Austrian civ for epic game

Well I recall from some Firaxis chat that the Austrian's colors were the light blue color the Sumerians have.

In my game I changed the Sumerians to the Austrians.. because well.. the Babylonians and Sumerians are practically the same. I didn't delete the Enkidu Warrior because I didn't want to mess up the unit order and I thought the Enkidu Warrior would be a good flavor/UU to add to the Babylonians.

I do believe the Austrians were actually made to be a Sumerian replacement and that the Sumerians were just added because of the Mesopatamian scenario.. the Austrians were supposed to be regular instead of *bonus* but the palette was hard-coded.

Because of this I think I would be appropriate to make a mod which replaces the Sumerians and adds the Enkidu Warrior to the Babylonians.

Another thing which I found is that the Chinese are mil/ind and making the Austrians such would double this trait combo. So I made a move and gave the Chinese the Sumerian trait combo of agr/sci which makes perfect cents. The Chinese should've been agricultural and scientific from the start. This is another reason why I think the Austrians are the perfect Sumerian replacement.

Have fun. :p
 
Sounds good, Thanks a lot. Another civ always would be neat, although I would have to choose a civ to get rid, unfortunately.
 
I'm almost done with my .biq that has Austria replacing the Zulu, but I need to know how to edit the pediaicons.txt file. Didn't someone make an Austria-specific tutorial for that purpose? Also, does Austria already have custom diplomacy text?
 
Any modified pediaicons file -- including the one I attached -- should work. It doesn't matter if you have superflous entries for the deleted civ so long as the entries for Austria are there.
 
Originally posted by Mobilize
Another thing which I found is that the Chinese are mil/ind and making the Austrians such would double this trait combo.
Well, you could actually argue that Austria-Hungary was neither a great military nor very industrious power, so maybe these two particular traits were not an obvious choice anyway. :) These were typically Prussian traits. Austria, with northern Italy, was in contrast to Prussia, more of a cultural center in Europe.

I must also admit having some doubts as to the rating of the Hungarian Hussar as well. Following the guidelines of the Cossack (cost 90: blitz), and Siphai (cost 100: attack 8), one would expect a cost of 90 for a version with attack 7.

Oh, and there is another point in removing the Sumerians rather than the Koreans. :) It makes sense to have a mod were the civilizations at least had a chance to meet, and although Korea is far from Austria, going back to the days of Gilgamesh would require an even greater feat. ;)

I think, however, that it is really strange that there is a hard coded limit on the number of civs. I can understand that there would be a limit on the number that could be used at any one time. It is nice that you can have all versions at the same time in the PediaIcons.txt as long as you have unique identifiers, but if you have a limit in the biq file, you should at least be able to import them selectively... Does anyone know why they did it like this? It really sucks. :(
 
Since you guys have posted so many Austrian unlocked mods,and many have bugs could you link me to the one without bugs.
 
Oh, this one surfaced. :blush: I'd like to put this whole episode behind me. Last mod I do without having some personal interest on the subject.

Anyway, this one should work. I believe I made this with unpatched Conquests and the few stupid mistakes I made, I also fixed.

Mobilize has also made some Austrian mods.
 
From the depths of my head. Can't remember why I made those choices.
 
Napoleonic Europe Conquest is probably the closest reference. Just that Austrians are white in the scenario and they naturally can't be that in regular game unless barbs are recolored. Their build oftens are off, def, arty, happiness, culture. However, the build oftens of other civs of Napoleonic Europe differ from the ones in epic game, ie England of Nap Europe has different build oftens than the England of epic game.

So, it's really anyone's guess what they are supposed to be.
 
Maybe you should've kept Happiness and removed Production, since current settings are exactly the same as for Celts (offense, production, culture)?

I doubt that Firaxis ever wanted a civ with exact same "build often" as some other civs.

With such change, only difference compared to Napoleonic conquests would be no arty and defense as often build.


P.S.
It's interesting to note that shunned/prefered governments are very different in Napoleonic scenario compared to standard game, but somehow current Austrian settings seem ok.
 
Sorry I brought this back from the dead but I got back to C3C and am playing the Austrians. For some reason my knights don't upgrade to hussars. I have everything I need. Is the upgrade path not working in the pedia.txt?
 
First of all sorry for posting in a very old thread ... I am having some issues using this mod. I have this picture which shows my error:

pediai10.jpg
As you can see it has to do with PediaIcons but I am new to this stuff, but it looks like the game won't read the file to find the Hussar information (I checked the PediaIcons and the Hussar was there) any ideas?
 
It means that it can't locate the gfx for the hussar, which is odd considering that it should be there.
 
That is certainly odd then, I think it may have to do with my methods of buying the game (Steam) in that case. (Though I have gone through the Napoleonic Europe campaign as Austria once and it worked fine), in any case thanks for responding. :)

EDIT: Okay, dumb mistake on my part I forgot to unpack the folder (I only unpacked the biq file) as well.
 
the error is there because

#ANIMNAME_PRTO_Hussar
Hussar

is in the Napoleon scenario file, and not the conquest txt file.

You'll have to add it yourself to the conquest PediaIcons.txt file (or the pediaicons.txt file of the mod you're playing)

I've explained it further here:
http://forums.civfanatics.com/showthread.php?t=318752&page=182
 
the error is there because

#ANIMNAME_PRTO_Hussar
Hussar

is in the Napoleon scenario file, and not the conquest txt file.

You'll have to add it yourself to the conquest PediaIcons.txt file (or the pediaicons.txt file of the mod you're playing)

I've explained it further here:
http://forums.civfanatics.com/showthread.php?t=318752&page=182

The correct pediaicons.txt file with the Hussar entry is already included in the download on Page 1 as Berserkr discovered so you won't need to add anything to it.

EDIT: Okay, dumb mistake on my part I forgot to unpack the folder (I only unpacked the biq file) as well.
 
The correct pediaicons.txt file with the Hussar entry is already included in the download on Page 1 as Berserkr discovered so you won't need to add anything to it.

:) welcome to modding civ III. In your journey you'll enjoy error messages, crashes, random acts of game engine lunacy and countless mistakes that leave you thinking " WTH?"
... But in the end you'll enjoy the civ World that you create for yourself ( and others )

Good luck!
 
:) welcome to modding civ III. In your journey you'll enjoy error messages, crashes, random acts of game engine lunacy and countless mistakes that leave you thinking " WTH?"
... But in the end you'll enjoy the civ World that you create for yourself ( and others )

Good luck!

What ronning said :goodjob:
 
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