ASNES- Not going to end this time!

Uh, the text is skewered again.

Also:
*sacrifices Han Oi envoy*
*sacrifices Fendiar envoy*
*pretends to sacrifice Kan envoy, then lets him run way, then sends warriors to hunt him down and then release him again, then has the border patrols arrest him and bring him back. Then has a nice, friendly chat with the Kan envoy over some tea before sacrificing him*
 
A History of the Ancient Iberia

For centuries the Iberian Peninsula was engulfed in tribal warfare. Chieftains rose and fell, inciting wars for any reason, and despite being at war with any number of targets already. But one day a god spoke the chieftain Hutvul of the Flons. This god came down from the heaven and said

“Hark! Thy peninsula is engulfed in warfare. You and Your dudes need to chill outeth and unify this place.”

And so they did. The Flons began the systematic conquering of all the nearby tribes. One by one they either joined peacefully, or were assimilated forcefully. This alarming growth and tipped balance of power alarmed the nearby neighbours. The three largest groups banded together.

The first group known as the Cords were stonemasons. These were probably the least aggressive of the tribes, but fiercely counterattacked any who started the entertainment. Thus the Cord hunters were some of the most prized warriors of the realm. The Mountain tribes were not to be messed with. The next group were the Nordans. The Nordans were farmers to the south and west of the Cords. These peoples were very aggressive and managed to anger most of the nearby tribes. But lots of war made good warriors so they were needed against the Flons.

The finally group, known as the Bulbans, were fishers off the coast. With them to the west of the Nordans, they completely hemmed in the Flons. Although they were poor fighters, the other tribes agreed to their part in the coalition to supply food for their warriors and provide cannon fodder for the more important warriors.

But as the Flon army approached, chief Hutvul asked for a parley with the other leaders. Hutvul was a sly old chieftain, only increasingly so by the fact he was getting old, and needed new solutions for old problems. So as the leaders approached, he said:

“Fellow leaders. We have prepared for a grand battle. Should this battle commence it will kill our peoples. Our young warriors and our old veterans will fall. If you win we will be destroyed with our lifeblood spread upon this battlefield. Why, because the great unifier asked us to unite this place. So I have a proposition. If us four nations join peacefully together we will be able to form a tribe a… nation that can unify the rest of the world under one banner. From the Pyrenees to the coasts there will be peace.

So the four tribes became one. The leaders and their families and many others set up on hill near the borders of the nations to show their unity. And they christened the place Hutvul after the chieftain. The leaders also commissioned a giant monument to the day. Four pillars were constructed, but not as you might imagine. The pillars twisted in a circle as you might twist blades of grass. The pillars went up in a circle slowly getting closer together as the climbed into the sky. The cords were delighted by this opportunity and with Flon slaves, Cord expertise, Nordan protection, and Bulban fish they worked from dawn till dusk to signify their unification.

P.S: Orders are coming

P.P.S: Watch out! the Wal-Mart is coming!:goodjob: Rollback prices! Or else!
 
Thanks, Das. Fixed the text.

That story's worth some at uh boys, icekommander :)
 
To:Janjaweed
From:Nehalem

We would be delighted to accept your trade offer. We have little in the way of technology and education, so your gift of teaching us the building of your ships is greatly appreciated. In return, we would like to offer you a detachment of 300 soldiers for you to deploy at your discretion in order to secure our trade route.
 
Nehalem [Frogztar]
Age: Copper
Population:Very light
Economy:Normal
Education:Really Stupid
Army:5000
Navy:10 War Rafts
Culture:Without Culture
Color: Dark Green
Brief Description: The Nehalem are a combination of small nomadic tribes who united under a single banner. They are ruled by a council, and value diplomacy, trade and compromise over warfare, but are prepared to defend themselves if left no other option.

Orders

Send trade envoys to the Purple Confederation offering purple cloth, the Fendiar with a secure trade agreement for them to sign which assures them of safe passage and an assurance that Nehalem remains neutral ground at all times, and the Scantia offering alcohol. Each trade offer also includes the ability to do trade, through the Nehalem (for a small fee of course), with any other nation who also has a current trade agreement if they so desire. Any acceptance on the part of any of these nations is fully negotiable. We ask the nation to trade with us whatever it is they have in abundance; food, arms, slaves, anything. This is the first step in improving our economy.

