Astro Empires

Well... It only got that way by becoming a slave guild to Borg. Borg utterly raped Ragex earlier, and they assimilated into their alliance.
 
I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:

He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.

So far now, my bases are trying to get 1000 fighters each.... (almost complete)
 
I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:

He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.

So far now, my bases are trying to get 1000 fighters each.... (almost complete)

Fighters are really useful in combat from what I know. It pays to have a lot of them (and cruisers too).
 
So, how can I join my guild and leave my old one? Do I need to say a fancy goodbye or can I leave without a word?

Click "withdraw from guild". Simple.

Actually, I withdrew from the UFC this morning (sorry guys :sad:) and joined another guild. But go ahead and join UFC - after five members defected in a week they really needed more members.
 
People are leaving, ultimately, because of what happened on CivUnited. It started out having absolutely nothing to do with the game, but rather a spam attack. Then Jafink left. We didn't care, though, and maintained friendly relations. However, now he says he gave all UFC's base locations to RAGEX.

Yesterday, Equuleus and I started forming new trade routes with the UFP, so we had to cancel some of the lower income routes. Jafink "got mad" supposedly, and said "that may not have been a good idea..." with hints of an attack. In other words, he's behaving like he's the "bad boy" who can do what he wants now that he's in a much larger guild. Well, this came right around the same time a member of RAGEX was attacking Taillesskangaru, so he decided to "defect" to [42].

Trouble is, the way Jafink and others wanted to play is simply not possible given the setup in Alpha unless you're in a top-50 guild or something, with many members. They say they wanted to fight battles more; well, Equuleus and I wanted a war with this one particular guild that attacked us, yet every time we brought it up, people voted it down. You tell me.

We were all waiting for a possible Delta server to open (presumably sometime in October or November), and then we'd create the new guild there with a fresh start. Equuleus and I are now considering joining Bluemofia, but the game has become kind of linear and unimaginative for me, so I've yet to make a final decision.
 
I was told by one of the members to increase my fleet, well he recommended I do that.
One big problem though:

He said that my research base, which I RECENTLY founded needs more defence and suggested shields (when researched) and turrets (when researched).
He also said it needs 10000 fighters.
My problem with that was, my main base and it was my most advanced... only had 500 fighters.
Hmm, I think 10000 is a bit far fetched.

So far now, my bases are trying to get 1000 fighters each.... (almost complete)

YES! You Need like 10,000 fighters minimum. (this is assuming well defended bases with 1 Deflection and 1 disrupter turret)

My bases all have 20,000 fighters on them, along with 2 P-shields, at least 1 p-ring, and a small compliment of Cruisers and HCs for raiding.

We were all waiting for a possible Delta server to open (presumably sometime in October or November), and then we'd create the new guild there with a fresh start. Equuleus and I are now considering joining Bluemofia, but the game has become kind of linear and unimaginative for me, so I've yet to make a final decision.

Oh dear. If you think Alpha's crazy, wait till you see Beta or Ceti. Every server upwards has like 5 times more wars than the server before it. Ceti is already borderline anarchy. Delta would pretty much be free for alls if this keeps up.

Alpha is a very stable server in terms of wars, though the wars tend to be long and dragged out because it is hard to take bases without overwhelming losses. Players often sit around looking for fleets to destroy, not bases.

So yeah.
 
Gaius and Equuleus think that the point of AstroEmpires is to sit there smoking the peace pipe waiting to be attacked, while maintained a mere 200k fleet with over 1k eco. Thing is, if you attack a base without good defenses, it's a fair fight. It teaches you to defend yourself. And Mr. Benn is attacking by his own will, Jafink nor I made him. You asked why he didn't attack me? Because I'm too weak.
 
Hmm, after your econ is over 1K, you need to have (as a general rule of thumb) your fleet be 1,000 times your econ.

AE is a war game, though many tend to learn that the hard way. (I got in 3 highly destructive wars in my AE lifetime! CLS coalition vs IMP/Borg/Trinity on the CLS side, EAA vs CoRM on EAA's side, NPO+LUE vs Borg+Ragex on NPO's side) First war I learned the effectiveness of fighters and the need for base defenses in large numbers. Second war I learned the rule of hiding fleet. Third war I learned to limit fleet numbers at bases and the effectiveness of cruisers and HCs.
 
stylesrj, I would not join UFC if I were you, they are pretty noobish in my opinion.
 
I'm so confused by all this. I'm sticking with my old guild until things are sorted out.

Now, the thing is that I'm a freeloader player, so space is a problem for me and I need Multi-Level Platforms before I get my economy anywhere, but that'll be expensive.
I pull in 300+ an hour from my economy, not sure about trade, perhaps more.

My bases are soon to get 1500 fighters each.... a long way away from 10000 fighters per base
 
You don't need multi-level platforms any time soon. They cost 10k cred. First you should build all 9 possible bases, than build them up until you run out of space. Then you build 5 terraforms on each planet for an extra 25 space. Nexct I would upgrade to Antimatter plants and Orbital bases, which will free up more area on your planets. Only after doing all this should you build multi-level platforms.

I have ~1400 economy and have never build a single multi-level platform yet. I don't even have the required tech for them.
 
So I should go and build 2 more bases? I only got 7 bases. But each base needs 10000-20000 fighters each and that's very expensive you know...
 
Oh of course go build the 2 bases.

Getting the 9 bases is a must. Good players can get 10 before their free upgrade runs out.
 
How many Corvettes should be built per base? How many of each ship minimum?

Corvettes are rubbish. Their main purpose is diverting damage from your more important units.

The most important units are fighters, heavy bombers and cruisers. Have these in large numbers. Heavy cruisers, bombers, battleships, dreadnoughts can also help but not as crucial.
 
You don't ever need more than 3 or 4 types of ship at a base. I defend mine with 2k fighters, 50 cruisers and 10 HCs.

I have heard of people using a fleet of pure corvettes for a "quick strike force" because they are the fastest combat ship. Other than that, I don't think they would be very useful.
 
Join UFC.

Our Forum is at CivUnited.
 
Corvettes are rubbish. Their main purpose is diverting damage from your more important units.

The most important units are fighters, heavy bombers and cruisers. Have these in large numbers. Heavy cruisers, bombers, battleships, dreadnoughts can also help but not as crucial.

The Corvettes are the ultimate recycler killers. Their speed allows them to intercept them quickly. They are only useful for high speed missions, and diverting damage though.

Well, HCs are the heavy hitters. Cruisers you tend to lose too much of them when attacking capital ships compared to HCs. A good fleet should be made of only HCs, Cruisers, and fighters. Heavy Bombers are sort of optional. Very large fleets include a levi or 2 for the armor bonus.

You don't ever need more than 3 or 4 types of ship at a base. I defend mine with 2k fighters, 50 cruisers and 10 HCs.

I have heard of people using a fleet of pure corvettes for a "quick strike force" because they are the fastest combat ship. Other than that, I don't think they would be very useful.

That's correct. More ships tend to generate debris. Your base defense has too little fighters. You need to have the cost be mostly fighters, and few cruisers or HCs. The 50 cruisers and 10 HCs there serve to deter fighter kills and trade pillages, but IMO, you have too many cruisers and HCs. 10 cruisers and 5 HCs are enough. And they can serve to do some quick UC raiding.

They are very useful to divert damage like destroyers, but you've got the gist of it.
 
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