes aggresively to colonize new areas, or they could use ships to carry them to settle-able land.
Yes this is a problem. In my mod settlers will be expensive, and in the medieval period they wont be available. to expand civs will have to take cities, or fight barbarians.

I call these barbarian civs. Barbarian civs have many immobile defensive units ontop of a city unit. Once the city unit is captured, it cannot do anything other than found a city. I think it will work.
So Han will take some of these cities around them, instead of using a settler to put a city deep in Siberia.
 
Just make sure that the city unit doesn't have a population cost, or it'll turn into a worker or whatever you've set the "Captured Unit" to. Though it has to have "Join City", or the AI won't know what to do with it. Also, you might not want to make it immobile, because the AI can also be a douche about that.
 
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