Gothic_Empire
AKA, Ramen Empire
- Joined
- Aug 5, 2008
- Messages
- 1,502
It slows down the steam-roll just a touch, since Askia gets a lot of early gold.
Songhai did not need the nerf (they're literally a one-trick pony, pun intended).
Gazebo recently wrote (in the 9-25 version thread) that Songhai are a one-trick pony. If that is so, isn't that a bit problematic from a balance/VP perspective, where we want civs to be multidimensional?
I find he can work well with progress or authority. Even tradition isn't crazy if your capital has a ton of rivers.Gazebo recently wrote (in the 9-25 version thread) that Songhai are a one-trick pony. If that is so, isn't that a bit problematic from a balance/VP perspective, where we want civs to be multidimensional?
What if just one tile road is placed over the village? Roads need to connect cities for the bonus to account, but river is actually doing the connection thing.I don't think it counts as road for village bonus.
Mandekalu are so powerful though that your access to Horses essentially dictates your early game. I don't know how you can say the Mandekalu Cavalry's kit is enough to justify the weakness of not having horses because you need Horses to have Mandekalu Cavalry in the first place.Besides historical perspective, do you feel that mandekalu's kit is not enough to justify that weakness?
On another note, it is unfortunate that when upgraded their no-city-attack-penalty poof away.
I think Mandekalu would be more balanced in human hands if moved to Medieval because currently they just come too early for their power imo..@chicorbeef Can you clarify the reason why mandekalu would be more balanced in human hands if unlocked at medieval?
I think the Conquistador unlocked at chivalry is Spain's strength. Spain need one technology to unlock both UU and UB (like Japan too). Moving it to Lancer would be a huge nerf iwithout implementation of buffs. Then again, it's from balance perspective and should not be discussed in Songhai's river of thread lol.
Talking about overlap, there are three unique knight already (Conquistador, Naresuan, Cataphract) while only one lancer (winged husssar)
Side note. Another three unique unit are tercio (impi, carolean, musketeer), cavalry (cossack, comanche, berber), spearman (hoplite, immortal, pictish), swordman (kris, mohawk, legion).
Rush him with pathfinder and archer, go trapping asap, then pasture tech, make sure his horse remain pillaged/unimproved. Once he has mancav its gameover.I think the UU is a touch over-tuned right now. When he's your neighbor, there's just not much you can do outside of having lucky terrain to keep your cities safe.
It's 150% but it has one more CS than the Horseman.Is the flanking bonus still at 200%? Its possible for a mandek to kill other horsemen in one hit.