Soryn Arkayn
Prince
- Joined
- Oct 14, 2005
- Messages
- 313
Has anyone encountered serious problems with automated Workers since BtS?
The problems I've encountered are automated Workers building the wrong improvement over resources (like a Cottage or Fortress over a Resource); cutting down Forests and/or building Farms or Fortresses on tiles outside of cities radii; and failing to build Railroad networks.
The first problem mainly happens early in the game, I suppose before the appropriate resource gathering Techs have been researched, so the automated Workers simply build any Improvement, and later will destroy it and build the appropriate one.
The second problem is annoying because the automated Workers destroy all of the forests even if they're outside a city's radius, which means that there aren't any forests left to turn into Preserves. They Workers also build Farms beyond cities radii, which is unproductive because they don't help at all. Also, Workers will build Fortresses on Resources outside cities radii, and even if I replace the fortress with the appropriate resource gathering Improvement, later automated Workers will destroy it and rebuild the Fortress. Now correct me if I'm wrong but it doesn't matter if a Resource is outside a city's radius, if you build the appropriate Improvement and connect it with roads/rails it should still provide you with that Resource. So I don't know why the Workers don't automatically build the appropriate Improvement. I suspect that if you already have access to one of that Resource the Workers don't think acquiring another is necessary, so they don't build the right Improvement. But that doesn't make sense because they didn't do that prior to BtS, so why would the Devs change the Workers' AI and make the stupider? The only way to prevent this problem is to set Workers to Leave Old Improvements, but this causes problems in the early game because if you don't have the right Tech, the Workers will build the wrong improvement over a Resource, but later when you've acquired the right Tech, they can't automatically build over the old Improvement with the new, correct Improvement while the Leave Old Improvements option is toggled on. I've found the only way to overcome this problem is toggle the Leave Old Improvements option off at the start and then on around the mid-game; and then I diligently check for the appearance of late-game Resources like Coal, Oil, Aluminum, and Uranium, so that I can manually order Workers to build the appropriate Improvements on them.
Possibly the most frustrating is when Workers fail to build Railroads when they become available. I find that the Workers will automatically connect all of my cities, but that's it; they don't wallpaper my territory with Railroads like they used to (like I want), which forces me to pair them up and do it manually.
Has anyone else encountered these problems?
The problems I've encountered are automated Workers building the wrong improvement over resources (like a Cottage or Fortress over a Resource); cutting down Forests and/or building Farms or Fortresses on tiles outside of cities radii; and failing to build Railroad networks.
The first problem mainly happens early in the game, I suppose before the appropriate resource gathering Techs have been researched, so the automated Workers simply build any Improvement, and later will destroy it and build the appropriate one.
The second problem is annoying because the automated Workers destroy all of the forests even if they're outside a city's radius, which means that there aren't any forests left to turn into Preserves. They Workers also build Farms beyond cities radii, which is unproductive because they don't help at all. Also, Workers will build Fortresses on Resources outside cities radii, and even if I replace the fortress with the appropriate resource gathering Improvement, later automated Workers will destroy it and rebuild the Fortress. Now correct me if I'm wrong but it doesn't matter if a Resource is outside a city's radius, if you build the appropriate Improvement and connect it with roads/rails it should still provide you with that Resource. So I don't know why the Workers don't automatically build the appropriate Improvement. I suspect that if you already have access to one of that Resource the Workers don't think acquiring another is necessary, so they don't build the right Improvement. But that doesn't make sense because they didn't do that prior to BtS, so why would the Devs change the Workers' AI and make the stupider? The only way to prevent this problem is to set Workers to Leave Old Improvements, but this causes problems in the early game because if you don't have the right Tech, the Workers will build the wrong improvement over a Resource, but later when you've acquired the right Tech, they can't automatically build over the old Improvement with the new, correct Improvement while the Leave Old Improvements option is toggled on. I've found the only way to overcome this problem is toggle the Leave Old Improvements option off at the start and then on around the mid-game; and then I diligently check for the appearance of late-game Resources like Coal, Oil, Aluminum, and Uranium, so that I can manually order Workers to build the appropriate Improvements on them.
Possibly the most frustrating is when Workers fail to build Railroads when they become available. I find that the Workers will automatically connect all of my cities, but that's it; they don't wallpaper my territory with Railroads like they used to (like I want), which forces me to pair them up and do it manually.
Has anyone else encountered these problems?