Astro Empires

Let me say something in response to what Dave and Jafink said: Equuleus and I do not believe the way to play is to "go about smoking the peace pipe until you get attacked." Once again, let me say that we proposed a war with our major enemy several times, and every time we did, it got voted down.

Rather, we do not see how we can effectively wage wars, since everyone else is so much more powerful than we are. That's exactly why we wanted to join Delta: so we could fight more! Ceti already has, as Bluemofia said, 5 times as many wars! It'll never be boring there... But how in the world can you compete with someone who is 10 times larger than you in Alpha? Just about every small guild we can attack will attempt to bring in one of the major powers, and that spoils the game.

Just remember, Jafink, who it was who saved you from MikeDeans when you got attacked... remember who it was who sent the largest fleet, got there first, and then got hit the hardest when f8maker attacked... ;) (Hint: his name is Romulus!)
 
Not with AOES, but at any rate, we are allies now. Even if you are 100% correct, you have only strengthened my point.
 
That's correct. More ships tend to generate debris. Your base defense has too little fighters. You need to have the cost be mostly fighters, and few cruisers or HCs. The 50 cruisers and 10 HCs there serve to deter fighter kills and trade pillages, but IMO, you have too many cruisers and HCs. 10 cruisers and 5 HCs are enough. And they can serve to do some quick UC raiding.

They are very useful to divert damage like destroyers, but you've got the gist of it.

I will up the number of fighters to 3k. I want to keep at least 25 cruisers and 10 HCs because I don't have very powerful base defenses yet (only disruptor turrets), and I am scared of getting my fighters killed off by capital ships.
 
I will up the number of fighters to 3k. I want to keep at least 25 cruisers and 10 HCs because I don't have very powerful base defenses yet (only disruptor turrets), and I am scared of getting my fighters killed off by capital ships.

Well, by doing (leaving large ships there) so you make yourself vulnerable to fighter waves coupled with Heavy bomber attacks. So I recommend you get P-rings and shields up ASAP.

And if you are upgraded, get at least 15 CCs per base.
 
Hmm, personally I would say 1 P-ring, 2 P-shield, 10,000 fighters minimum.

For them to be really good, 2 Rings, 2 P-shields, 20,000 fighters, and 10 CCs. But you need high energy levels. (like 28 or higher for optimal levels.)
 
Well, I read somewhere that you always want to build your top two available defenses (e.g. photon turrets and disruptors) on a given planet. Something about this increasing your effective firepower. I have no idea if it's true.

On that note, do you know where I can find a good combat calculator? I have one but can't use it where I am now because I don't have Excel.
 
Just make sure you build SOME base defenses. The UFC base I took today had no defenses, and no CCs.

I got 2 disruptor turrets and 5 CCs on each base.
 
You attacked the newest planet of a player who has not been on in seven days (and even then, only sporadically) and who is, in the best of times, already incompetent. Remember the silly trade fiasco?

Of course this was like taking candy from a baby. What I don't understand is why you didn't pillage his last trade route. Was it with you or something? :lol:
 
I had no way of knowing he had not been on for 7 days. For all I knew he could have been on while I was attacking him. He has the highest economy of the UFC guild, and is definately in the top 5 strongest player there. You are right that it was like taking candy from a baby since he had no base defences.

I didn't pillage his last trade because I don't want to get anyone angry at me.
 
I can't ditch my guild. I would be put on KOS (And I am in a position as a galaxy commander). And the issue is large guilds can't interfere with small guild politics. Poor for their image.
 
TK, don't worry, by tomorrow something good for UFC will have been worked out. It will only be a little bit good, and I'm not sure what exactly will happen.
 
ODD is at war with BORG...
I was a victim of a BORG raid, well not really, but I had a few Recyclers and Corvettes at an ally's planet with a Jump Gate. BORG attacked and destroyed all fleets, including mine.

I've built a few Battleships and Heavy Cruisers in my main base, just if I need a striking force. Is that OK or should I scrap em?
 
I am also at war with a BORG player. Keep the battleships as they tend to hit again.
 
ODD is at war with BORG...
I was a victim of a BORG raid, well not really, but I had a few Recyclers and Corvettes at an ally's planet with a Jump Gate. BORG attacked and destroyed all fleets, including mine.

I've built a few Battleships and Heavy Cruisers in my main base, just if I need a striking force. Is that OK or should I scrap em?

That's Ok. Never scrap fleet. You'll need them later when your empire is larger (in terms of everything).

The best fleet is a nice mix of fighters, bombers, heavy bombers, corvettes, destroyers, recyclers, cruisers, heavy cruisers, carriers, and fleet carriers.

Battleships are useful, but not as versitale as Cruisers and HCs.
 
I'm working on Multi-level platforms and antimatter plants and orbital shipyards. Then I can build really cool ships and get power for planetary rings later on
 
I can almost get p-shields which should be really good once they get that shield increase.

I can also almost build orbital bases and multilevel platforms. :)
 
Back
Top Bottom