To keep track of trade records in the future will require a form of education. The council agrees to establish a center for both trade and education. The center will be a large hall built around the oldest and tallest tree on the island. It is where other nations may send thier envoys to trade with the Nehalem and any other nation currently trading. It will remain neutral ground, even to the enemies of the Nehalem. In order to keep records, research must begin into the production of papyrus, which will be stored at the center and used to record trade deals, lists of goods and agreements. The few scattered over the island with the ability to write will be gathered and will live in the center to be scribes and to take on students.

The gift of knowledge from the Janjaweed shall be studied closely by our soldiers and boat builders to ascertain if the building of such crafts is feasible with our current resources. If so, further research will be conducted into any modifications that can be made to improve the design. Either way, there is a standing order for 10 of the best craft to be constructed in order to secure our trade routes from pirates.
 
With the Mughals driven off, and much skin flayed Ravindra was left the sole power in its area and prospered as a result. The Tapestry flourished and was quickly spreading itself all over the known world. All this was well and good but Artuous was bored. Really, Really Bored. See he wasnt called The Skinflayer for no reason, he loved to flay skin. But without an enemy he no longer had anyone to flay apart from the occasional slave who wondered in on him when he was having 'private time'. He was getting restless and the Grand Tapestry monk, whose name can only be written on the tapestry records themselves and is far too long and complex for anyone to know how to pronounce, felt that if he was left ehre he would cause damage to the nation.

So it was decided that Artuous the Skinflayer would become Artuous the Skinflaying Adventurer! His first mission would to head upstream, follow the rivers to where they start and along the way see if there were any people to convert, flay, trade with or flay.

Artuous set off with 5 ships and countless warriors to help him 'negotiate' with anyone they found. Dlog Goldlover, the famous merchant, also accompanied him in the hopes of finding some nice pretty things to sell to the people back home.

The voyage was slow, not because of bad weather or anything but because Artuous was a strict Tapestryian and as such whenever he saw a native girl he had to stop to Procreate. For the Tapestry willed the Ravindrans to grow and to do that their seed must be sown in as many fields as possible.

And so Artuous struck out to Explore... Only the Tapestry would know what was in store.
 
Ravindra[Tyrion]
Age:Copper
Population: Light
Economy: Grand
Education: Almost stupid
Army: 12,000(800 horses)
Navy: 20 War rafts
Culture: Relatively Crappy
Color: Dark Red
Brief Description: The Ravindra are a spiritual people who value knowledge as the way to move forward. They are not pacifists, but they are not overly militaristic, but have no quams about combat. They believe a soul will be reborn until their purpose in the Glorious Tapestry of Creation is complete.

Orders:

Ravindra is to expand Westwards and Northwards. Not east if we can help it.

Artuous Skinflayer is to be sent up the rivers on an exploration mission, trading, converting, procreating and flaying along the way.

A construction program is to be started to set up villages in areas where the soil is good for crops. The Tapestry wills that we grow and so we will procreate and harvest more crops.

Roads are to be carved out of the jungle, for to run an empire we must be able to spread messages quickly and effectively to the furthest reaches of our control.
 
*bump* Orders (That's you, Das! That's you, Iggahw! That's you, all who I have not specifically mentioned that have lack of sent orders!)
 
Sorry, will be banned soon. Guidelines.

Expand by friendship and impress other locals. (economy)
Make slaves of British.
Build Longboats. (military)
Build more Armed Soldiers. (Military)
Build Halls of the Ansectores. (culture/learning)

use Longboats to cut off any escaping British while the the colonists will be pushed into the seas.

More Norman Families will arrive as workers, warriors and settlers. They show respect for Celtic locals but claim the old British Colonies as their home. The Celts grant it for their help and the line of Roland is strong.
 
A Matter of Religion
Excerpt from “A history of Ancient Iberia”

So as I’m sure many of you can imagine trying to unite four tribes into one can be an… interesting business. Each with it’s own traditions, ideas and gods. But as soon as Hutvul united the tribes, a few prophets spread the word of the Great Unifier to the Cords the Nordans and the Bulbans. And so an interesting religious conglomerate emerged.

The theory was that even as the Flons, and now the Galivans united humanity, the Great Unifier united the gods. So as each new tribe was melded into the conglomerate, new gods joined the Great Unifiers cause. This resulted in an enormous pantheon that would vary depending on who you asked.

But there were a few stable entities that were the gods of each major tribe. At the top of the pyramid there was the Great Unifier. He was the glue that holds heaven together. By assimilating other tribes, the Galivans help the Great Unifier by bringing new gods into the pantheon, this uniting heaven. Literally, bringing “peace unto heaven”.

