Assorted Questions (Warlords and BTS)

Morningcalm

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Unless otherwise indicated, all the following questions pertain to Warlords:

-If you build a city on top of a resource, do you instantly have access to that resource?

-When something is 'obsolete' which bonuses does it lose? Has this changed from vanilla to Warlords? I think I read somewhere in the manual that they decided having something go completely obsolete wasn't fun so they changed it or other...

-What are the benefits of changing your capital, aside from reducing corruption in cities nearest to you? When is it best to change capital, and should it be recommended at all?

-How come merchants give a city food when they appear as a Great Person but not when assigned as a specialist?

-What is a floodplain, and is it good to be on a floodplain or not? I read somewhere it was unhealthy, I think.

-How do you 'juggle tiles'?

-Is there any benefit to a worker being present in a city? (i.e. stacked with other military units on it)?

-(BEYOND THE SWORD): Do certain leaders have preferred religion? Does anyone have a list of which leaders prefer which religions? I'm guessing Wang Kon prefers Buddhism, the ancient Roman and Egyptian leaders Hinduism, etc?

-How does one achieve a Conquest victory without winning a Domination victory? Aside from having a game on the Duel mode, of course. :P

-What is the earliest time at which someone has won a Space Victory?

-Any strats on a quick Space Race victory? I don't see any in the War Academy, unless I'm mistaken.

More q's coming later! Everyone feel free to post some more random q's in this thread. :)
 
-If you build a city on top of a resource, do you instantly have access to that resource?
If you have the necessary tech yes. Means that if you put a city on ivory, you wont have access to ivory if you don't have the hunting tech.

-When something is 'obsolete' which bonuses does it lose? Has this changed from vanilla to Warlords? I think I read somewhere in the manual that they decided having something go completely obsolete wasn't fun so they changed it or other...
Usually all its effects except culture. I don't know if there are exceptions :/

-What are the benefits of changing your capital, aside from reducing corruption in cities nearest to you? When is it best to change capital, and should it be recommended at all?
These reasons could be good reasons to change your capital:
- reduce maintenance
- place capital on a better spot to use bureaucracy more effectively

-How come merchants give a city food when they appear as a Great Person but not when assigned as a specialist?
Specialists and great people are two different things. So, merchants and great merchants have different effects.

-What is a floodplain, and is it good to be on a floodplain or not? I read somewhere it was unhealthy, I think.
A flood plain appears on a desert tile with a river. It provides +1 food, but also +0.4 unhealthiness. Places with flood plains are usually very good, especially for cottaging. But beware if you have too many flood plains, the growth of the city could be severly damaged.

-How do you 'juggle tiles'?
I beg you pardon? :rolleyes:

-Is there any benefit to a worker being present in a city? (i.e. stacked with other military units on it)?
No. Except protecting it from ennemies.

-How does one achieve a Conquest victory without winning a Domination victory? Aside from having a game on the Duel mode, of course. :P
Raze cities so that you don't get the necessary territory percentage.

-What is the earliest time at which someone has won a Space Victory?
Look at the hall of fame of this website, there are pretty good answers there for all kind of victories

-Any strats on a quick Space Race victory? I don't see any in the War Academy, unless I'm mistaken.
Well, basically space race is all about tech and, at the end, production. So get very good science cities in the quickest way possible, and don't forget to mix a few powerfull production cities :)
 
-How do you 'juggle tiles'?

I would think this means you switch between tiles to optimize growth, production and commerce and timing stuff. (like juggling the tiles so the settler is finished the moment you research BW)

-(BEYOND THE SWORD): Do certain leaders have preferred religion? Does anyone have a list of which leaders prefer which religions? I'm guessing Wang Kon prefers Buddhism, the ancient Roman and Egyptian leaders Hinduism, etc?

Yes, the Christian leaders will pick Christianity if available and the Islam leaders Islam of course :p. Some leaders don't have strong preferences though (i think it's totally random for Montezuma and the rest of the Indian tribes ;))
 
Thanks!

More q's:
-Why do games take so long to load?

-How much monetary benefit is there in putting troops on a city? Is there a formula that measures this?

-Does the game auto-save? If not, why not?

-Is a cathedral useful if you are using free religion? As far as I know, it only adds happiness, and not much happiness either.
 
-When something is 'obsolete' which bonuses does it lose? Has this changed from vanilla to Warlords? I think I read somewhere in the manual that they decided having something go completely obsolete wasn't fun so they changed it or other...
Usually all its effects except culture. I don't know if there are exceptions :/
Exception on wonders. Even when obsolete, they still give you GPPs AFAIK.
Exception on the tile's ouptut. You can still get the commerce by working a fur tile, even when it's obsolete. What you can't do anymore is harvest the resource (= no more selling it). You can still buy it though :mischief: .

-What are the benefits of changing your capital, aside from reducing corruption in cities nearest to you? When is it best to change capital, and should it be recommended at all?
These reasons could be good reasons to change your capital:
- reduce maintenance
- place capital on a better spot to use bureaucracy more effectively
other reasons : the palace gives commerce and culture. If you run for cultural and your capital is already near the legendary level while your 3rd city is trailing behind, you can move the palace there for a bigger cultural output.
I rarely move the palace, for a very simple reason : I have better things to build ;).


