troytheface
Deity
- Joined
- Mar 26, 2002
- Messages
- 3,262
The following is a short strategy theory in regard to Babylon that is successful both in single and multi-player modes.
Hammurabi- Babylon
Aggressive-Free Combat I promotion for melee and gunpowder units.
Double production speed of Barracks and Drydock.
Organized-Civic upkeep reduced 50 percent.
Double production speed of Lighthouse, Factory, and Courthouse.
The key wonder for Babylon is The Hanging Gardens (Mathematics and an Aquaduct)
+1 health in all cities
+1 population in all cities
City more likely to generate Great Engineer
Game designers unconsciuosly rely on psychological and visual clues more telling then rationalized desicions, note the color scheme and strange unique unit the Bowmen -(horribly deficient against horse/chariot
and archers). However, this weakness, coupled with traits and finesse' fields a greater army than Rome.
The unique building is the Garden
Replaces Colosseum- (Construction)
+1
+2
+1 per 20% rate
The tech line is fairly straight forward- Archery for the Bowmen- then towards Animal Husbandry. Army composition is Chariots/Horse Archers, and Bowmen and in a reverse of positioning horse archers and chariots are used as city defenders until more Formation and the much neglected Cover promoted Bowmen are available. (Either Drill or Combat line- keep in mind there is a non-upgradable built-in amplified Shock-like promotion for Bowmen- (also Guerilla II will allow for faster troops to keep up with horse if speed is needed over a march- however keep in mind catapults are available with the tech path forseen)
Religion is usually not an option- skip it and adopt Buddhism if it comes around. Teching towards Mathematics and Construction then takes priority ( Hanging Gardens, Garden)
The Organized trait will amplify this small but focused empire allowing for either a defensive or offensive posture, later teching towards Feudalism to upgrade any surviving Bowmen and too switch to the Civics of Vassalage and Serfdom.
This tactic was successful against three opponents of high ability on multiplayer game who had decided that Greece and the Phalanx were the optimal choice- only to have their armies destroyed.
Hammurabi- Babylon
Aggressive-Free Combat I promotion for melee and gunpowder units.
Double production speed of Barracks and Drydock.
Organized-Civic upkeep reduced 50 percent.
Double production speed of Lighthouse, Factory, and Courthouse.
The key wonder for Babylon is The Hanging Gardens (Mathematics and an Aquaduct)
+1 health in all cities
+1 population in all cities
City more likely to generate Great Engineer
Game designers unconsciuosly rely on psychological and visual clues more telling then rationalized desicions, note the color scheme and strange unique unit the Bowmen -(horribly deficient against horse/chariot
and archers). However, this weakness, coupled with traits and finesse' fields a greater army than Rome.
The unique building is the Garden
Replaces Colosseum- (Construction)
+1
+2
+1 per 20% rate
The tech line is fairly straight forward- Archery for the Bowmen- then towards Animal Husbandry. Army composition is Chariots/Horse Archers, and Bowmen and in a reverse of positioning horse archers and chariots are used as city defenders until more Formation and the much neglected Cover promoted Bowmen are available. (Either Drill or Combat line- keep in mind there is a non-upgradable built-in amplified Shock-like promotion for Bowmen- (also Guerilla II will allow for faster troops to keep up with horse if speed is needed over a march- however keep in mind catapults are available with the tech path forseen)
Religion is usually not an option- skip it and adopt Buddhism if it comes around. Teching towards Mathematics and Construction then takes priority ( Hanging Gardens, Garden)
The Organized trait will amplify this small but focused empire allowing for either a defensive or offensive posture, later teching towards Feudalism to upgrade any surviving Bowmen and too switch to the Civics of Vassalage and Serfdom.
This tactic was successful against three opponents of high ability on multiplayer game who had decided that Greece and the Phalanx were the optimal choice- only to have their armies destroyed.