The next set of Gods is far more interesting. The Cords believed that the earth was an entity that like humans is racked by emotions. While more than happy to let humans plumb his depths to further their cause, he was occasionally prone to fits, which led to such disasters as avalanches and landslides. Meanwhile the Bulbans had a similar idea but in regards to the sea. So, the prophets of the unifier preached that by uniting under the Great Unifier, the Cords and the Bulbans had joined the sea and the earth, long lost brothers. Thus both the Cords and Bulbans were more firmly entrenched in the conglomerate, each now praying regularly too three gods (the Earth, the Sea and the Great Unifier).

The final two stable gods in the pantheon both came from the Nordans. The twins of Fighters and Farmers know as Therla of the Crops, and Belarus of the Battles. As a brother sister relation ship, these gods were the most involved of the primary gods in humanity. Each of them requires elaborate ceremonies and sacrifices, but grant many blessings in return. But as they joined the Great Unifier, Therla began granting blessing to all those seeking returns through hard work, be it fish, crops or stones. Thus she was renamed Therla of the Feast, as through her blessings you were to acquire the means for feasts directly or indirect. Belarus encountered no such change as he began to join the quest to unite humanity and the gods.

So the Galivans began spreading their new religion know as unificationism to the nearby tribes. Hoping to bring new tribes into the fold a few prophets began converting the nearby tribes, but no concerted effort had been started yet.
 
The Vabbians have been expanding rapidly overland northwards and were soon to control the entire peninsula. At the same time, they had created a very sea-worthy ship through luck, called the Galley, that they used to expand onto the southern islands.

The Vabbians were in search of anyone whom had a slight degree of civility that they could trade with. They had found something shiny and they liked it. The Vabbians did not know that what they had found was a weak, and generally worthless metal. They however liked the shine of it and they craved more, they needed more. And so they went out to find anyone who has any type of shiny thing, that they could get through force, or by trade. By trade, the Vabbians gave away alligator skins and teeth in exchange for anything shiny.

As a result of all this trading and conquering, the Vabbians had amassed a large stack of shiny things, they divided the stacks evenly between the largest settlements. They soon realized that they would need to defend their precious, precious shiny things, and so they built walls of sticks, walls of grass, walls of dead alligators, but nothing worked as well as walls of rocks.

The Vabbians found some shiny things were stronger than others, and as this period of history ends, the Vabbians begin experimenting with tools made of metal.
 
A miltia on the edge of a town talks with another miltia member. "I feel something important will happen today." he whispered, shuddering, "I bet it has sometink to do with those Normans or somesort."

"We are greater than they", said the other,"so what gives for a barbarian raid? We will always stop them before they sack more than one or two..."



In the distance there is a cry of wolves... or is it?

They heard thuddings. Then...


"Charge!" They stood up, at the edge of the woods lay an host of men. at their head is a Tall, blond warrior, they ran toward the village alerting the army while flaming spears and arrows fly overhead.

The pleasents retreated and rebased on a ridge infront of another village. As the milita arround the land regrouped the village burned... before morning the host have attacked.

Hundreds mobbed the milita, equally ragged in weapons but one greater in number and spirit. As they are surounded, the lucky few fled to Britian while the rest are enslaved...

Behind them they can hear a clear, strong voice: "This is the beginning of vengence! Stake Camp!"

(Celtic Normalic Army attacking British borders)
 
Update tomarrow. If you haven't sent orders, it would be nice if you would send them... Like right now.
 
I'm very busy with College Orientation, so I'll ask to continue the temporary NPC-age- I'll have time again soon! Just expand, trade, and be nice.

To:Nias
From:Janjaweed

Your mal-answer to our previous diplomacy is disturbing. Are we to conclude that your answer is a no?

To:Nias
From:Flint Coalition

We could have trade, and we thought it would have been sweet, but I guess you do not . I thought we were boys.
To: Janjaweed
Pardon us, did you send a message? It may have gotten misdirected at some point. If you inquire about trade and peace, we would like both.

To: Flint Coalition
Let the trading begin/continue!
 
Sorry No time for a story

Orders for Germannia:

Continue our expansion through subjugation. Our focus is on the skill of our warriors and the spread of our warrior and barbarous culture.
 
Dadgumit. An emergency came up, I can't do update tonight. Will be done tomarrow. Those of you who haven't got your orders in, get them in. You've got 23 hours from this post.
 
Darnit! I saw your name as the last poster and got all excited :sad: :mad:

Ahh well you take what you can get. Hope the emergency got resolved well!
 
Yeah, update will be tonight. You have my word.
 
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