-How come merchants give a city food when they appear as a Great Person but not when assigned as a specialist?
Because one is great and the other isn't?
JujuLautre answered already and there isn't more to say.
Did you notice that the great scientist gives 1 hammer when settled and the great artist gives gold?


-How do you 'juggle tiles'?
enter the city screen, click on the tiles you want to work.
If the tile is affected to another of your cities, clicking on it from the city screen will re-affect it to the current city, available to work.
So you need to reclick on it to actually work it.

Of course, you can only work as many tiles as you have citizens.
So each time you select a tile to be worked, another tile won't be worked or a specialist will be removed. If you know exactly which tile you don't want to be worked, you can remove the worker from it by clicking on it. This assigns a citizen specialist, who will be the first removed if you select a tile to work or assign a specialist.


-Is there any benefit to a worker being present in a city? (i.e. stacked with other military units on it)?
the benefit is to the worker, not to the city. The worker benefits from the units protecting it. Of course, while hiding in a city, he doesn't work.


-How does one achieve a Conquest victory without winning a Domination victory? Aside from having a game on the Duel mode, of course. :P
Raze cities so that you don't get the necessary territory percentage.
Or vassalize your enemies asap, you only gain half their territory, so you're not rushing towards the domination limit.
Vassalized enemies are regarded as eliminated from a conquest point of view, even if it doesn't show in the victory screen.

More q's:
-Why do games take so long to load?

-How much monetary benefit is there in putting troops on a city? Is there a formula that measures this?

-Does the game auto-save? If not, why not?

-Is a cathedral useful if you are using free religion? As far as I know, it only adds happiness, and not much happiness either.
the game loads your memory with hordes of units, leaders, data, ...
So it's long. Not too long IMHO. I have a tennis game with longer loading times :crazyeye: .

Monetary benefit from putting troops in a city? What are you talkin about?
The benefit from putting troops in a city of yours are the following :
- defending it obviously!
- under hereditary rule, each unit provides 1 happy face
- each unit reduces the risk of revolt (if you're under cultural pressure)
- a unit in one of your cities heals faster
- a unit in one of your cities is in your territory, so it doens't cost you money from being abroad.

The game autosaves. Default is autosave every 4 turns. You can change that in the civ.ini file. The saves are stored in the (big surprise) "autosave" subfolder. You will find the subfolder in the save folder.

A cathedral gives +50% culture. They are the key to get a cultural win.
 
Morningcalm said:
-If you build a city on top of a resource, do you instantly have access to that resource?

Yes, assuming that you have the appropriate tech to harvest the resource.

-When something is 'obsolete' which bonuses does it lose? Has this changed from vanilla to Warlords? I think I read somewhere in the manual that they decided having something go completely obsolete wasn't fun so they changed it or other...

Usually everything except culture, but there are a number of exceptions. For example, wonders retain GPP output (though NOT in early versions of vanilla). Another is that monasteries continue to allow missionary production after they are obsolete.

-What are the benefits of changing your capital, aside from reducing corruption in cities nearest to you? When is it best to change capital, and should it be recommended at all?

Moving it may reduce distance maintenance costs, and in theory you could come out ahead by moving your capital to a better site for maximising the bureaucracy civic. Since the map generator generally gives you an above average site for the capital, this is however almost never advisable.

-How come merchants give a city food when they appear as a Great Person but not when assigned as a specialist?

Since the problem with running a specialist is that they cost food, having one which generated food would rather mess up the balance, since they'd be far easier to run than any other specialist type. Great people being generated rather than assigned, don't have this problem so much.

-What is a floodplain, and is it good to be on a floodplain or not? I read somewhere it was unhealthy, I think.

A floodplain is a desert tile adjacent to a river, which gives 3 food, 1 commerce, and 0.5(? this has varied a bit, so I'm not certain) unhealthiness. They generally are good terrain, unless in such quantity the unhealthiness stagnates your city at size 1.

-How do you 'juggle tiles'?

Too vague for meaningful comment.

-Is there any benefit to a worker being present in a city? (i.e. stacked with other military units on it)?

No

-(BEYOND THE SWORD): Do certain leaders have preferred religion? Does anyone have a list of which leaders prefer which religions? I'm guessing Wang Kon prefers Buddhism, the ancient Roman and Egyptian leaders Hinduism, etc?

No, leaders do not have religious preferences.

-How does one achieve a Conquest victory without winning a Domination victory? Aside from having a game on the Duel mode, of course. :P

Burn the cities instead of capturing them? Go for an early rush?

-Why do games take so long to load?

This has got noticeably worse in BtS, but I've no idea why.

-How much monetary benefit is there in putting troops on a city? Is there a formula that measures this?

Monetary benefit- none. They may boost happiness, and so indirectly your economy under certain civics.

-Does the game auto-save? If not, why not?

The game does autosave, by default every four turns, but you can alter this.

-Is a cathedral useful if you are using free religion? As far as I know, it only adds happiness, and not much happiness either.

it gives a very major culture boost under any religion.
 
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