This is incorrect. The game designers have an interest in history. The programmers and designers (who are most probably males in their late twenties to thirties and in a freudian twist favor certain visuals) have an unconcious predisposition to connecting traits, wonders, ect in such a way as to favor some wonders for some civs/leaders.
Walkthroughs and equations, unlike subjective Venn diagrams, fail to take into consideration the totality of the game's binary genetics.
This "vague understanding" includes examples, statistics, theory ect, as oppossed to "um no its not". Many focus on a wonder
in isolation and then draw an incorrect assumption.
As proven in game play, optimal wonders for certain civs follow a visual pattern over a statistical one. You could play the game successfully without the ability to read or calculate, navigating soley on visual icon cues alone.
+
+
Stone or
+
+
Stone
(
Louis IV does well with
Notre Dame as Ramses II does well with the
Pyramids - moreso than others).
Great Artists can equal or surpass a
Great Engineer or others in function depending on the circumstances and amount produced, once again usually in conjunction with other specialists and city specialization.
The War Academy has a few articles that touch upon this subject,
Montezuma's Revenge, An Aztec Guide For Beyond the Sword-
slobberingbear, that follows a similar pattern- sans
Chitzen Itza and
WoundedKnight's Strategy Guide -
Woundedknight and a somewhat dated
Traits Warlords, Synergy -
Ramesses
While none have the impact of Attacko's articles- which are suspiciously absent from the
War Academy- they do provide more simplistic analysis.